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		<title><![CDATA[First Strike Forums — another jolt from Harrys Pez Dispenser of ideas]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=498</link>
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		<description><![CDATA[The most recent posts in another jolt from Harrys Pez Dispenser of ideas.]]></description>
		<lastBuildDate>Wed, 01 Feb 2006 06:33:40 +0000</lastBuildDate>
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			<title><![CDATA[Re: another jolt from Harrys Pez Dispenser of ideas]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=6860#p6860</link>
			<description><![CDATA[<p>Docking port campers...</p>]]></description>
			<author><![CDATA[null@example.com (Andrew_Kirk_25)]]></author>
			<pubDate>Wed, 01 Feb 2006 06:33:40 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=6860#p6860</guid>
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			<title><![CDATA[Re: another jolt from Harrys Pez Dispenser of ideas]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=6852#p6852</link>
			<description><![CDATA[<p>Ok. It seems everybody is going around with grazy ideas like the trouble at..tractorbeams.. See what you did.. Now I´m already talking about it.. Yes, you did. Well, I guess I´ll have to think one of them&nbsp; too.. Hmm.. </p><p>(Warning, skip the following sentence!) I´ll add to the soup of confusion the Millenium Falcons ability to attach to the ships. (So, you read it anyway.. Blame yourself for the resulting pain.) But that disabling and boarding option of ships would indeed be exelent!&nbsp; Would bring some nervous moments, when you realize that your engine has been blasted to &amp;%&amp;¤% and your just sitting there and wondering if there is a boardingparty coming, or another run from the attacking ship, coming to finish you off..</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Golden Dragon)]]></author>
			<pubDate>Wed, 01 Feb 2006 05:46:10 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=6852#p6852</guid>
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			<title><![CDATA[Re: another jolt from Harrys Pez Dispenser of ideas]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=6823#p6823</link>
			<description><![CDATA[<p>Ion cannons negate energy shields. But it sounds great!</p>]]></description>
			<author><![CDATA[null@example.com (mechag2)]]></author>
			<pubDate>Wed, 01 Feb 2006 01:15:03 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=6823#p6823</guid>
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			<title><![CDATA[Re: another jolt from Harrys Pez Dispenser of ideas]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=5452#p5452</link>
			<description><![CDATA[<p>Recieved, thanks for the reply.</p>]]></description>
			<author><![CDATA[null@example.com (generalandrew)]]></author>
			<pubDate>Fri, 27 Jan 2006 02:55:08 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=5452#p5452</guid>
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			<title><![CDATA[Re: another jolt from Harrys Pez Dispenser of ideas]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=5433#p5433</link>
			<description><![CDATA[<p>I did I replied. Bare in mind that anything like this wont be coming soon. And there may be other things which you wouldnt be aware of but suffice to say may put a spanner in the works of your idea. We could try and work something out but it wouldnt be for a loooooooong time dude.<br />I like the thought tho you want to do something and help it hasnt gone unnoticed.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| xEROhOUR)]]></author>
			<pubDate>Fri, 27 Jan 2006 02:37:17 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=5433#p5433</guid>
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			<title><![CDATA[Re: another jolt from Harrys Pez Dispenser of ideas]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=5428#p5428</link>
			<description><![CDATA[<p>xHEROhOUR, did you get my email?</p>]]></description>
			<author><![CDATA[null@example.com (generalandrew)]]></author>
			<pubDate>Fri, 27 Jan 2006 02:34:08 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=5428#p5428</guid>
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			<title><![CDATA[Re: another jolt from Harrys Pez Dispenser of ideas]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=5426#p5426</link>
			<description><![CDATA[<p>TRACTOR BEAM NOOOOOOooooooooooooooooooooooooooooooo</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| xEROhOUR)]]></author>
			<pubDate>Fri, 27 Jan 2006 02:33:35 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=5426#p5426</guid>
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			<title><![CDATA[Re: another jolt from Harrys Pez Dispenser of ideas]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=5425#p5425</link>
			<description><![CDATA[<div class="quotebox"><cite>generalandrew wrote:</cite><blockquote><p>Well I suppose that woud be possible. Say for larger transpor ships have each turrent or blaster programed as an AA implacement and that way it can be destroyed.</p></blockquote></div><p>Better yet, a .50 caliber skinned as a blaster with the ammuntion changed.</p>]]></description>
			<author><![CDATA[null@example.com (generalandrew)]]></author>
			<pubDate>Fri, 27 Jan 2006 02:32:52 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=5425#p5425</guid>
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			<title><![CDATA[Re: another jolt from Harrys Pez Dispenser of ideas]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=5422#p5422</link>
			<description><![CDATA[<p>In tie fighter and x-wing ion blasts disabled a ship until a troop carier cold come along and board it. it would be nice if the engines went to .25 fwd, and the pilot losses control of the object, untill repairs are done. just to get some feelings of drift, or newtonian physics keeping the object in motion... I&#039;m not even going to mention the tractor beam idea I&#039;ve had</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| harryballzonya)]]></author>
			<pubDate>Fri, 27 Jan 2006 02:29:51 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=5422#p5422</guid>
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			<title><![CDATA[Re: another jolt from Harrys Pez Dispenser of ideas]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=5333#p5333</link>
			<description><![CDATA[<p>Yeah, shut down the engines and all the defences then send in bajillions of Stormtroopers.</p>]]></description>
			<author><![CDATA[null@example.com (Andrew_Kirk_25)]]></author>
			<pubDate>Fri, 27 Jan 2006 00:06:38 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=5333#p5333</guid>
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			<title><![CDATA[Re: another jolt from Harrys Pez Dispenser of ideas]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=5320#p5320</link>
			<description><![CDATA[<p>All of your ideas sound awesome for gameplay, but they sound difficult to code as well.&nbsp; I hope there is at least a way to implement disabling ships without destroying them.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| RedMonkey999)]]></author>
			<pubDate>Thu, 26 Jan 2006 23:44:35 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=5320#p5320</guid>
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			<title><![CDATA[Re: another jolt from Harrys Pez Dispenser of ideas]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=5310#p5310</link>
			<description><![CDATA[<p>Maybe have a large display on the bridge of a ship showing the status of all the systems.&nbsp; It could be easily coded, the flashing red lights could be a form of &quot;smoke&quot; to the engine.</p>]]></description>
			<author><![CDATA[null@example.com (Andrew_Kirk_25)]]></author>
			<pubDate>Thu, 26 Jan 2006 23:26:28 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=5310#p5310</guid>
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			<title><![CDATA[Re: another jolt from Harrys Pez Dispenser of ideas]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=5306#p5306</link>
			<description><![CDATA[<p>I Like this also.</p>]]></description>
			<author><![CDATA[null@example.com (mr_kamikaze)]]></author>
			<pubDate>Thu, 26 Jan 2006 23:02:54 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=5306#p5306</guid>
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			<title><![CDATA[Re: another jolt from Harrys Pez Dispenser of ideas]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=5298#p5298</link>
			<description><![CDATA[<p>Well I suppose that woud be possible. Say for larger transpor ships have each turrent or blaster programed as an AA implacement and that way it can be destroyed.</p>]]></description>
			<author><![CDATA[null@example.com (generalandrew)]]></author>
			<pubDate>Thu, 26 Jan 2006 22:53:17 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=5298#p5298</guid>
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			<title><![CDATA[Re: another jolt from Harrys Pez Dispenser of ideas]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=5294#p5294</link>
			<description><![CDATA[<p>Sounds good. It would be pretty cool to be able to disable different parts from ships, like the engine or the weapon systems etc. Then you could just take your time with your target.. It would be a nasty feeling when your systems go down. And in non space battles it would bring some variety to being shot down, when your engine gets blown off and gravity takes over.. phheeeuuuuhhh! CrRAAASSSH!</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Golden Dragon)]]></author>
			<pubDate>Thu, 26 Jan 2006 22:50:38 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=5294#p5294</guid>
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