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		<title><![CDATA[First Strike Forums — FS hit detection improved from vanilla?]]></title>
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		<description><![CDATA[The most recent posts in FS hit detection improved from vanilla?.]]></description>
		<lastBuildDate>Thu, 23 Aug 2007 22:04:42 +0000</lastBuildDate>
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			<title><![CDATA[Re: FS hit detection improved from vanilla?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=73239#p73239</link>
			<description><![CDATA[<p>Uphill battle... yea...</p><p>ummm</p><p>*sigh*</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Thu, 23 Aug 2007 22:04:42 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=73239#p73239</guid>
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			<title><![CDATA[Re: FS hit detection improved from vanilla?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=73196#p73196</link>
			<description><![CDATA[<p>Oh that one explains. <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /> Work with battlefield engine must be like decrypting enigma codes(as allied soldier)... <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<author><![CDATA[null@example.com (Teuvo)]]></author>
			<pubDate>Thu, 23 Aug 2007 17:10:43 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=73196#p73196</guid>
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			<title><![CDATA[Re: FS hit detection improved from vanilla?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=73193#p73193</link>
			<description><![CDATA[<p>The hit detection has been an uphill battle for many months now. Woody&#039;s getting crazy from the countless workarounds he&#039;s had to do.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| rybot)]]></author>
			<pubDate>Thu, 23 Aug 2007 16:43:02 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=73193#p73193</guid>
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			<title><![CDATA[Re: FS hit detection improved from vanilla?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=73186#p73186</link>
			<description><![CDATA[<div class="quotebox"><cite>FSDev| Woodrow wrote:</cite><blockquote><p>**laughs bitterly**</p></blockquote></div><p>Uhm... <img src="https://forums.fsmod.com/img/smilies/roll.png" width="15" height="15" alt="roll" /></p>]]></description>
			<author><![CDATA[null@example.com (Teuvo)]]></author>
			<pubDate>Thu, 23 Aug 2007 15:43:32 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=73186#p73186</guid>
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			<title><![CDATA[Re: FS hit detection improved from vanilla?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=73149#p73149</link>
			<description><![CDATA[<p>**laughs bitterly**</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Woodrow)]]></author>
			<pubDate>Thu, 23 Aug 2007 01:12:19 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=73149#p73149</guid>
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			<title><![CDATA[Re: FS hit detection improved from vanilla?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=73146#p73146</link>
			<description><![CDATA[<p>The hitbox lags behind the player model, its in all BF games, and many other as well(CSS etc).<br />It&#039;s unlikely that FS can change that.</p>]]></description>
			<author><![CDATA[null@example.com (Zrix)]]></author>
			<pubDate>Thu, 23 Aug 2007 00:50:16 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=73146#p73146</guid>
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			<title><![CDATA[Re: FS hit detection improved from vanilla?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=73145#p73145</link>
			<description><![CDATA[<p>This problem occurs from any distance. You always have to shoot behind moving enemy which is insane... <img src="https://forums.fsmod.com/img/smilies/hmm.png" width="15" height="15" alt="hmm" /></p>]]></description>
			<author><![CDATA[null@example.com (Teuvo)]]></author>
			<pubDate>Thu, 23 Aug 2007 00:39:04 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=73145#p73145</guid>
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			<title><![CDATA[Re: FS hit detection improved from vanilla?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=73142#p73142</link>
			<description><![CDATA[<p>That guy was leading too much for that close range I think. Also, when you are moving you aim behind a target, so since they were both moving he shouldnt have been leading at all.</p>]]></description>
			<author><![CDATA[null@example.com (Mr. Wookiee)]]></author>
			<pubDate>Thu, 23 Aug 2007 00:12:50 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=73142#p73142</guid>
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			<title><![CDATA[FS hit detection improved from vanilla?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=73133#p73133</link>
			<description><![CDATA[<p>How&#039;s this one working in FS? I guess it doesn&#039;t work right with vanilla BF2 and BF2142. I mean in vanilla you have to shoot behind running enemy to get hits.. <img src="https://forums.fsmod.com/img/smilies/hmm.png" width="15" height="15" alt="hmm" /></p><p>VID: <a href="http://www.youtube.com/watch?v=o4F_GdgnQjk">http://www.youtube.com/watch?v=o4F_GdgnQjk</a></p>]]></description>
			<author><![CDATA[null@example.com (Teuvo)]]></author>
			<pubDate>Wed, 22 Aug 2007 21:52:36 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=73133#p73133</guid>
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