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		<title><![CDATA[First Strike Forums — Vechile damage.]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=5098</link>
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		<description><![CDATA[The most recent posts in Vechile damage..]]></description>
		<lastBuildDate>Wed, 08 Aug 2007 21:59:44 +0000</lastBuildDate>
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			<title><![CDATA[Re: Vechile damage.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=71272#p71272</link>
			<description><![CDATA[<div class="quotebox"><cite>EdTaylor wrote:</cite><blockquote><p>well on Arma if your wheels get hit you can&#039;t move so it must be possible to program this.</p></blockquote></div><p>You can&#039;t just take code like that from one game and put it into another. The engines are totally different and it would probably blow up <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Wed, 08 Aug 2007 21:59:44 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=71272#p71272</guid>
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			<title><![CDATA[Re: Vechile damage.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=71222#p71222</link>
			<description><![CDATA[<div class="quotebox"><cite>Safe-Keeper wrote:</cite><blockquote><p>Games are made in different programming languages, so you can&#039;t simply copy code from one source to another, sadly. BF2142, and thus FS, uses the Refractor (?) engine, while ArmA is based on something else. So no such luck.</p></blockquote></div><p>Probably 99% of all games use C++. For its 3D API, most also use DirectX, some use OpenGL.</p><p>Python is the script language used by the BF2/2142 engine which is coded in C++. Well most likely, you cant do a game in Basic lol. Lisp... Forget about it <img src="https://forums.fsmod.com/img/smilies/roll.png" width="15" height="15" alt="roll" />. Java, perhaps... But since the game doesnt suck, its not based on Java. C# possibly but I dont think so. Assembler would take a *little* too long to code a game in.</p><p>Do note that what you see when you look at the game is not the *programming* language. Its the script or possibly define language (BF1942 and BFV used a define language, BF2 added a script language to it).</p>]]></description>
			<author><![CDATA[null@example.com (dawdler)]]></author>
			<pubDate>Wed, 08 Aug 2007 18:18:31 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=71222#p71222</guid>
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			<title><![CDATA[Re: Vechile damage.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=71214#p71214</link>
			<description><![CDATA[<p>isnt c++ better for games because it doesnt have as many memory leaks.. (i could be wrong, <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" />)</p><p>also c++ makes it so you dont have to have such high requirements to play a game.</p>]]></description>
			<author><![CDATA[null@example.com (herbanator3)]]></author>
			<pubDate>Wed, 08 Aug 2007 17:21:12 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=71214#p71214</guid>
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			<title><![CDATA[Re: Vechile damage.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=71210#p71210</link>
			<description><![CDATA[<p>I kinda plan to buy it when FS comes out, like a lot of other people. Don&#039;t worry, I&#039;ll get it <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> .</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Wed, 08 Aug 2007 16:38:53 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=71210#p71210</guid>
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			<title><![CDATA[Re: Vechile damage.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=71209#p71209</link>
			<description><![CDATA[<p>Why the heck are you on the forums if you cant play the game?!</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Wed, 08 Aug 2007 16:22:37 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=71209#p71209</guid>
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			<title><![CDATA[Re: Vechile damage.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=71198#p71198</link>
			<description><![CDATA[<p>Games are made in different programming languages, so you can&#039;t simply copy code from one source to another, sadly. BF2142, and thus FS, uses the Refractor (?) engine, while ArmA is based on something else. So no such luck.</p><div class="quotebox"><blockquote><p>Safe isn&#039;t part of the Dev team though. Or at least if he was.... I didn&#039;t know about it....</p></blockquote></div><p>Nope, no such luck. I was offered a testing slot, but they found it would be bit hard for me to test the game without actually owning BF2142, so they kicked me out <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> .</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Wed, 08 Aug 2007 13:55:11 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=71198#p71198</guid>
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			<title><![CDATA[Re: Vechile damage.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=71196#p71196</link>
			<description><![CDATA[<p>did i understand you right, bf2142 is programemd in python???</p>]]></description>
			<author><![CDATA[null@example.com (herbanator3)]]></author>
			<pubDate>Wed, 08 Aug 2007 13:40:03 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=71196#p71196</guid>
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			<title><![CDATA[Re: Vechile damage.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=71194#p71194</link>
			<description><![CDATA[<p>well on Arma if your wheels get hit you can&#039;t move so it must be possible to program this.</p>]]></description>
			<author><![CDATA[null@example.com (EdTaylor)]]></author>
			<pubDate>Wed, 08 Aug 2007 13:13:27 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=71194#p71194</guid>
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			<title><![CDATA[Re: Vechile damage.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=71065#p71065</link>
			<description><![CDATA[<p>You <strong>can</strong> presumably cover the vehicle with layers of child objects that deflect the first hits, but other than that, I can&#039;t think of a way to do this.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Tue, 07 Aug 2007 18:24:28 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=71065#p71065</guid>
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			<title><![CDATA[Re: Vechile damage.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=71063#p71063</link>
			<description><![CDATA[<p>I never actually thought of that...the Armour getting damaged so the next hit hurts more? That seems like it would be hard to do though...</p>]]></description>
			<author><![CDATA[null@example.com (TIEpilot234)]]></author>
			<pubDate>Tue, 07 Aug 2007 18:04:13 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=71063#p71063</guid>
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			<title><![CDATA[Re: Vechile damage.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=71061#p71061</link>
			<description><![CDATA[<p><a href="http://www.fsmod.com/fsforums/viewtopic.php?id=5062">http://www.fsmod.com/fsforums/viewtopic.php?id=5062</a></p><p>It&#039;s already been discussed there. Safe isn&#039;t part of the Dev team though. Or at least if he was.... I didn&#039;t know about it....</p><p>Anyway, I&#039;m not a lawyer, but I&#039;m pretty sure copying code from one game and using it on another, if it were possible in the first place, would be copy right infringement, perhaps. I know other BF: 2 mods were going to take code from BF: 1942 and that came back as illegal as well, so I can only image what it&#039;ll be taking something that&#039;s outside of the franchise. Plus I&#039;m not even sure how it&#039;s (Armed Assault) coded- BF: 2/2142 engine is codded with Python.... C++ for the hard code (not sure, a dev will have to correct me on that), while Armed Assault could use a different language.&nbsp; </p><p>However, I too play Armed Assault and dang is it fun! You&#039;re definitely right and they have vehicle damage down to a T, good net code too, hardly any lag.</p>]]></description>
			<author><![CDATA[null@example.com (generalandrew)]]></author>
			<pubDate>Tue, 07 Aug 2007 17:43:56 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=71061#p71061</guid>
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			<title><![CDATA[Vechile damage.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=71057#p71057</link>
			<description><![CDATA[<p>It noticed a post by one fo the dev team wonderign wether you can add vechile area damage ( so like if you get hit on the side your side will be weakened.<br />Anyway I posted this i&#039;m not sure if anyone saw it. If you just take a look at the game ArmA(a realistic war game) the vechiles have area damagae and it doesnt lag. I suggets takign some of the things from ArmA and usign them?</p>]]></description>
			<author><![CDATA[null@example.com (EdTaylor)]]></author>
			<pubDate>Tue, 07 Aug 2007 16:50:38 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=71057#p71057</guid>
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