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	<title type="html"><![CDATA[First Strike Forums — What happens when ships collide in BF2142 engine?]]></title>
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	<updated>2007-09-13T01:30:54Z</updated>
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			<title type="html"><![CDATA[Re: What happens when ships collide in BF2142 engine?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=75562#p75562" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Tulkas wrote:</cite><blockquote><p>Well yes TY, that&#039;s already been explained</p></blockquote></div><p>Just giving them a way to try it out for themselves in case other explanations were not clear.</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2007-09-13T01:30:54Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=75562#p75562</id>
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		<entry>
			<title type="html"><![CDATA[Re: What happens when ships collide in BF2142 engine?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=75450#p75450" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>blind3001 wrote:</cite><blockquote><p>ah man i dont have any bottles to throw</p></blockquote></div><p>throw some grenades out the window ,or just some bricks. in any way the result will be intresting <img src="https://forums.fsmod.com/img/smilies/lol.png" width="15" height="15" alt="lol" /></p>]]></content>
			<author>
				<name><![CDATA[strogggos]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1144</uri>
			</author>
			<updated>2007-09-11T19:43:00Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=75450#p75450</id>
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		<entry>
			<title type="html"><![CDATA[Re: What happens when ships collide in BF2142 engine?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=75429#p75429" />
			<content type="html"><![CDATA[<p>ah man i dont have any bottles to throw</p>]]></content>
			<author>
				<name><![CDATA[blind3001]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1017</uri>
			</author>
			<updated>2007-09-11T16:21:43Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=75429#p75429</id>
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		<entry>
			<title type="html"><![CDATA[Re: What happens when ships collide in BF2142 engine?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=75382#p75382" />
			<content type="html"><![CDATA[<p>Well yes TY, that&#039;s already been explained</p>]]></content>
			<author>
				<name><![CDATA[Tulkas]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=439</uri>
			</author>
			<updated>2007-09-11T06:04:55Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=75382#p75382</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: What happens when ships collide in BF2142 engine?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=75358#p75358" />
			<content type="html"><![CDATA[<p>Take two objects, (say 2 water bottles) move them towards each other at a normal speed until they hit and kinda bounce off each other, thats pretty much exactly what happens. Except they also take damage on impact.</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2007-09-10T23:43:20Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=75358#p75358</id>
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		<entry>
			<title type="html"><![CDATA[Re: What happens when ships collide in BF2142 engine?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=75289#p75289" />
			<content type="html"><![CDATA[<p>I remember when i played the beta or demo and &quot;drove&quot; the our titan into the enemys, pushing all of them off of the launch pad with the shield. I think we could even shoot them as they spawned.</p><p>Ah, good times.</p>]]></content>
			<author>
				<name><![CDATA[Zrix]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1048</uri>
			</author>
			<updated>2007-09-10T05:13:23Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=75289#p75289</id>
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		<entry>
			<title type="html"><![CDATA[Re: What happens when ships collide in BF2142 engine?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=75287#p75287" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Kampher wrote:</cite><blockquote><p>Well, that&#039;s not exactly true.</p><p>When two capital class ships collide (Currently, anyway) they get totally veered off course, and take about 33% damage. It&#039;s pretty cool to see it happen actually.</p></blockquote></div><p>So you avoid all the clipping problems by having them repulse off each other? Sounds like a good way of handling it.</p>]]></content>
			<author>
				<name><![CDATA[Turboflex]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1187</uri>
			</author>
			<updated>2007-09-10T03:50:57Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=75287#p75287</id>
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		<entry>
			<title type="html"><![CDATA[Re: What happens when ships collide in BF2142 engine?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=75251#p75251" />
			<content type="html"><![CDATA[<p>Not if they do the pieces like in SWG,when a ship explodes,it&#039;s pieces are not very textured,but are full of fire,seen from a distance...looks preatty realistc,i think.</p>]]></content>
			<author>
				<name><![CDATA[strogggos]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1144</uri>
			</author>
			<updated>2007-09-09T19:46:44Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=75251#p75251</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: What happens when ships collide in BF2142 engine?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=75248#p75248" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Kampher wrote:</cite><blockquote><p>Well, that&#039;s not exactly true.</p><p>When two capital class ships collide (Currently, anyway) they get totally veered off course, and take about 33% damage. It&#039;s pretty cool to see it happen actually.</p></blockquote></div><p>thats pretty cool but, is there explosions and does it look like pieces are falling off the ship?<br />i imagine that would be pretty hard to do with the 2142 engine though..</p>]]></content>
			<author>
				<name><![CDATA[herbanator3]]></name>
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			</author>
			<updated>2007-09-09T19:27:46Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=75248#p75248</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: What happens when ships collide in BF2142 engine?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=75243#p75243" />
			<content type="html"><![CDATA[<p>Well, that&#039;s not exactly true.</p><p>When two capital class ships collide (Currently, anyway) they get totally veered off course, and take about 33% damage. It&#039;s pretty cool to see it happen actually.</p>]]></content>
			<author>
				<name><![CDATA[Kampher]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=67</uri>
			</author>
			<updated>2007-09-09T18:38:51Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=75243#p75243</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: What happens when ships collide in BF2142 engine?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=75241#p75241" />
			<content type="html"><![CDATA[<p>I think you&#039;re refering to a pair of starfighters that collided in the trailer. Capital ships are what this guy is refering to. At this moment when two big ships collide they come to a halt, and maybe take some damage from the impact. additional effects regarding this may come later.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| TALON]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=536</uri>
			</author>
			<updated>2007-09-09T18:35:41Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=75241#p75241</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: What happens when ships collide in BF2142 engine?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=75235#p75235" />
			<content type="html"><![CDATA[<p>ummm put it this way... boom. i say a ship collide with another ship in the teaser and it exploded</p>]]></content>
			<author>
				<name><![CDATA[krazykyle3]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=841</uri>
			</author>
			<updated>2007-09-09T17:04:37Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=75235#p75235</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: What happens when ships collide in BF2142 engine?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=75189#p75189" />
			<content type="html"><![CDATA[<p>that would be really cool if they kinda collided and pieces come off and it looked kinda realistic but i KNOW that it would be impossible since the engine couldnt handle it i dont think</p>]]></content>
			<author>
				<name><![CDATA[herbanator3]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1038</uri>
			</author>
			<updated>2007-09-09T02:39:57Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=75189#p75189</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[What happens when ships collide in BF2142 engine?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=75184#p75184" />
			<content type="html"><![CDATA[<p>Anyone remember in BF1942 when a battleship rammed a carrier? I think even a destroyer could mess up a BB. The ships would start flipping randomly, cause massive lag, and it would be a huge mess. I think it was the same sort of situation in GC mod. </p><p>Just curious to hear what happens in FS if you ram your cap ship into another (since EA doesnt let titans collide in vanilla) and how its being handled.</p>]]></content>
			<author>
				<name><![CDATA[Turboflex]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1187</uri>
			</author>
			<updated>2007-09-09T01:20:59Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=75184#p75184</id>
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