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		<title><![CDATA[First Strike Forums — What happens when ships collide in BF2142 engine?]]></title>
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		<description><![CDATA[The most recent posts in What happens when ships collide in BF2142 engine?.]]></description>
		<lastBuildDate>Thu, 13 Sep 2007 01:30:54 +0000</lastBuildDate>
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			<title><![CDATA[Re: What happens when ships collide in BF2142 engine?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=75562#p75562</link>
			<description><![CDATA[<div class="quotebox"><cite>Tulkas wrote:</cite><blockquote><p>Well yes TY, that&#039;s already been explained</p></blockquote></div><p>Just giving them a way to try it out for themselves in case other explanations were not clear.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Thu, 13 Sep 2007 01:30:54 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=75562#p75562</guid>
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			<title><![CDATA[Re: What happens when ships collide in BF2142 engine?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=75450#p75450</link>
			<description><![CDATA[<div class="quotebox"><cite>blind3001 wrote:</cite><blockquote><p>ah man i dont have any bottles to throw</p></blockquote></div><p>throw some grenades out the window ,or just some bricks. in any way the result will be intresting <img src="https://forums.fsmod.com/img/smilies/lol.png" width="15" height="15" alt="lol" /></p>]]></description>
			<author><![CDATA[null@example.com (strogggos)]]></author>
			<pubDate>Tue, 11 Sep 2007 19:43:00 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=75450#p75450</guid>
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			<title><![CDATA[Re: What happens when ships collide in BF2142 engine?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=75429#p75429</link>
			<description><![CDATA[<p>ah man i dont have any bottles to throw</p>]]></description>
			<author><![CDATA[null@example.com (blind3001)]]></author>
			<pubDate>Tue, 11 Sep 2007 16:21:43 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=75429#p75429</guid>
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			<title><![CDATA[Re: What happens when ships collide in BF2142 engine?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=75382#p75382</link>
			<description><![CDATA[<p>Well yes TY, that&#039;s already been explained</p>]]></description>
			<author><![CDATA[null@example.com (Tulkas)]]></author>
			<pubDate>Tue, 11 Sep 2007 06:04:55 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=75382#p75382</guid>
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			<title><![CDATA[Re: What happens when ships collide in BF2142 engine?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=75358#p75358</link>
			<description><![CDATA[<p>Take two objects, (say 2 water bottles) move them towards each other at a normal speed until they hit and kinda bounce off each other, thats pretty much exactly what happens. Except they also take damage on impact.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Mon, 10 Sep 2007 23:43:20 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=75358#p75358</guid>
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			<title><![CDATA[Re: What happens when ships collide in BF2142 engine?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=75289#p75289</link>
			<description><![CDATA[<p>I remember when i played the beta or demo and &quot;drove&quot; the our titan into the enemys, pushing all of them off of the launch pad with the shield. I think we could even shoot them as they spawned.</p><p>Ah, good times.</p>]]></description>
			<author><![CDATA[null@example.com (Zrix)]]></author>
			<pubDate>Mon, 10 Sep 2007 05:13:23 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=75289#p75289</guid>
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			<title><![CDATA[Re: What happens when ships collide in BF2142 engine?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=75287#p75287</link>
			<description><![CDATA[<div class="quotebox"><cite>Kampher wrote:</cite><blockquote><p>Well, that&#039;s not exactly true.</p><p>When two capital class ships collide (Currently, anyway) they get totally veered off course, and take about 33% damage. It&#039;s pretty cool to see it happen actually.</p></blockquote></div><p>So you avoid all the clipping problems by having them repulse off each other? Sounds like a good way of handling it.</p>]]></description>
			<author><![CDATA[null@example.com (Turboflex)]]></author>
			<pubDate>Mon, 10 Sep 2007 03:50:57 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=75287#p75287</guid>
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			<title><![CDATA[Re: What happens when ships collide in BF2142 engine?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=75251#p75251</link>
			<description><![CDATA[<p>Not if they do the pieces like in SWG,when a ship explodes,it&#039;s pieces are not very textured,but are full of fire,seen from a distance...looks preatty realistc,i think.</p>]]></description>
			<author><![CDATA[null@example.com (strogggos)]]></author>
			<pubDate>Sun, 09 Sep 2007 19:46:44 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=75251#p75251</guid>
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			<title><![CDATA[Re: What happens when ships collide in BF2142 engine?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=75248#p75248</link>
			<description><![CDATA[<div class="quotebox"><cite>Kampher wrote:</cite><blockquote><p>Well, that&#039;s not exactly true.</p><p>When two capital class ships collide (Currently, anyway) they get totally veered off course, and take about 33% damage. It&#039;s pretty cool to see it happen actually.</p></blockquote></div><p>thats pretty cool but, is there explosions and does it look like pieces are falling off the ship?<br />i imagine that would be pretty hard to do with the 2142 engine though..</p>]]></description>
			<author><![CDATA[null@example.com (herbanator3)]]></author>
			<pubDate>Sun, 09 Sep 2007 19:27:46 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=75248#p75248</guid>
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		<item>
			<title><![CDATA[Re: What happens when ships collide in BF2142 engine?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=75243#p75243</link>
			<description><![CDATA[<p>Well, that&#039;s not exactly true.</p><p>When two capital class ships collide (Currently, anyway) they get totally veered off course, and take about 33% damage. It&#039;s pretty cool to see it happen actually.</p>]]></description>
			<author><![CDATA[null@example.com (Kampher)]]></author>
			<pubDate>Sun, 09 Sep 2007 18:38:51 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=75243#p75243</guid>
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			<title><![CDATA[Re: What happens when ships collide in BF2142 engine?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=75241#p75241</link>
			<description><![CDATA[<p>I think you&#039;re refering to a pair of starfighters that collided in the trailer. Capital ships are what this guy is refering to. At this moment when two big ships collide they come to a halt, and maybe take some damage from the impact. additional effects regarding this may come later.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| TALON)]]></author>
			<pubDate>Sun, 09 Sep 2007 18:35:41 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=75241#p75241</guid>
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		<item>
			<title><![CDATA[Re: What happens when ships collide in BF2142 engine?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=75235#p75235</link>
			<description><![CDATA[<p>ummm put it this way... boom. i say a ship collide with another ship in the teaser and it exploded</p>]]></description>
			<author><![CDATA[null@example.com (krazykyle3)]]></author>
			<pubDate>Sun, 09 Sep 2007 17:04:37 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=75235#p75235</guid>
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		<item>
			<title><![CDATA[Re: What happens when ships collide in BF2142 engine?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=75189#p75189</link>
			<description><![CDATA[<p>that would be really cool if they kinda collided and pieces come off and it looked kinda realistic but i KNOW that it would be impossible since the engine couldnt handle it i dont think</p>]]></description>
			<author><![CDATA[null@example.com (herbanator3)]]></author>
			<pubDate>Sun, 09 Sep 2007 02:39:57 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=75189#p75189</guid>
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		<item>
			<title><![CDATA[What happens when ships collide in BF2142 engine?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=75184#p75184</link>
			<description><![CDATA[<p>Anyone remember in BF1942 when a battleship rammed a carrier? I think even a destroyer could mess up a BB. The ships would start flipping randomly, cause massive lag, and it would be a huge mess. I think it was the same sort of situation in GC mod. </p><p>Just curious to hear what happens in FS if you ram your cap ship into another (since EA doesnt let titans collide in vanilla) and how its being handled.</p>]]></description>
			<author><![CDATA[null@example.com (Turboflex)]]></author>
			<pubDate>Sun, 09 Sep 2007 01:20:59 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=75184#p75184</guid>
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