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		<title><![CDATA[First Strike Forums — Star Destroyer's in general.]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=5171</link>
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		<description><![CDATA[The most recent posts in Star Destroyer's in general..]]></description>
		<lastBuildDate>Sun, 19 Aug 2007 13:16:38 +0000</lastBuildDate>
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			<title><![CDATA[Re: Star Destroyer's in general.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=72703#p72703</link>
			<description><![CDATA[<p>This is just an idea and I don&#039;t know how similar maps you are going to do that in bf2142, but... You dont need to make the whole star destroyer sized map if you don&#039;t need the space for a reason. Thats just silly. Just enough room to play. It just occured to my mind that there could be several power couplings that rebels need to destroy form star destroyer to escape from there somehow (with ship etc...). I have no idea can it work in practice. But a fight inside star destroyer with reactors (like the one in titan) in order to get out (or something) could work.</p>]]></description>
			<author><![CDATA[null@example.com (Kayin)]]></author>
			<pubDate>Sun, 19 Aug 2007 13:16:38 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=72703#p72703</guid>
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			<title><![CDATA[Re: Star Destroyer's in general.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=72694#p72694</link>
			<description><![CDATA[<p>this is a BF 2142 mod right?<br />are the space battles really playable??<br />if so this is more then just a mod....its a whole expansion <img src="https://forums.fsmod.com/img/smilies/cool.png" width="15" height="15" alt="cool" /></p>]]></description>
			<author><![CDATA[null@example.com (marioboy)]]></author>
			<pubDate>Sun, 19 Aug 2007 11:42:43 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=72694#p72694</guid>
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			<title><![CDATA[Re: Star Destroyer's in general.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=72640#p72640</link>
			<description><![CDATA[<p>I would realy like to see cap ship vs cap ship like it was in battlefront 2 only more in depth with the ships having more explorable interiors.</p>]]></description>
			<author><![CDATA[null@example.com (Stardestroyersarecool)]]></author>
			<pubDate>Sat, 18 Aug 2007 19:09:01 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=72640#p72640</guid>
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			<title><![CDATA[Re: Star Destroyer's in general.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=72602#p72602</link>
			<description><![CDATA[<div class="quotebox"><cite>Geral Corasjo wrote:</cite><blockquote><div class="quotebox"><cite>herbanator3 wrote:</cite><blockquote><p>that would be really cool if the interior of the star destroyer was pretty big</p></blockquote></div><p>If a map was a star destroyer only, it would be realllyy cool, big, and detailed.</p><p>But if theres space outside with people having a full sized star destroyer is a waste of map space and processor with it all. Especially if you get lost.. best to keep it limited to a few key areas.</p></blockquote></div><p>GC had a map called Judicator which was largely that, the inside of a SD. Greatest flaw about the map is that it soon became a map too big for infantry because one could walk for 10 minutes straight from one end to the other, and everything sort-of looked the same, the imperials have no style decorating. </p><p>It&#039;s good to make a boarding map with Rebels raiding Imps, but one has to be careful not to make people wander around aimlessly. Give them a goal, make it look interesting, and dont confuse them with the same hallways over and over. </p><p>A space battle map involving a single capital ship could make a great idea, especially if it&#039;s the Super star destroyer, but that thing is miles and miles long. Think about it, rebel fighters desperately trying to destroy key points to take the ship down while imperials try to fend them of, needless to say, it would make a great dogfight map. </p><p>I can only suggest because i have no idea of BF2142&#039;s mod limitations.</p>]]></description>
			<author><![CDATA[null@example.com (BlasterFreak)]]></author>
			<pubDate>Sat, 18 Aug 2007 10:08:06 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=72602#p72602</guid>
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			<title><![CDATA[Re: Star Destroyer's in general.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=72588#p72588</link>
			<description><![CDATA[<div class="quotebox"><cite>herbanator3 wrote:</cite><blockquote><p>that would be really cool if the interior of the star destroyer was pretty big</p></blockquote></div><p>If a map was a star destroyer only, it would be realllyy cool, big, and detailed.</p><p>But if theres space outside with people having a full sized star destroyer is a waste of map space and processor with it all. Especially if you get lost.. best to keep it limited to a few key areas.</p>]]></description>
			<author><![CDATA[null@example.com (Geral Corasjo)]]></author>
			<pubDate>Sat, 18 Aug 2007 04:21:32 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=72588#p72588</guid>
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			<title><![CDATA[Re: Star Destroyer's in general.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=72540#p72540</link>
			<description><![CDATA[<p>Anything can be destroyed from the inside. Me, an X-Wing, a Nebulon-B Frigate, a Star Destroyer, the Death Star. The question is whether or not it&#039;s a good idea to make such a map. It&#039;s a slightly silly concept tin my eyes, with all due respect. Just slightly, though. There was a mission in GC where you were to storm an Imperial research facility and repair yard while a space battle was going on outside. Once inside, you were to blow up three X-1 TIE Advanced prototypes. Once you&#039;d done this, as well as blow up the station&#039;s external comm dish, you won. </p><p>Bottom line is I&#039;ve got no problem with objective missions where you are to blow stuff up. But they were easily just come across as silly and cliché.</p><p>As for the implementing of Star Destroyers, I can&#039;t speak for FS, but in GC, there was a scaled-down Star Destroyer model. It was static, less than hundred meters long, and the only interior in it was the hangar bay. However, there was also a map which was made up entirely of interiors, and was supposed to be the inside of a Star Destroyer with a skeleton crew. Rebels would start in the hangar bay and fight their way to the command deck. The map featured a ventilation duct to sneak through, an on-board &#039;rail&#039; system with little prams, and an elevator section that got you to the bridge deck. Then there were check points to capture throughout the vessel, and mouse droids that could be used for scouting. I&#039;d like some more features, such as a couple of barricades with E-Web positions throughout the ship, but overall it was a great ma, and I&#039;d love an FS version.</p><p>Oh, and before I remember it, Titan mode is not in.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Fri, 17 Aug 2007 19:12:13 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=72540#p72540</guid>
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			<title><![CDATA[Re: Star Destroyer's in general.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=72533#p72533</link>
			<description><![CDATA[<p>that would be really cool if the interior of the star destroyer was pretty big.</p><p>can you destroy a star destroyer from the inside? do they have cores like titans do in 2142?</p>]]></description>
			<author><![CDATA[null@example.com (herbanator3)]]></author>
			<pubDate>Fri, 17 Aug 2007 17:51:35 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=72533#p72533</guid>
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			<title><![CDATA[Re: Star Destroyer's in general.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=72488#p72488</link>
			<description><![CDATA[<p>I would think that thew interiors are just too big and detailed to use on a map where the sd&#039;s are being used in a space battle.Maybe just basic positions such as control rooms and gun ports etc will be acessable by switching positions using keyboard shortcuts rather than actually running around corridors etc to get from position to position.The only way i think the interiors could be used with any real detail would be to be done as a seperate map altogether where only the interior is used and the ship cannot be flown or used as it would be in space battle.The sheer size of things in comparison to most other things in the mod is the main problem i would imagine.But you never can underestimate the power of the devs to get round such problems if they set thier minds to it.All the above is pure speculation of course.</p>]]></description>
			<author><![CDATA[null@example.com (Target_Practice)]]></author>
			<pubDate>Fri, 17 Aug 2007 11:26:40 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=72488#p72488</guid>
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			<title><![CDATA[Re: Star Destroyer's in general.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=72486#p72486</link>
			<description><![CDATA[<p>If i would guess, in space battles these might serve as &quot;Titans&quot; with different interiors and other ways to destroy it. Like i said, just a guess. <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<author><![CDATA[null@example.com (BlasterFreak)]]></author>
			<pubDate>Fri, 17 Aug 2007 10:08:52 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=72486#p72486</guid>
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			<title><![CDATA[Re: Star Destroyer's in general.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=72438#p72438</link>
			<description><![CDATA[<p>Cmon somebody post something</p>]]></description>
			<author><![CDATA[null@example.com (Stardestroyersarecool)]]></author>
			<pubDate>Fri, 17 Aug 2007 00:00:41 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=72438#p72438</guid>
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			<title><![CDATA[Star Destroyer's in general.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=72083#p72083</link>
			<description><![CDATA[<p>Ok for me star destroyers are the iconic star wars ehh &quot;images&quot; for lack of a better word so anyone who wants to say anything about how they will be featured in this mod I would like to hear your ideas. Also how will the interiors of the ships work?</p>]]></description>
			<author><![CDATA[null@example.com (Stardestroyersarecool)]]></author>
			<pubDate>Tue, 14 Aug 2007 15:36:18 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=72083#p72083</guid>
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