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		<title><![CDATA[First Strike Forums — Two Man Blaster Turrets?]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=506</link>
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		<description><![CDATA[The most recent posts in Two Man Blaster Turrets?.]]></description>
		<lastBuildDate>Mon, 30 Jan 2006 12:37:26 +0000</lastBuildDate>
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			<title><![CDATA[Re: Two Man Blaster Turrets?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=6458#p6458</link>
			<description><![CDATA[<p>OK, for the moment I&#039;m not gonna discuss anymore about this gun, especially not about the persons required to use it <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Mon, 30 Jan 2006 12:37:26 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=6458#p6458</guid>
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			<title><![CDATA[Re: Two Man Blaster Turrets?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=6372#p6372</link>
			<description><![CDATA[<div class="quotebox"><cite>solodude23 wrote:</cite><blockquote><p>You don&#039;t need to be a tester to know how it will work. For a single turret to be operational you will need to pull another guy out of the field. Not only that, it dosn&#039;t even make sence. Why the hell would someone ever make a turret need to be seperatly turned and shot by 2 different people? Think of modern day tank turrets. The gunner both shoots the main cannon, coaxial machinegun, turns the turret, and uses a variety of other onboard systems on his own.</p></blockquote></div><p>No he doesn&#039;t.</p><p>In a real life M1A2 Abrams tank there are four crew positions, as follows:</p><p>COMMANDER:&nbsp; Orders the rest of the crew, mansthe M2 .50 gun.<br />DRIVER:&nbsp; Drives the tank and turns the main turret.<br />GUNNER:&nbsp; Fires the 120mm Smoothbore main gun and the 7.62mm coaxial gun.<br />LOADER:&nbsp; Loads shells into the turret and fires 7.62mm loaders gun.</p>]]></description>
			<author><![CDATA[null@example.com (Andrew_Kirk_25)]]></author>
			<pubDate>Sun, 29 Jan 2006 22:55:53 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=6372#p6372</guid>
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			<title><![CDATA[Re: Two Man Blaster Turrets?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=6335#p6335</link>
			<description><![CDATA[<p>It would be a different case, if the turret would contain two seperately aimed weapons. Though one of the operators would have to be the one controlling the turning of the platform, and I don´t know if that would be any fun, might be too hard to aim for the non controlling operator. It could be compensated, in some way though.. Like making the second weapon a more powerful one. 1st one full automatic and lighter, the second semi and very powerfull BLASTER! Then it would be fun. I don´t know if there is anything alike in Star Wars.. Just entertaining myself with the flowing ideas.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Golden Dragon)]]></author>
			<pubDate>Sun, 29 Jan 2006 19:49:37 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=6335#p6335</guid>
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			<title><![CDATA[Re: Two Man Blaster Turrets?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=6334#p6334</link>
			<description><![CDATA[<p>I really wasn&#039;t&nbsp; intending for this to actually in the game lol.</p>]]></description>
			<author><![CDATA[null@example.com (generalandrew)]]></author>
			<pubDate>Sun, 29 Jan 2006 19:38:20 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=6334#p6334</guid>
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			<title><![CDATA[Re: Two Man Blaster Turrets?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=6332#p6332</link>
			<description><![CDATA[<div class="quotebox"><cite>solodude23 wrote:</cite><blockquote><p>Think of modern day tank turrets. The gunner both shoots the main cannon, coaxial machinegun, turns the turret, and uses a variety of other onboard systems on his own.</p></blockquote></div><p>And in Battlefield 2, when you&#039;re driving a tank, not only are you the driver, you&#039;re also the gunner! In real life, the driver doesn&#039;t control the turret. But it would kill gameplay if there had to be a separate driver and gunner, because it&#039;s easily done by just one person.</p>]]></description>
			<author><![CDATA[null@example.com (TK-8252)]]></author>
			<pubDate>Sun, 29 Jan 2006 19:35:16 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=6332#p6332</guid>
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			<title><![CDATA[Re: Two Man Blaster Turrets?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=6315#p6315</link>
			<description><![CDATA[<p>You don&#039;t need to be a tester to know how it will work. For a single turret to be operational you will need to pull another guy out of the field. Not only that, it dosn&#039;t even make sence. Why the hell would someone ever make a turret need to be seperatly turned and shot by 2 different people? Think of modern day tank turrets. The gunner both shoots the main cannon, coaxial machinegun, turns the turret, and uses a variety of other onboard systems on his own.</p>]]></description>
			<author><![CDATA[null@example.com (solodude23)]]></author>
			<pubDate>Sun, 29 Jan 2006 18:26:24 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=6315#p6315</guid>
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			<title><![CDATA[Re: Two Man Blaster Turrets?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=6242#p6242</link>
			<description><![CDATA[<p>yeah, only when it is implemented the testers can see how it works <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Sun, 29 Jan 2006 11:07:25 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=6242#p6242</guid>
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			<title><![CDATA[Re: Two Man Blaster Turrets?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=6033#p6033</link>
			<description><![CDATA[<p>It is good to have multicrewed vehicles/objects in SOME cases. However if its something as simple as a turret, and it is as drastic as turning/fireing the thing, it will do nothing but destroy gameplay.</p>]]></description>
			<author><![CDATA[null@example.com (solodude23)]]></author>
			<pubDate>Sat, 28 Jan 2006 19:25:33 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=6033#p6033</guid>
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			<title><![CDATA[Re: Two Man Blaster Turrets?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=6006#p6006</link>
			<description><![CDATA[<p>Actualy I&#039;d be REALLY surprised if the devs included this (which I hope they don&#039;t include two men!).</p>]]></description>
			<author><![CDATA[null@example.com (generalandrew)]]></author>
			<pubDate>Sat, 28 Jan 2006 17:58:42 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=6006#p6006</guid>
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			<title><![CDATA[Re: Two Man Blaster Turrets?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=5908#p5908</link>
			<description><![CDATA[<p>it is all about teamplay</p><p>I think it would be funny, but yeah it is up to u how to solve this <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>and both sides have max 32 players, so enough persons in the field </p><p>Greetz</p><p>Dragunov</p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Sat, 28 Jan 2006 10:28:28 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=5908#p5908</guid>
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			<title><![CDATA[Re: Two Man Blaster Turrets?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=5868#p5868</link>
			<description><![CDATA[<p>Yeah, manning the turrets will be suicide.</p>]]></description>
			<author><![CDATA[null@example.com (Andrew_Kirk_25)]]></author>
			<pubDate>Sat, 28 Jan 2006 05:15:01 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=5868#p5868</guid>
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			<title><![CDATA[Re: Two Man Blaster Turrets?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=5796#p5796</link>
			<description><![CDATA[<div class="quotebox"><cite>Dragunov wrote:</cite><blockquote><p>one to turn the gun, one to shoot <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>Greetz</p><p>Dragunov</p></blockquote></div><p>That only takes one person to do. Requiring a second person to do so would be a waste of a player in the field, as well as gives the AT-AT gunner who then proceeds to blast the crap out of the turret <em>two</em> kills.</p>]]></description>
			<author><![CDATA[null@example.com (TK-8252)]]></author>
			<pubDate>Sat, 28 Jan 2006 01:54:33 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=5796#p5796</guid>
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			<title><![CDATA[Re: Two Man Blaster Turrets?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=5788#p5788</link>
			<description><![CDATA[<p>Lol, could you imagine how it would be though lol! SLOW game.</p>]]></description>
			<author><![CDATA[null@example.com (generalandrew)]]></author>
			<pubDate>Sat, 28 Jan 2006 01:32:21 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=5788#p5788</guid>
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			<title><![CDATA[Re: Two Man Blaster Turrets?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=5771#p5771</link>
			<description><![CDATA[<p>Make it one man for gameplay.</p><p>It&#039;s like in BF2, there isn&#039;t a guy whose only job is to put the rounds in the gun.</p>]]></description>
			<author><![CDATA[null@example.com (Andrew_Kirk_25)]]></author>
			<pubDate>Sat, 28 Jan 2006 01:11:46 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=5771#p5771</guid>
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			<title><![CDATA[Re: Two Man Blaster Turrets?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=5755#p5755</link>
			<description><![CDATA[<p>i say make it 1 maned turrent</p>]]></description>
			<author><![CDATA[null@example.com (heydude235)]]></author>
			<pubDate>Sat, 28 Jan 2006 00:17:03 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=5755#p5755</guid>
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