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	<title type="html"><![CDATA[First Strike Forums — Different Death Star Topic]]></title>
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	<updated>2007-08-11T16:32:43Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=5119</id>
		<entry>
			<title type="html"><![CDATA[Re: Different Death Star Topic]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=71777#p71777" />
			<content type="html"><![CDATA[<p>It&#039;s that bad <img src="https://forums.fsmod.com/img/smilies/sad.png" width="15" height="15" alt="sad" /> ?</p><br /><br /><br /><br /><br /><br /><br /><br /><br /><p><img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2007-08-11T16:32:43Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=71777#p71777</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Different Death Star Topic]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=71770#p71770" />
			<content type="html"><![CDATA[<p>I will spring our Deathstar on you at some point, and i think you will be rather shocked. Well i hope <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></content>
			<author>
				<name><![CDATA[FSDev| The_Preacher]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=386</uri>
			</author>
			<updated>2007-08-11T15:13:28Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=71770#p71770</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Different Death Star Topic]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=71766#p71766" />
			<content type="html"><![CDATA[<p>The first Death Star was in for the longest time, I think all the way since .3. The Battle of Endor, on the other hand, was a custom map by Canadiens which was unfortunately never added to public servers&#039; rotations or to an official GC download, and I never got to play it online.</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2007-08-11T14:03:58Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=71766#p71766</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Different Death Star Topic]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=71761#p71761" />
			<content type="html"><![CDATA[<p>what the... where did those maps come from? i don&#039;t remember those...</p>]]></content>
			<author>
				<name><![CDATA[VideoZombie]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=833</uri>
			</author>
			<updated>2007-08-11T12:10:45Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=71761#p71761</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Different Death Star Topic]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=71659#p71659" />
			<content type="html"><![CDATA[<p>I think this will add to the discussion: </p><p>Footage from the <a href="http://video.google.com/url?docid=1729788707755199885&amp;esrc=sr31&amp;ev=v&amp;q=%22galactic%2Bconquest%22&amp;srcurl=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DGAFxqjY7DY0&amp;vidurl=%2Fvideoplay%3Fdocid%3D1729788707755199885%26q%3D%2522galactic%2Bconquest%2522%26total%3D69%26start%3D30%26num%3D10%26so%3D0%26type%3Dsearch%26plindex%3D0&amp;usg=AL29H21SEd5E3BOUetfDKJ4w49PQFNsptw">first Death Star</a> and <a href="http://video.google.com/url?docid=35064674803219722&amp;esrc=sr28&amp;ev=v&amp;q=%22galactic%2Bconquest%22&amp;srcurl=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DAHyTIs3PfQo&amp;vidurl=%2Fvideoplay%3Fdocid%3D35064674803219722%26q%3D%2522galactic%2Bconquest%2522%26total%3D69%26start%3D20%26num%3D10%26so%3D0%26type%3Dsearch%26plindex%3D7&amp;usg=AL29H21K4kueA28MwhR4-zCf-Gn_4eaP5A">Battle of Endor</a>.</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2007-08-10T18:23:50Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=71659#p71659</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Different Death Star Topic]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=71551#p71551" />
			<content type="html"><![CDATA[<p>Well I&#039;m not worried about space...given that we&#039;re just gonna need alot of room, I know no ones gonna be out of the fight, but it would be stupid to make it so you have smaller space in space, in space your flying around in one big general area where the big ships are, and you need that room so I don&#039;t see a problem with big space maps.</p>]]></content>
			<author>
				<name><![CDATA[TIEpilot234]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=988</uri>
			</author>
			<updated>2007-08-10T00:57:41Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=71551#p71551</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Different Death Star Topic]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=71546#p71546" />
			<content type="html"><![CDATA[<p>Space combat is good right now. The maps are HUGE, but that&#039;s needed for flight. But the action is channeled in a way that you&#039;re never really out of the fight.</p>]]></content>
			<author>
				<name><![CDATA[generalandrew]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=79</uri>
			</author>
			<updated>2007-08-10T00:37:34Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=71546#p71546</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Different Death Star Topic]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=71539#p71539" />
			<content type="html"><![CDATA[<p>So what was First Strikes way of fixing this? They did say something about keeping them together...are the maps not as big as they can be? I hope thats not the case in space...we&#039;re gonna need every bit of space in space that we can get...</p><p>I do hate how its here, there, back there, no ones there, so I&#039;ll go there, you stay here...and everyone is everywhere...</p>]]></content>
			<author>
				<name><![CDATA[TIEpilot234]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=988</uri>
			</author>
			<updated>2007-08-10T00:05:22Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=71539#p71539</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Different Death Star Topic]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=71526#p71526" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>FSDev| General Un-Co wrote:</cite><blockquote><p>Just to explain the BF2/2142 map size system:<br />Maps are made up of a grid of 1024x1024 squares.<br />The maps &#039;scale&#039; ajust the size of each square, for example a scale of 1 makes the map 1024x1024meters a scale of 2 makes the map 2048x2048meters. How ever increasing the scale of each square means that the terrain becomes less detailed as the terrain features are forced to become larger. ie. on a scale 2 the smallest you can make a lump of earth is 2meters. There are two more issues with making maps larger:<br />1. We are limited to 64 players and 64 players spread over hundreds of kilometers doesn&#039;t make for big battles<br />2. The engine starts falling apart when the maps get to big BF2 was never ment to support maps above scale 4 (infact Dice never even got them working properly.) Some glitches we have managed to work around but they seem to get worse with every increase of size.</p></blockquote></div><p>You say its those 64 players spread out over all the kilometers, but why in gods name would they be? They would be focused around the objective/outpost/enemy that is currently being fought for. The extra space offers for more area to maneuver forces and it opens many new possibilities. </p><p>That being said, I hope some sore of AAS (Attack and Secure) mode is introduced to some standard conquest maps. In playing normal conquest ala vBF2 &amp; vBF2142, ALL it is is a huge amount of flag hopping all over the place. A few mods fixed this by making it so you could only attack the flags next to the ones you currently hold (ala Project Reality) Every time I play 2142, vBF2, etc I am surprised at how everyone runs around seemingly randomly - taking as many flags as they can.</p><p>AAS combined with huge maps adds to the maneuverability of forces, adds both long and short engagement distances, and brings a higher level of playability.</p>]]></content>
			<author>
				<name><![CDATA[solodude23]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=15</uri>
			</author>
			<updated>2007-08-09T22:07:30Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=71526#p71526</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Different Death Star Topic]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=71367#p71367" />
			<content type="html"><![CDATA[<p>Just to explain the BF2/2142 map size system:<br />Maps are made up of a grid of 1024x1024 squares.<br />The maps &#039;scale&#039; ajust the size of each square, for example a scale of 1 makes the map 1024x1024meters a scale of 2 makes the map 2048x2048meters. How ever increasing the scale of each square means that the terrain becomes less detailed as the terrain features are forced to become larger. ie. on a scale 2 the smallest you can make a lump of earth is 2meters. There are two more issues with making maps larger:<br />1. We are limited to 64 players and 64 players spread over hundreds of kilometers doesn&#039;t make for big battles<br />2. The engine starts falling apart when the maps get to big BF2 was never ment to support maps above scale 4 (infact Dice never even got them working properly.) Some glitches we have managed to work around but they seem to get worse with every increase of size.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| General Un-Co]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=34</uri>
			</author>
			<updated>2007-08-09T05:11:39Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=71367#p71367</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Different Death Star Topic]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=71361#p71361" />
			<content type="html"><![CDATA[<p>Still on page one Woodrow... (maybe page 2 now?)</p><br /><p>Edit: Nope <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2007-08-09T04:46:42Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=71361#p71361</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Different Death Star Topic]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=71360#p71360" />
			<content type="html"><![CDATA[<p>**completely ignores anything said after page one**</p><p>Maybe my math is off (again) but I could swear we have 64km square maps (8^2).&nbsp; That number though is a bit misleading as it&#039;s only 8 by 8 (not counting the near infinite height of course)...</p>]]></content>
			<author>
				<name><![CDATA[FSDev| Woodrow]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=385</uri>
			</author>
			<updated>2007-08-09T04:44:01Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=71360#p71360</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Different Death Star Topic]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=71339#p71339" />
			<content type="html"><![CDATA[<p>Thats how it has to be.&nbsp; *pretty much*</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2007-08-09T01:22:19Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=71339#p71339</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Different Death Star Topic]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=71331#p71331" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>TY2D2 wrote:</cite><blockquote><div class="quotebox"><cite>herbanator3 wrote:</cite><blockquote><p>darn ea, they really hate modders dont they... </p><p>what a shame they have to hardcode allot of the stuff that modders would use<br />to make better stuff...</p><p>so ty2, whens its in a skybox does that mean that you can see it, but you cant really go up to it because its out of the games boundaries or what? <br />i&#039;d kinda like to know how that works..</p></blockquote></div><p>A skybox is a picture that wraps around the playing feild. Its completely 2D. So no you cannot interact with it.</p></blockquote></div><p>This is what I meant when I said &quot;Background&quot;</p><p>Like planets are in Battlefront...and I assume in the FS video...So is that how its gonna be?</p>]]></content>
			<author>
				<name><![CDATA[TIEpilot234]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=988</uri>
			</author>
			<updated>2007-08-09T00:50:13Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=71331#p71331</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Different Death Star Topic]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=71330#p71330" />
			<content type="html"><![CDATA[<p>i knew what it was before..</p><p>but now i clearly understand it.. so thanks</p><p><img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[herbanator3]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1038</uri>
			</author>
			<updated>2007-08-09T00:49:09Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=71330#p71330</id>
		</entry>
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