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		<title><![CDATA[First Strike Forums — Maps in the first release?]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=5262</link>
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		<description><![CDATA[The most recent posts in Maps in the first release?.]]></description>
		<lastBuildDate>Mon, 03 Sep 2007 13:49:59 +0000</lastBuildDate>
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			<title><![CDATA[Re: Maps in the first release?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=74526#p74526</link>
			<description><![CDATA[<p>Yeah i&#039;ve heard of that method, both would work. I was talking from the situation if the platform was chosen, in which case a hangar or something. Should&#039;ve said that, heh.</p><p>And these two methods also rely on the story of the map, like a raid by fighters or a capital vs capital.</p>]]></description>
			<author><![CDATA[null@example.com (BlasterFreak)]]></author>
			<pubDate>Mon, 03 Sep 2007 13:49:59 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=74526#p74526</guid>
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			<title><![CDATA[Re: Maps in the first release?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=74523#p74523</link>
			<description><![CDATA[<p>Don&#039;t need platform. Just create spawn points inside vehicles which are flowing in space. When you spawn to vehicle/transport you get its controls and other ones will spawn to passanger seats till it&#039;s full. Then new transport will spawn and this same thing repeats... <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Teuvo)]]></author>
			<pubDate>Mon, 03 Sep 2007 13:40:33 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=74523#p74523</guid>
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			<title><![CDATA[Re: Maps in the first release?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=74520#p74520</link>
			<description><![CDATA[<p>maybe a nebulon b frigate to launch from? it woulndt make any sense tho <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<author><![CDATA[null@example.com (blind3001)]]></author>
			<pubDate>Mon, 03 Sep 2007 13:21:11 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=74520#p74520</guid>
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			<title><![CDATA[Re: Maps in the first release?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=74519#p74519</link>
			<description><![CDATA[<p>Anything is better than barely being able to walk on a titan, and i&#039;ve got plenty of experiences with that. A single ship might work to reduce such problems, i&#039;d guess there would be a static platform for the rebels to launch from or something like that.</p>]]></description>
			<author><![CDATA[null@example.com (BlasterFreak)]]></author>
			<pubDate>Mon, 03 Sep 2007 13:14:42 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=74519#p74519</guid>
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			<title><![CDATA[Re: Maps in the first release?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=74517#p74517</link>
			<description><![CDATA[<p>Map with only one &quot;Titan&quot; could be cool. One team defending and other one attacking. I don&#039;t like vanilla Titan mode that much cos you always have to defend and attack. And I guess there&#039;s less lag issues too if there&#039;s only one and possibly static &quot;Titan&quot;. <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Teuvo)]]></author>
			<pubDate>Mon, 03 Sep 2007 12:10:28 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=74517#p74517</guid>
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			<title><![CDATA[Re: Maps in the first release?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=74514#p74514</link>
			<description><![CDATA[<div class="quotebox"><cite>Boydie wrote:</cite><blockquote><div class="quotebox"><blockquote><p>And yes, such a map would be awesome. It&#039;s been discussed before, several times. Fight your way to the bridge tower, blowing up shield generators throughout the ship, and punch through the shields, then blow up the bridge deck. All this before the time runs out.</p></blockquote></div><p>That sounds great - we could even give it its own name - how about a <strong>TITAN MAP </strong><img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" />::lol::D:P;)</p></blockquote></div><p>Eh, yeah... It does sound alot like it. <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<author><![CDATA[null@example.com (BlasterFreak)]]></author>
			<pubDate>Mon, 03 Sep 2007 11:47:18 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=74514#p74514</guid>
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			<title><![CDATA[Re: Maps in the first release?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=74512#p74512</link>
			<description><![CDATA[<div class="quotebox"><blockquote><p>And yes, such a map would be awesome. It&#039;s been discussed before, several times. Fight your way to the bridge tower, blowing up shield generators throughout the ship, and punch through the shields, then blow up the bridge deck. All this before the time runs out.</p></blockquote></div><p>That sounds great - we could even give it its own name - how about a <strong>TITAN MAP </strong><img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" />::lol::D:P;)</p>]]></description>
			<author><![CDATA[null@example.com (Boydie)]]></author>
			<pubDate>Mon, 03 Sep 2007 11:42:21 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=74512#p74512</guid>
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			<title><![CDATA[Re: Maps in the first release?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=74441#p74441</link>
			<description><![CDATA[<p>So? The Earth is far bigger than any map, and is yet heavily represented in all Battlefield games. I don&#039;t recall any maps not taking place on it, in fact.</p><p>And yes, such a map would be awesome. It&#039;s been discussed before, several times. Fight your way to the bridge tower, blowing up shield generators throughout the ship, and punch through the shields, then blow up the bridge deck. All this before the time runs out.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Sun, 02 Sep 2007 20:15:16 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=74441#p74441</guid>
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			<title><![CDATA[Re: Maps in the first release?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=74440#p74440</link>
			<description><![CDATA[<p>err the ssd would probably be as big as the map <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<author><![CDATA[null@example.com (blind3001)]]></author>
			<pubDate>Sun, 02 Sep 2007 20:10:59 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=74440#p74440</guid>
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			<title><![CDATA[Re: Maps in the first release?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=74438#p74438</link>
			<description><![CDATA[<p>i got it... straight from the movies... a dogfight / objective map on a Super Star Destroyer... flying low through all the control/weapons towers would be a blast. goal would be to take out the sheild generators and then the bridge... maybe make the bridge invincible except to kamikaze a-wings <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<author><![CDATA[null@example.com (VideoZombie)]]></author>
			<pubDate>Sun, 02 Sep 2007 20:02:41 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=74438#p74438</guid>
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			<title><![CDATA[Re: Maps in the first release?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=74429#p74429</link>
			<description><![CDATA[<div class="quotebox"><cite>BalkanDain wrote:</cite><blockquote><p>hmm.. i&#039;ll guess you will have to wait and see <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p></blockquote></div><p>I&#039;m inclined to take that as a yes, it&#039;s too suggestive. <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<author><![CDATA[null@example.com (BlasterFreak)]]></author>
			<pubDate>Sun, 02 Sep 2007 19:31:28 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=74429#p74429</guid>
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			<title><![CDATA[Re: Maps in the first release?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=74423#p74423</link>
			<description><![CDATA[<p>hmm.. i&#039;ll guess you will have to wait and see <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<author><![CDATA[null@example.com (BalkanDain)]]></author>
			<pubDate>Sun, 02 Sep 2007 18:56:33 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=74423#p74423</guid>
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			<title><![CDATA[Re: Maps in the first release?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=74299#p74299</link>
			<description><![CDATA[<p>I have personally been waiting that Endor map that was in pictures some time ago. Any idea if it is still in this project?</p>]]></description>
			<author><![CDATA[null@example.com (Kayin)]]></author>
			<pubDate>Sun, 02 Sep 2007 05:53:03 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=74299#p74299</guid>
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			<title><![CDATA[Re: Maps in the first release?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=74270#p74270</link>
			<description><![CDATA[<div class="quotebox"><blockquote><p>Just imagine what a Deathstar II interior would be like, few good pilots would actually make it inside.</p></blockquote></div><p>They&#039;d have to make it a bit easier than in the movies, I think, with wider tunnels and less twists and turns. But yes, it&#039;d be awesome if done right. It&#039;d be one Heck of a challenge for the devs, but it&#039;d be awesome.</p><p>Imagine an FS trailer recreating the tunnel run as accurately as possible - with voiceovers and music from the movies and gameplay from FS. People would run each others down for the mod <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /> .</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Sat, 01 Sep 2007 22:00:55 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=74270#p74270</guid>
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			<title><![CDATA[Re: Maps in the first release?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=74267#p74267</link>
			<description><![CDATA[<p>Personally i hope the devs concider to make a map like Battle of Tanaab, not because of it&#039;s objectives, but the research station made an awesome place for people to dogfight. You could lose your enemy inside of it, or if done right confusing your enemy and letting your opponent crash into a wall. The place was good enough.</p><p>Just imagine what a Deathstar II interior would be like, few good pilots would actually make it inside.&nbsp; </p><p>If you want to have a dogfight map, just make it interesting, things people recognize from the movies, a fictional battle from the EU books, or a made-up story that involves a region of space thats good enough for the masses and one that doesnt get boring too quickly.</p><p>And thats quite a task...</p>]]></description>
			<author><![CDATA[null@example.com (BlasterFreak)]]></author>
			<pubDate>Sat, 01 Sep 2007 21:55:00 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=74267#p74267</guid>
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