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		<title><![CDATA[First Strike Forums — First Strike Modellers/Animations: Friendly help please?]]></title>
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		<description><![CDATA[The most recent posts in First Strike Modellers/Animations: Friendly help please?.]]></description>
		<lastBuildDate>Tue, 11 Sep 2007 18:23:27 +0000</lastBuildDate>
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			<title><![CDATA[Re: First Strike Modellers/Animations: Friendly help please?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=75438#p75438</link>
			<description><![CDATA[<p>thanks Rybot! I&#039;ll go ahead and do that!</p>]]></description>
			<author><![CDATA[null@example.com (SF-Three9)]]></author>
			<pubDate>Tue, 11 Sep 2007 18:23:27 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=75438#p75438</guid>
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			<title><![CDATA[Re: First Strike Modellers/Animations: Friendly help please?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=75424#p75424</link>
			<description><![CDATA[<p>Unfortunately, not many of our modelers use the public forums. <img src="https://forums.fsmod.com/img/smilies/hmm.png" width="15" height="15" alt="hmm" /><br />I am a texture artist and would not be much help to you. Maybe you would have better luck reaching one of them on IRC. You can use the link at the top of the forums. <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| rybot)]]></author>
			<pubDate>Tue, 11 Sep 2007 16:00:43 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=75424#p75424</guid>
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			<title><![CDATA[Re: First Strike Modellers/Animations: Friendly help please?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=75423#p75423</link>
			<description><![CDATA[<p>hello?</p>]]></description>
			<author><![CDATA[null@example.com (SF-Three9)]]></author>
			<pubDate>Tue, 11 Sep 2007 15:46:09 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=75423#p75423</guid>
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			<title><![CDATA[Re: First Strike Modellers/Animations: Friendly help please?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=75288#p75288</link>
			<description><![CDATA[<p>any idea as to what tools you guys use in max? Really not trying to be a bother</p>]]></description>
			<author><![CDATA[null@example.com (SF-Three9)]]></author>
			<pubDate>Mon, 10 Sep 2007 04:02:51 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=75288#p75288</guid>
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			<title><![CDATA[Re: First Strike Modellers/Animations: Friendly help please?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=75247#p75247</link>
			<description><![CDATA[<p>that was a bit...off-topic :\ ....lol</p>]]></description>
			<author><![CDATA[null@example.com (SF-Three9)]]></author>
			<pubDate>Sun, 09 Sep 2007 19:20:14 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=75247#p75247</guid>
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			<title><![CDATA[Re: First Strike Modellers/Animations: Friendly help please?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=75246#p75246</link>
			<description><![CDATA[<p>I think the first strike mod team,desserves a great applaus...<br />U guys are awesome, in what some of u have been doing for over a year!!!!<br />So thanks, can&#039;t whate for the beta version!;)</p>]]></description>
			<author><![CDATA[null@example.com (Mikkelran)]]></author>
			<pubDate>Sun, 09 Sep 2007 19:18:47 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=75246#p75246</guid>
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			<title><![CDATA[Re: First Strike Modellers/Animations: Friendly help please?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=75245#p75245</link>
			<description><![CDATA[<p>yea...I wasn&#039;t using the BF2 editor for this, I&#039;m still stuck in 3D max trying to export it to create the skinnedMesh...me and my coder were looking over things today and he pointed out that there is no skinnedMesh exporter (or at least it&#039;s not even working for Poe2). I was eventually able to export it and create the .con and the bundlemesh file...but can&#039;t seem to get the skinnedMesh file to be created...not sure what the problem with this is... What tools do your team use to export and import files?</p><p>However, last night I did go out and buy the BF2 collection set (I lost my BF2 CD key and dont have it installed...sigh...so i spent 40 bucks to buy the cd key, just so i could use the editor &gt;_&lt;) Even so, at the moment that&#039;s not going to help me</p><p>I appreciate the replies so far...it&#039;s good to know you guys are actually reading this</p>]]></description>
			<author><![CDATA[null@example.com (SF-Three9)]]></author>
			<pubDate>Sun, 09 Sep 2007 19:00:09 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=75245#p75245</guid>
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			<title><![CDATA[Re: First Strike Modellers/Animations: Friendly help please?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=75242#p75242</link>
			<description><![CDATA[<p>I think for the BF2 editor to work properly you will need BF2 isntalled, since it might use some of those recourses, but then again I&#039;m not to sure of that.</p><p>I&#039;m sorry I can&#039;t help with the export any further.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Dutch_Razor)]]></author>
			<pubDate>Sun, 09 Sep 2007 18:35:43 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=75242#p75242</guid>
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			<title><![CDATA[Re: First Strike Modellers/Animations: Friendly help please?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=75237#p75237</link>
			<description><![CDATA[<p>I&#039;d prefre to not disclose my artwork at Battlefield related forums seeing as it&#039;s not announced yet (but will be soon). If there is any way I can get in contact with the team through e-mail or AIM I&#039;d love to do so<br />AIM-ZeroX363<br />I&#039;m really not trying to be difficult, I just don&#039;t want my work getting around until I&#039;m ready to do so. But yea...Any help you guys can offer would be appreciated, because I am at a loss of what to do here..I understand though that anyone helping me might need to see my files, etc...only those would I be willing to show anything too</p>]]></description>
			<author><![CDATA[null@example.com (SF-Three9)]]></author>
			<pubDate>Sun, 09 Sep 2007 18:05:20 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=75237#p75237</guid>
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			<title><![CDATA[Re: First Strike Modellers/Animations: Friendly help please?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=75236#p75236</link>
			<description><![CDATA[<p>show us some of your modelling artwork. they may need you more then you know</p>]]></description>
			<author><![CDATA[null@example.com (krazykyle3)]]></author>
			<pubDate>Sun, 09 Sep 2007 17:40:45 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=75236#p75236</guid>
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			<title><![CDATA[Re: First Strike Modellers/Animations: Friendly help please?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=75234#p75234</link>
			<description><![CDATA[<p>yea, I&#039;ve been there, but unfortunately for me, the site will be down for the next three to four days</p>]]></description>
			<author><![CDATA[null@example.com (SF-Three9)]]></author>
			<pubDate>Sun, 09 Sep 2007 16:45:01 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=75234#p75234</guid>
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			<title><![CDATA[Re: First Strike Modellers/Animations: Friendly help please?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=75233#p75233</link>
			<description><![CDATA[<p>Your best bet is to trawl the invaluable archives at <a href="http://bfeditor.org/bfeditor/">http://bfeditor.org/bfeditor/</a> I think the majority of your needs will be met there.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| xEROhOUR)]]></author>
			<pubDate>Sun, 09 Sep 2007 16:41:07 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=75233#p75233</guid>
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			<title><![CDATA[Re: First Strike Modellers/Animations: Friendly help please?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=75232#p75232</link>
			<description><![CDATA[<p>bump <img src="https://forums.fsmod.com/img/smilies/neutral.png" width="15" height="15" alt="neutral" /></p>]]></description>
			<author><![CDATA[null@example.com (SF-Three9)]]></author>
			<pubDate>Sun, 09 Sep 2007 16:18:33 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=75232#p75232</guid>
		</item>
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			<title><![CDATA[First Strike Modellers/Animations: Friendly help please?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=75166#p75166</link>
			<description><![CDATA[<p>Hey guys, first off I would like to acknowledge the entire team on getting this mod together. From what I&#039;ve seen you all have done a great job (accurate too) on getting your mod this far. It&#039;s nice to see people of talent come together and create a mod that isn&#039;t done poorly. It&#039;s actually pretty rare to find any mod that has equal talent throughout the team that produces good work. You all have really added to the community of 2142 and modding in general. So kudos to you <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /><br />(And no, that was not a brown-nosing statement to help my request, regardless of your answer that statement stands true).</p><p>So first off, I go by Three9. I&#039;ve been doing 3D modelling for about 6 years now, and I&#039;m wanting to go into the field of Game Design and do it for a living. I&#039;m currently in the process of starting a mod, and wanting to mod Battlefield 2142. I will not disclose what the name of my mod is, nor the theme through here seeing as it&#039;s not announced yet, however I will disclose it in PM&#039;s or e-mail if required in exchange for some help.</p><p>As I&#039;m sure you already know, the resources for modding 2142 kinda suck, as well as Dice&#039;s basically no help to the community. I currently have a model rigged to the animation skeleton file, and I&#039;m looking to export it to get it in game. Here&#039;s where I need help. I don&#039;t know the proper requirements in order to get it to export properly (currently encountering a SceneParse.exe error). Would any of you mind lending me a hand in explaining how to do so or refer me to a clear and understandable tutorial? I would have bothered you all through e-mail, however I didn&#039;t seem to come across any contact information</p><br /><p>Oh, and I have rexman&#039;s tools as well as Poe2, running 3D max 7, and have 2142 installed but NOT battlefield 2</p><p>I appreciate your time, and hopefully we can do more communication in the future once my mod is public<br />thanks again</p>]]></description>
			<author><![CDATA[null@example.com (SF-Three9)]]></author>
			<pubDate>Sat, 08 Sep 2007 21:56:06 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=75166#p75166</guid>
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