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		<title><![CDATA[First Strike Forums — Ships Going Down]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=5299</link>
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		<description><![CDATA[The most recent posts in Ships Going Down.]]></description>
		<lastBuildDate>Mon, 03 Sep 2007 13:41:15 +0000</lastBuildDate>
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			<title><![CDATA[Re: Ships Going Down]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=74524#p74524</link>
			<description><![CDATA[<div class="quotebox"><cite>blind3001 wrote:</cite><blockquote><p>would be the same as battlefront 2 then.</p></blockquote></div><p>And just the same like in the movies, which i think the devs aim for. It wouldnt matter if this small detail would look like the fighter destruction of other games. The way they crash and such.</p><p>Sometimes you cant get around it. And you do want something spectacular.</p>]]></description>
			<author><![CDATA[null@example.com (BlasterFreak)]]></author>
			<pubDate>Mon, 03 Sep 2007 13:41:15 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=74524#p74524</guid>
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			<title><![CDATA[Re: Ships Going Down]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=74521#p74521</link>
			<description><![CDATA[<p>would be the same as battlefront 2 then.</p>]]></description>
			<author><![CDATA[null@example.com (blind3001)]]></author>
			<pubDate>Mon, 03 Sep 2007 13:24:46 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=74521#p74521</guid>
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			<title><![CDATA[Re: Ships Going Down]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=74515#p74515</link>
			<description><![CDATA[<p>i believe we can BF yes <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| The_Preacher)]]></author>
			<pubDate>Mon, 03 Sep 2007 11:53:08 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=74515#p74515</guid>
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			<title><![CDATA[Re: Ships Going Down]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=74145#p74145</link>
			<description><![CDATA[<p>Question, in the trailer we see alot of fighters exploding in space and they just vanish without a spectacular ending, if your planning a capital ship getting ripped in half, could you for example find a way to animate the (multible perhaps) destructions of a fighter at random times? Like a wing breaking off so that the rest of the fighter starts spinning for 4-5 seconds and THEN exploding? (You cant have it spinning for an eternity ofcourse, lol) </p><p>Just a thought, it would look more cinematic that way.</p>]]></description>
			<author><![CDATA[null@example.com (BlasterFreak)]]></author>
			<pubDate>Fri, 31 Aug 2007 21:46:36 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=74145#p74145</guid>
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			<title><![CDATA[Re: Ships Going Down]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=73973#p73973</link>
			<description><![CDATA[<p>id like to see flyable escape pods, in space it would work pretty well because some escape pods did have thrusters. I&#039;d also like to see dog fighting on ground maps because swbf2 was seriously lacking in it and it was a huge aspect of swbf1</p>]]></description>
			<author><![CDATA[null@example.com (Tons of Fun)]]></author>
			<pubDate>Wed, 29 Aug 2007 22:29:45 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=73973#p73973</guid>
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			<title><![CDATA[Re: Ships Going Down]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=73970#p73970</link>
			<description><![CDATA[<p>sound gr8 :-)</p>]]></description>
			<author><![CDATA[null@example.com (Jonnybe)]]></author>
			<pubDate>Wed, 29 Aug 2007 22:10:08 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=73970#p73970</guid>
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			<title><![CDATA[Re: Ships Going Down]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=73947#p73947</link>
			<description><![CDATA[<p>weeeeelllllll 1 ship gets torn in half... </p><p>ship Blaster Cannons where able to go through atmosphere sheild to create a the Sucking effect thingy i cant spell.</p><p>Parts of ships falling to the below planet.</p><p>utter carnage basicly</p>]]></description>
			<author><![CDATA[null@example.com (Rouzor)]]></author>
			<pubDate>Wed, 29 Aug 2007 18:40:35 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=73947#p73947</guid>
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			<title><![CDATA[Re: Ships Going Down]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=73937#p73937</link>
			<description><![CDATA[<p>wwish icould remember what happened in that hahaha</p>]]></description>
			<author><![CDATA[null@example.com (Jonnybe)]]></author>
			<pubDate>Wed, 29 Aug 2007 16:40:49 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=73937#p73937</guid>
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			<title><![CDATA[Re: Ships Going Down]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=73923#p73923</link>
			<description><![CDATA[<p>don&#039;t worry as far as explosions goes <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>myself and havoc are going to work on those specificaly.</p><p>and we are getting pretty ambitious with ideas, but not to spoil TOO much, but at least one of our ideas, involves destruction similar to that seen in the coruscant battle in episode 3.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| The_Preacher)]]></author>
			<pubDate>Wed, 29 Aug 2007 14:56:13 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=73923#p73923</guid>
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			<title><![CDATA[Re: Ships Going Down]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=73902#p73902</link>
			<description><![CDATA[<p>Yeah, I remember those tactics being used,and although they were very effective as regards kills/winning a round etc.I considered them to be most unsporting.<br />Being boarded properly via troops in transport(as suggested), I can live with.But some loner in an escape pod slipping in through a glitch and then spawn camping is not the right way to make a good fight of it. <img src="https://forums.fsmod.com/img/smilies/neutral.png" width="15" height="15" alt="neutral" /></p>]]></description>
			<author><![CDATA[null@example.com (Target_Practice)]]></author>
			<pubDate>Wed, 29 Aug 2007 11:32:12 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=73902#p73902</guid>
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			<title><![CDATA[Re: Ships Going Down]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=73889#p73889</link>
			<description><![CDATA[<p>One of the imperial ships in GC had a funny flaw, there was a certain point ontop of it that was like a hole through the model and rebels could drop into it, into the interior of the ship. What followed afterwards was the inevitable slaughter of every unknowing Imperial on the ship, like the pilot and gunners. And everyone who spawned back would be shot in the back. </p><p>Rebels would hijack these ships, pilot them, and travel with full speed to the edge of the map, destroying it.</p><p>And boy... the imps were pissed. <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></description>
			<author><![CDATA[null@example.com (BlasterFreak)]]></author>
			<pubDate>Wed, 29 Aug 2007 10:00:16 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=73889#p73889</guid>
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			<title><![CDATA[Re: Ships Going Down]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=73865#p73865</link>
			<description><![CDATA[<div class="quotebox"><cite>Jonnybe wrote:</cite><blockquote><p>the good old days ... sigh any1 still play that mod? and is that gonna happen in this? or is the no chance of boarding parties?</p></blockquote></div><p>in the excitement of the coming release, the servers have been more active lately... I regularily click on this link:</p><p><a href="http://www.game-monitor.com/search.php?game=bf1942&amp;country=&amp;qry_w=3&amp;qry=&amp;ip=&amp;player_w=1&amp;player=&amp;map_w=3&amp;map=&amp;rulename=gameid&amp;ruleval=gcmod&amp;rulename2=&amp;ruleval2=&amp;user=&amp;showFull=&amp;showEmpty=">http://www.game-monitor.com/search.php? … showEmpty=</a></p><p>(made on my desktop for quick access hehe) to see if anyone is around... if so i&#039;ll jump on when i can.</p><br /><p>PS. have we found a way around having invisible ships with people running around inside them untill they dissapeared? heheh</p><p>... In space, no one can hear you crap your pants after falling for 10 seconds or so. (am i the only one that remembers this &quot;easter egg&quot; from bf1942?)</p>]]></description>
			<author><![CDATA[null@example.com (VideoZombie)]]></author>
			<pubDate>Wed, 29 Aug 2007 05:17:19 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=73865#p73865</guid>
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			<title><![CDATA[Re: Ships Going Down]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=73864#p73864</link>
			<description><![CDATA[<p>back in the GC days I used to land in the neb b hanger and commandeer one of the turrets. <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<author><![CDATA[null@example.com (WarHawk109)]]></author>
			<pubDate>Wed, 29 Aug 2007 04:34:07 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=73864#p73864</guid>
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			<title><![CDATA[Re: Ships Going Down]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=73854#p73854</link>
			<description><![CDATA[<p>Just weren&#039;t any in that trailer. And keep in mind the Rebs leaving Hoth weren&#039;t leaving a hanger were they?</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Wed, 29 Aug 2007 03:07:52 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=73854#p73854</guid>
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			<title><![CDATA[Re: Ships Going Down]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=73851#p73851</link>
			<description><![CDATA[<p>yeah defo i just watched the trailer again cus i was bored and couldn&#039;t see any hangers that the ships took off from am i goin blind?</p>]]></description>
			<author><![CDATA[null@example.com (Jonnybe)]]></author>
			<pubDate>Wed, 29 Aug 2007 02:30:11 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=73851#p73851</guid>
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