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	<title type="html"><![CDATA[First Strike Forums — Help with aerodynamics]]></title>
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	<updated>2007-08-08T23:22:36Z</updated>
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		<entry>
			<title type="html"><![CDATA[Re: Help with aerodynamics]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=71313#p71313" />
			<content type="html"><![CDATA[<p>You can start with downloading the editor and toying around with it, bfeditor.org is a great place to start <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>2142 is indeed written in Pyton.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| Dutch_Razor]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=23</uri>
			</author>
			<updated>2007-08-08T23:22:36Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=71313#p71313</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Help with aerodynamics]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=71306#p71306" />
			<content type="html"><![CDATA[<p>its written in python, all the files in the bf2142 folder are python ones.</p>]]></content>
			<author>
				<name><![CDATA[Roybatty]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1054</uri>
			</author>
			<updated>2007-08-08T23:09:11Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=71306#p71306</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Help with aerodynamics]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=71242#p71242" />
			<content type="html"><![CDATA[<p>first of all, there are many programming languages</p><p>such as python, c, c++, perl, fortran, and many others</p><p>i dont know what the 2142 engine runs on but i would inagine its either python or c++</p><p>ok, so you want to get started ehh?</p><p>i would suggest going to google and searching for guides until you get one that you like..</p><p>or you could always just post a thread on here asking if anybody knew of a good guide</p>]]></content>
			<author>
				<name><![CDATA[herbanator3]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1038</uri>
			</author>
			<updated>2007-08-08T20:01:41Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=71242#p71242</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Help with aerodynamics]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=70143#p70143" />
			<content type="html"><![CDATA[<p>sorry not a coder, but would love to try it, any pointers where i can get started.</p>]]></content>
			<author>
				<name><![CDATA[dorgo]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1020</uri>
			</author>
			<updated>2007-07-30T18:04:06Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=70143#p70143</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Help with aerodynamics]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=70063#p70063" />
			<content type="html"><![CDATA[<p>Great offer, but most games don&#039;t use realistic physics. (See I even spelt it right!)</p>]]></content>
			<author>
				<name><![CDATA[Peter12378]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=220</uri>
			</author>
			<updated>2007-07-29T20:02:09Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=70063#p70063</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Help with aerodynamics]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=70053#p70053" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>dorgo wrote:</cite><blockquote><p>if you need help with aerodynamics for the flight vehicles that are based in the atmosphere of&nbsp; a planet i can help there if needed, in real life i am a airframe technician and understand the principles of flight etc.</p><p>I could have some helpfull input for you.</p></blockquote></div><p>Ignore the hounds <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>Are you familiar with how to code vehicles for Battlefield by any chance?</p>]]></content>
			<author>
				<name><![CDATA[Bandu]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=77</uri>
			</author>
			<updated>2007-07-29T16:35:28Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=70053#p70053</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Help with aerodynamics]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=70052#p70052" />
			<content type="html"><![CDATA[<p>*lookingformyRepulsorLifttoshowyounobodyintheStarwarsUniversneedsaerodynamic*&nbsp; ok?</p>]]></content>
			<author>
				<name><![CDATA[Blood_Minimi]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=939</uri>
			</author>
			<updated>2007-07-29T16:24:15Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=70052#p70052</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Help with aerodynamics]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=70048#p70048" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>dorgo wrote:</cite><blockquote><p>if you need help with aerodynamics for the flight vehicles that are based in the atmosphere of&nbsp; a planet i can help there if needed, in real life i am a airframe technician and understand the principles of flight etc.</p><p>I could have some helpfull input for you.</p></blockquote></div><p>Dude, have you ever seen a TIE Fighter?</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2007-07-29T15:36:57Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=70048#p70048</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Help with aerodynamics]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=70046#p70046" />
			<content type="html"><![CDATA[<p>Since this is a game, most of the realistic parts of flying are thrown out the window. Wind resistance and weight of the vehicle probably dont matter that much, I don&#039;t even think there is a game engine let alone a commercial computer capable of running thousands of calculations just for flying the craft at once, plus everything else. Its just its so limited right now with engines and the capabilities of technology of making a totally realistic game. But then again I could be wrong. <img src="https://forums.fsmod.com/img/smilies/hmm.png" width="15" height="15" alt="hmm" /></p>]]></content>
			<author>
				<name><![CDATA[LekLan]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=847</uri>
			</author>
			<updated>2007-07-29T15:21:54Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=70046#p70046</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Help with aerodynamics]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=69987#p69987" />
			<content type="html"><![CDATA[<p>if you need help with aerodynamics for the flight vehicles that are based in the atmosphere of&nbsp; a planet i can help there if needed, in real life i am a airframe technician and understand the principles of flight etc.</p><p>I could have some helpfull input for you.</p>]]></content>
			<author>
				<name><![CDATA[dorgo]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1020</uri>
			</author>
			<updated>2007-07-28T21:31:30Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=69987#p69987</id>
		</entry>
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