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	<title type="html"><![CDATA[First Strike Forums — Vechile damage.]]></title>
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	<updated>2007-08-08T21:59:44Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=5098</id>
		<entry>
			<title type="html"><![CDATA[Re: Vechile damage.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=71272#p71272" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>EdTaylor wrote:</cite><blockquote><p>well on Arma if your wheels get hit you can&#039;t move so it must be possible to program this.</p></blockquote></div><p>You can&#039;t just take code like that from one game and put it into another. The engines are totally different and it would probably blow up <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2007-08-08T21:59:44Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=71272#p71272</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Vechile damage.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=71222#p71222" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><p>Games are made in different programming languages, so you can&#039;t simply copy code from one source to another, sadly. BF2142, and thus FS, uses the Refractor (?) engine, while ArmA is based on something else. So no such luck.</p></blockquote></div><p>Probably 99% of all games use C++. For its 3D API, most also use DirectX, some use OpenGL.</p><p>Python is the script language used by the BF2/2142 engine which is coded in C++. Well most likely, you cant do a game in Basic lol. Lisp... Forget about it <img src="https://forums.fsmod.com/img/smilies/roll.png" width="15" height="15" alt="roll" />. Java, perhaps... But since the game doesnt suck, its not based on Java. C# possibly but I dont think so. Assembler would take a *little* too long to code a game in.</p><p>Do note that what you see when you look at the game is not the *programming* language. Its the script or possibly define language (BF1942 and BFV used a define language, BF2 added a script language to it).</p>]]></content>
			<author>
				<name><![CDATA[dawdler]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=912</uri>
			</author>
			<updated>2007-08-08T18:18:31Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=71222#p71222</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Vechile damage.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=71214#p71214" />
			<content type="html"><![CDATA[<p>isnt c++ better for games because it doesnt have as many memory leaks.. (i could be wrong, <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" />)</p><p>also c++ makes it so you dont have to have such high requirements to play a game.</p>]]></content>
			<author>
				<name><![CDATA[herbanator3]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1038</uri>
			</author>
			<updated>2007-08-08T17:21:12Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=71214#p71214</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Vechile damage.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=71210#p71210" />
			<content type="html"><![CDATA[<p>I kinda plan to buy it when FS comes out, like a lot of other people. Don&#039;t worry, I&#039;ll get it <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> .</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2007-08-08T16:38:53Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=71210#p71210</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Vechile damage.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=71209#p71209" />
			<content type="html"><![CDATA[<p>Why the heck are you on the forums if you cant play the game?!</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2007-08-08T16:22:37Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=71209#p71209</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Vechile damage.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=71198#p71198" />
			<content type="html"><![CDATA[<p>Games are made in different programming languages, so you can&#039;t simply copy code from one source to another, sadly. BF2142, and thus FS, uses the Refractor (?) engine, while ArmA is based on something else. So no such luck.</p><div class="quotebox"><blockquote><p>Safe isn&#039;t part of the Dev team though. Or at least if he was.... I didn&#039;t know about it....</p></blockquote></div><p>Nope, no such luck. I was offered a testing slot, but they found it would be bit hard for me to test the game without actually owning BF2142, so they kicked me out <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> .</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2007-08-08T13:55:11Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=71198#p71198</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Vechile damage.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=71196#p71196" />
			<content type="html"><![CDATA[<p>did i understand you right, bf2142 is programemd in python???</p>]]></content>
			<author>
				<name><![CDATA[herbanator3]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1038</uri>
			</author>
			<updated>2007-08-08T13:40:03Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=71196#p71196</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Vechile damage.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=71194#p71194" />
			<content type="html"><![CDATA[<p>well on Arma if your wheels get hit you can&#039;t move so it must be possible to program this.</p>]]></content>
			<author>
				<name><![CDATA[EdTaylor]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1028</uri>
			</author>
			<updated>2007-08-08T13:13:27Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=71194#p71194</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Vechile damage.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=71065#p71065" />
			<content type="html"><![CDATA[<p>You <strong>can</strong> presumably cover the vehicle with layers of child objects that deflect the first hits, but other than that, I can&#039;t think of a way to do this.</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2007-08-07T18:24:28Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=71065#p71065</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Vechile damage.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=71063#p71063" />
			<content type="html"><![CDATA[<p>I never actually thought of that...the Armour getting damaged so the next hit hurts more? That seems like it would be hard to do though...</p>]]></content>
			<author>
				<name><![CDATA[TIEpilot234]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=988</uri>
			</author>
			<updated>2007-08-07T18:04:13Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=71063#p71063</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Vechile damage.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=71061#p71061" />
			<content type="html"><![CDATA[<p><a href="http://www.fsmod.com/fsforums/viewtopic.php?id=5062">http://www.fsmod.com/fsforums/viewtopic.php?id=5062</a></p><p>It&#039;s already been discussed there. Safe isn&#039;t part of the Dev team though. Or at least if he was.... I didn&#039;t know about it....</p><p>Anyway, I&#039;m not a lawyer, but I&#039;m pretty sure copying code from one game and using it on another, if it were possible in the first place, would be copy right infringement, perhaps. I know other BF: 2 mods were going to take code from BF: 1942 and that came back as illegal as well, so I can only image what it&#039;ll be taking something that&#039;s outside of the franchise. Plus I&#039;m not even sure how it&#039;s (Armed Assault) coded- BF: 2/2142 engine is codded with Python.... C++ for the hard code (not sure, a dev will have to correct me on that), while Armed Assault could use a different language.&nbsp; </p><p>However, I too play Armed Assault and dang is it fun! You&#039;re definitely right and they have vehicle damage down to a T, good net code too, hardly any lag.</p>]]></content>
			<author>
				<name><![CDATA[generalandrew]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=79</uri>
			</author>
			<updated>2007-08-07T17:43:56Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=71061#p71061</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Vechile damage.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=71057#p71057" />
			<content type="html"><![CDATA[<p>It noticed a post by one fo the dev team wonderign wether you can add vechile area damage ( so like if you get hit on the side your side will be weakened.<br />Anyway I posted this i&#039;m not sure if anyone saw it. If you just take a look at the game ArmA(a realistic war game) the vechiles have area damagae and it doesnt lag. I suggets takign some of the things from ArmA and usign them?</p>]]></content>
			<author>
				<name><![CDATA[EdTaylor]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1028</uri>
			</author>
			<updated>2007-08-07T16:50:38Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=71057#p71057</id>
		</entry>
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