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		<title><![CDATA[First Strike Forums — Comlink and laat/i]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=4829</link>
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		<description><![CDATA[The most recent posts in Comlink and laat/i.]]></description>
		<lastBuildDate>Fri, 06 Jul 2007 05:26:36 +0000</lastBuildDate>
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			<title><![CDATA[Re: Comlink and laat/i]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=67971#p67971</link>
			<description><![CDATA[<div class="quotebox"><cite>darktapper wrote:</cite><blockquote><p>well <a href="http://starwars.wikia.com/wiki/Low_Altitude_Assault_Transport/infantry">http://starwars.wikia.com/wiki/Low_Alti … t/infantry</a> this shows that in the early days of the empire they were still used intill they where replaced but i was looking though the web and i think i found a suitble trasport <br /><a href="http://starwars.wikia.com/wiki/Hover_Transport_TC9">http://starwars.wikia.com/wiki/Hover_Transport_TC9</a> who ever has played force commander will reconise this ship as the rebel transport i was wondering if it was sutible </p><p>and i always drempt of being able to talk to your entire team in voip </p><p>a new idea a thought of would be with the comm jammer when deployed would make enemy and allied units dissapire on the radar and the comander can not see them on 3d map veiw also nobody can hear anybody speak while inside a comm jamming feild</p></blockquote></div><p>All lore published after SWBF and shortly before is most likely to cover SWBF&#039;s screw-up of lore, but ok it&#039;s not entirely impossible but not really movie-like since the gunship wasn&#039;t invented back then and imo looks way to modern-day.</p><p>Although i like the gunship alot, it&#039;s one of my favorite ships after the X-Wing and A-Wing, as much as I&#039;d like it to it doesn&#039;t really fit in.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Dutch_Razor)]]></author>
			<pubDate>Fri, 06 Jul 2007 05:26:36 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=67971#p67971</guid>
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			<title><![CDATA[Re: Comlink and laat/i]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=67945#p67945</link>
			<description><![CDATA[<p>Oh, I have a better idea then, it could spam trooper blips, maybe even put them on a rotation or random movement so they help conceal the real blips, that would make radar much harder to use, even if it doesnt block player blips. I think an area of effect jammer, realistically, should affect both teams, then you would have to be more careful about where you put it. Another way it could be done is by making a huge blip that covers all the rest of the blips in the area on the minimap.</p><p>That probably wont be necessary though, because I read somwhere that the decoy actually removes your blip as long as you stay within a&nbsp; certain distance of it.</p>]]></description>
			<author><![CDATA[null@example.com (Mr. Wookiee)]]></author>
			<pubDate>Thu, 05 Jul 2007 21:05:17 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=67945#p67945</guid>
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			<title><![CDATA[Re: Comlink and laat/i]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=67943#p67943</link>
			<description><![CDATA[<p>a noise would affect your own team aswell tho.</p><p>As for the sniper decoy thing. From what understand is it paints a blip , it doesnt take them away. Im no coder but id guess that the decoy thing acts as it does becasue its given the same material as a trooper. if thats the case then i dont see how it could be used to take dots away. We will look into it tho.</p>]]></description>
			<author><![CDATA[null@example.com (Bandu)]]></author>
			<pubDate>Thu, 05 Jul 2007 20:48:44 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=67943#p67943</guid>
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			<title><![CDATA[Re: Comlink and laat/i]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=67941#p67941</link>
			<description><![CDATA[<div class="quotebox"><blockquote><p>The (com) jammers have already been tried. Unfortunatley its not possible</p></blockquote></div><p>Well it would be possible to make the blips disappear as darktapper was talking about. Just use the sniper decoy coding from NS. A comm jammer could simply make a very loud screeching noise within an area of effect (such as was done in the X-Wing series to block the stormtrooper comms) rudimentary, but effective. Im sure its possible to make a static object produce noise.</p>]]></description>
			<author><![CDATA[null@example.com (Mr. Wookiee)]]></author>
			<pubDate>Thu, 05 Jul 2007 20:36:19 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=67941#p67941</guid>
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			<title><![CDATA[Re: Comlink and laat/i]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=67879#p67879</link>
			<description><![CDATA[<p>The (com) jammers have already been tried. Unfortunatley its not possible <img src="https://forums.fsmod.com/img/smilies/sad.png" width="15" height="15" alt="sad" /> .</p>]]></description>
			<author><![CDATA[null@example.com (Bandu)]]></author>
			<pubDate>Thu, 05 Jul 2007 05:16:54 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=67879#p67879</guid>
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			<title><![CDATA[Re: Comlink and laat/i]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=67874#p67874</link>
			<description><![CDATA[<p>well <a href="http://starwars.wikia.com/wiki/Low_Altitude_Assault_Transport/infantry">http://starwars.wikia.com/wiki/Low_Alti … t/infantry</a> this shows that in the early days of the empire they were still used intill they where replaced but i was looking though the web and i think i found a suitble trasport <br /><a href="http://starwars.wikia.com/wiki/Hover_Transport_TC9">http://starwars.wikia.com/wiki/Hover_Transport_TC9</a> who ever has played force commander will reconise this ship as the rebel transport i was wondering if it was sutible </p><p>and i always drempt of being able to talk to your entire team in voip </p><p>a new idea a thought of would be with the comm jammer when deployed would make enemy and allied units dissapire on the radar and the comander can not see them on 3d map veiw also nobody can hear anybody speak while inside a comm jamming feild</p>]]></description>
			<author><![CDATA[null@example.com (darktapper)]]></author>
			<pubDate>Thu, 05 Jul 2007 01:57:33 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=67874#p67874</guid>
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			<title><![CDATA[Re: Comlink and laat/i]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=67729#p67729</link>
			<description><![CDATA[<p>I didn&#039;t mind the Republic gunship, what I did mind was the lack of a paint job, the Alliance never used any green whatsoever on craft unless it was a squadron marker.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Dutch_Razor)]]></author>
			<pubDate>Tue, 03 Jul 2007 16:57:28 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=67729#p67729</guid>
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			<title><![CDATA[Re: Comlink and laat/i]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=67728#p67728</link>
			<description><![CDATA[<p>Yeah, <strong>Woody</strong>.</p><p>I&#039;m sorry but I don&#039;t think we&#039;ll be using them as the <strong>Empire</strong> never used them in the original movies, and their appearance in <strong>SW:BF2 </strong>during <strong>Galactic Civil War </strong>maps just really bugged me. They had the <strong>Rebels </strong>using them as a transport shuttle which just stunk of developer laziness to me.</p><p>&#039;Hmmm, we need a <strong>Rebel </strong>space troop transport, but I don&#039;t remember them having any in the movies, I know, why don&#039;t we just use the <strong>Republic Gunship</strong>? We&#039;ve got the model for the <strong>Clone Wars</strong> maps anyway.&#039;</p><p><strong>Gaaaahhh!!</strong></p><p><img src="https://forums.fsmod.com/img/smilies/roll.png" width="15" height="15" alt="roll" /></p><br /><p>I do like the comms jamming idea though.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| TALON)]]></author>
			<pubDate>Tue, 03 Jul 2007 16:06:33 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=67728#p67728</guid>
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			<title><![CDATA[Re: Comlink and laat/i]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=67727#p67727</link>
			<description><![CDATA[<p>What&#039;s an laat/i ?&nbsp; Is that a Rep gunship?</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Woodrow)]]></author>
			<pubDate>Tue, 03 Jul 2007 15:39:38 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=67727#p67727</guid>
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			<title><![CDATA[Re: Comlink and laat/i]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=67710#p67710</link>
			<description><![CDATA[<p>but i also think i would be good if your in the middle of a tie bomber killing frenzy to hear the bombs going off when your requesting things</p>]]></description>
			<author><![CDATA[null@example.com (darktapper)]]></author>
			<pubDate>Tue, 03 Jul 2007 11:34:06 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=67710#p67710</guid>
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			<title><![CDATA[Re: Comlink and laat/i]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=67634#p67634</link>
			<description><![CDATA[<p>No, I noticed too, I thought that was cool.</p><p>So if someone was in a&nbsp; tie fighter and sent a radio command, everyone on that team would hear the whine of the TIE in the background of the message.</p>]]></description>
			<author><![CDATA[null@example.com (Mr. Wookiee)]]></author>
			<pubDate>Sun, 01 Jul 2007 23:00:57 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=67634#p67634</guid>
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			<title><![CDATA[Re: Comlink and laat/i]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=67630#p67630</link>
			<description><![CDATA[<p>When ever you were infantry and you said, &quot;Enemy Spotted&quot; or what ever, it would sound normal, but if someone said &#039;Enemy Spotted&quot; while in a chopper, you coudl hear chopper sounds over the radio... am I the only one who noticed?</p>]]></description>
			<author><![CDATA[null@example.com (BalkanDain)]]></author>
			<pubDate>Sun, 01 Jul 2007 22:09:46 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=67630#p67630</guid>
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			<title><![CDATA[Re: Comlink and laat/i]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=67623#p67623</link>
			<description><![CDATA[<div class="quotebox"><cite>BalkanDain wrote:</cite><blockquote><p>I agree, and the radio commands should be more dynamic.&nbsp; I loved how in BF2, if you were in a helo, the raido commands had chopper sounds in the background, or a jet, you could hear the engine, and such... that was awesome... maybe FS could work with that</p></blockquote></div><p>BF2 had what now?</p>]]></description>
			<author><![CDATA[null@example.com (Holmes)]]></author>
			<pubDate>Sun, 01 Jul 2007 20:20:01 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=67623#p67623</guid>
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			<title><![CDATA[Re: Comlink and laat/i]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=67613#p67613</link>
			<description><![CDATA[<p>I agree, and the radio commands should be more dynamic.&nbsp; I loved how in BF2, if you were in a helo, the raido commands had chopper sounds in the background, or a jet, you could hear the engine, and such... that was awesome... maybe FS could work with that</p>]]></description>
			<author><![CDATA[null@example.com (BalkanDain)]]></author>
			<pubDate>Sun, 01 Jul 2007 18:28:07 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=67613#p67613</guid>
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			<title><![CDATA[Re: Comlink and laat/i]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=67563#p67563</link>
			<description><![CDATA[<p>I dont think enough people use VOIP for it to make a difference, and you couldn&#039;t jam TS or ventrilo anyway.</p><p>However, why not just jam normal radio commands? Being unable to request arty, orders, or even spot enemies would be quite a big disadvantage.</p>]]></description>
			<author><![CDATA[null@example.com (Talon1579)]]></author>
			<pubDate>Sat, 30 Jun 2007 10:48:10 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=67563#p67563</guid>
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