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		<title><![CDATA[First Strike Forums — mos espa ground texture]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=5314</link>
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		<description><![CDATA[The most recent posts in mos espa ground texture.]]></description>
		<lastBuildDate>Tue, 04 Sep 2007 11:31:55 +0000</lastBuildDate>
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			<title><![CDATA[Re: mos espa ground texture]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=74677#p74677</link>
			<description><![CDATA[<p>the terrain consists of tiled (images matching in the ends) 512x512 texture images, it is pretty hard to cram much detail into those small pictures, also pretty hard to make them look not tilable, but hopefully they will be good enough. If not ill redo em <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /><br />I do want the mod to be nice looking as well as fun to play, and well, ME has a long way to go. Expect to see radical visual changes to ME after R1, unfort we dont have time to do all these changes before R1. Getting the mod released is a goal being priritized atm</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Pumbaa)]]></author>
			<pubDate>Tue, 04 Sep 2007 11:31:55 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=74677#p74677</guid>
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			<title><![CDATA[Re: mos espa ground texture]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=74676#p74676</link>
			<description><![CDATA[<div class="quotebox"><cite>Mr.Guybrush wrote:</cite><blockquote><p>You&#039;d be surprised how tricky a ground texture is to make Blaster. In some ways its alot harder to make than an Xwing texture.</p></blockquote></div><p>That <strong>is</strong> suprising, logical because i never textured before. So i thought in the ways of &quot;X-wing has more smaller parts and the ground is flat&quot;... Except for dunes. So you just stretch the ground texture over the entire map (In parts) or do you place these textures in squares? (These would have to match with eachother at the ends)</p><p>I&#039;d imagine in the case of stretching that tweaks are often needed because some parts look wrong. The size of these pictures would be really big. (If applied to the largest map)</p><p>Nothing is easy i&#039;m sure. Things you&#039;d think simple about turn out to be quite a job.</p>]]></description>
			<author><![CDATA[null@example.com (BlasterFreak)]]></author>
			<pubDate>Tue, 04 Sep 2007 11:19:51 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=74676#p74676</guid>
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			<title><![CDATA[Re: mos espa ground texture]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=74673#p74673</link>
			<description><![CDATA[<p>You&#039;d be surprised how tricky a ground texture is to make Blaster. In some ways its alot harder to make than an Xwing texture.</p><p>As far as TME is&nbsp; concerned, we&#039;re constantly improving the look of the map, and its changed a fair bit from the demo. It&#039;s always a balancing act between trying to reduce framerate and the addition of detail. But your concerns have been noted, we do listen to your feedback and do try and act to fix the things you highlight if we can.</p>]]></description>
			<author><![CDATA[null@example.com (Mr.Guybrush)]]></author>
			<pubDate>Tue, 04 Sep 2007 10:18:56 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=74673#p74673</guid>
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			<title><![CDATA[Re: mos espa ground texture]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=74664#p74664</link>
			<description><![CDATA[<p>The map itself has a skybox of sunset/sunrise in the trailer, so it might just work together, in a way. Preach had the uncompressed movie so he knows what it looks like. </p><p>But compared to the texturing of other things like X-wings or the likes, i suppose the ground aint that hard to do? (In the case when the majority doesn&#039;t like it somehow)</p>]]></description>
			<author><![CDATA[null@example.com (BlasterFreak)]]></author>
			<pubDate>Tue, 04 Sep 2007 09:27:44 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=74664#p74664</guid>
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			<title><![CDATA[Re: mos espa ground texture]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=74655#p74655</link>
			<description><![CDATA[<p>If I was an expert I would have a job! <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /><br />Naw but seriously, I hope the sand textures will do their job</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Pumbaa)]]></author>
			<pubDate>Tue, 04 Sep 2007 06:50:25 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=74655#p74655</guid>
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			<title><![CDATA[Re: mos espa ground texture]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=74561#p74561</link>
			<description><![CDATA[<p>i dunno it just seemed a little you know, undetailed. i remember it being sand colored and not brown, but hey, you guys are the experts</p>]]></description>
			<author><![CDATA[null@example.com (krazykyle3)]]></author>
			<pubDate>Mon, 03 Sep 2007 17:05:29 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=74561#p74561</guid>
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			<title><![CDATA[Re: mos espa ground texture]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=74516#p74516</link>
			<description><![CDATA[<p>lets not forget that teh video is compressed, alot of detail is lost in compression compared to my uncompressed original footage.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| The_Preacher)]]></author>
			<pubDate>Mon, 03 Sep 2007 11:54:52 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=74516#p74516</guid>
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			<title><![CDATA[Re: mos espa ground texture]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=74495#p74495</link>
			<description><![CDATA[<p>Dawdler you use fog to mask the Max view distance. You could set the view distance to 5metters and the fog to 4 and have a sandstorm/Snowstorm map with perfect performance <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" />.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| General Un-Co)]]></author>
			<pubDate>Mon, 03 Sep 2007 07:58:35 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=74495#p74495</guid>
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			<title><![CDATA[Re: mos espa ground texture]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=74396#p74396</link>
			<description><![CDATA[<p>Ya, just make it light the browninsh-yellowish haze in Camp Gibraltar and Tunis Harbor...Seems kinda like sand to me...</p><p>W00T!!! 200th Post!!!</p>]]></description>
			<author><![CDATA[null@example.com (TIEpilot234)]]></author>
			<pubDate>Sun, 02 Sep 2007 16:18:12 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=74396#p74396</guid>
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			<title><![CDATA[Re: mos espa ground texture]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=74381#p74381</link>
			<description><![CDATA[<div class="quotebox"><cite>Markus wrote:</cite><blockquote><p>wasnt the fog used on bf vanilla maps to reduse lag due to the fact that you cant see that far anymore?</p></blockquote></div><p>The fog has nothing to do with view distance. The fog is just there to make objects (buildings, terrain, soldiers, etc) blend with the skydome texture.</p><p>In fact if you removed fog alltogether I think you&#039;d find it to be faster, since you no longer has to calculate the fog color on top of whatever has been rendered beneath. Well relativly speaking, fog isnt all that resource heavy <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<author><![CDATA[null@example.com (dawdler)]]></author>
			<pubDate>Sun, 02 Sep 2007 14:57:58 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=74381#p74381</guid>
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			<title><![CDATA[Re: mos espa ground texture]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=74379#p74379</link>
			<description><![CDATA[<p>yeah it does reduce lagg dew to the fact you cant see... so you dont need to draw as much</p>]]></description>
			<author><![CDATA[null@example.com (Rouzor)]]></author>
			<pubDate>Sun, 02 Sep 2007 14:41:53 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=74379#p74379</guid>
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			<title><![CDATA[Re: mos espa ground texture]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=74342#p74342</link>
			<description><![CDATA[<div class="quotebox"><cite>Markus wrote:</cite><blockquote><p>wasnt the fog used on bf vanilla maps to reduse lag due to the fact that you cant see that far anymore?</p></blockquote></div><p>Camp Gibraltar has limited vision i believe.</p>]]></description>
			<author><![CDATA[null@example.com (BlasterFreak)]]></author>
			<pubDate>Sun, 02 Sep 2007 10:22:55 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=74342#p74342</guid>
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			<title><![CDATA[Re: mos espa ground texture]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=74326#p74326</link>
			<description><![CDATA[<p>wasnt the fog used on bf vanilla maps to reduse lag due to the fact that you cant see that far anymore?</p>]]></description>
			<author><![CDATA[null@example.com (Markus)]]></author>
			<pubDate>Sun, 02 Sep 2007 09:30:41 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=74326#p74326</guid>
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			<title><![CDATA[Re: mos espa ground texture]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=74249#p74249</link>
			<description><![CDATA[<p>aye sandstorms and other weather effects would be ace but unnessary and would make serious lag for some</p>]]></description>
			<author><![CDATA[null@example.com (generalrievous)]]></author>
			<pubDate>Sat, 01 Sep 2007 20:03:15 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=74249#p74249</guid>
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			<title><![CDATA[Re: mos espa ground texture]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=74248#p74248</link>
			<description><![CDATA[<p>basically a map with a huge fog which is brown.wouldnt be that hard to change what ever the nice dev&#039;s do on tatooine to that specification</p>]]></description>
			<author><![CDATA[null@example.com (piewalker)]]></author>
			<pubDate>Sat, 01 Sep 2007 20:02:22 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=74248#p74248</guid>
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