<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
	<title type="html"><![CDATA[First Strike Forums — Part time help?]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=540&amp;type=atom" />
	<updated>2006-01-30T13:07:11Z</updated>
	<generator version="1.4.5">PunBB</generator>
	<id>https://forums.fsmod.com/viewtopic.php?id=540</id>
		<entry>
			<title type="html"><![CDATA[Re: Part time help?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=6470#p6470" />
			<content type="html"><![CDATA[<p>not the complete part of the leg it is the same</p>]]></content>
			<author>
				<name><![CDATA[Dragunov]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=40</uri>
			</author>
			<updated>2006-01-30T13:07:11Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=6470#p6470</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Part time help?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=6418#p6418" />
			<content type="html"><![CDATA[<p>Well, if we are to go by the link that starwarsfan provided, which corresponds with the information on TBF2, the minimum for vehicles is around 4000. Of course, this varies from mod to mod and model to model, so it may be under 4000 at times, if possible.</p>]]></content>
			<author>
				<name><![CDATA[Nusirilo]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=3</uri>
			</author>
			<updated>2006-01-30T02:49:00Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=6418#p6418</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Part time help?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=6411#p6411" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Nusirilo wrote:</cite><blockquote><p>For a vehicle, a good polycount would be between 4000 and 6000. You would also have to model the LOD&#039;s, though:</p><p>Number of vehicle LOD steps and reduction in poly count.<br />LOD0 100%<br />LOD1 40%<br />LOD2 15%<br />LOD3 2-4%</p></blockquote></div><p>O.o<br />a poly count like that should be for big tanks<br />a little speeder should be smaller than that (in me opinion for experience w/ other mods)</p>]]></content>
			<author>
				<name><![CDATA[Proton8]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=119</uri>
			</author>
			<updated>2006-01-30T01:38:32Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=6411#p6411</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Part time help?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=6360#p6360" />
			<content type="html"><![CDATA[<p>Ill get someone on it.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| xEROhOUR]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2</uri>
			</author>
			<updated>2006-01-29T21:39:44Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=6360#p6360</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Part time help?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=6359#p6359" />
			<content type="html"><![CDATA[<p>Hmm, is there a way to convert/import/plugins 3DS files into maya?&nbsp; &nbsp;..our labs don&#039;t have 3Dmax.&nbsp; <img src="https://forums.fsmod.com/img/smilies/hmm.png" width="15" height="15" alt="hmm" /></p>]]></content>
			<author>
				<name><![CDATA[alxcote]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=131</uri>
			</author>
			<updated>2006-01-29T21:35:00Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=6359#p6359</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Part time help?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=6357#p6357" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>alxcote wrote:</cite><blockquote><div class="quotebox"><cite>xEROhOUR wrote:</cite><blockquote><p>You can animate models ? Do you have examples ? and what type of animation can you do ?</p><p>Programs you use and in what file format can you export to plz <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p></blockquote></div><p>euu.. i can animate just about anything really.. classical/2D/3D. That&#039;s what i&#039;m studying.</p><p>I don&#039;t have anything saved up, and to be honest.. i&#039;m still learning alot and never really been part of a productive group like this. So the whole production part of animating just never occured to me yet. so i might be out in the blue for that. But we use Maya.</p><br /><p>edit: let&#039;s say i model the speeder bike for example.. what&#039;s the polycount for a regular ingame model?</p></blockquote></div><p><a href="http://battlefield2.filefront.com/info/BF2_GI_Polycount_Guide">http://battlefield2.filefront.com/info/ … ount_Guide</a></p>]]></content>
			<author>
				<name><![CDATA[starwarsfan11]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=9</uri>
			</author>
			<updated>2006-01-29T20:23:15Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=6357#p6357</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Part time help?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=6356#p6356" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Nusirilo wrote:</cite><blockquote><p>You would also have to model the LOD&#039;s, though:</p><p>Number of vehicle LOD steps and reduction in poly count.<br />LOD0 100%<br />LOD1 40%<br />LOD2 15%<br />LOD3 2-4%</p></blockquote></div><p>ah ok, that&#039;s something new..</p>]]></content>
			<author>
				<name><![CDATA[alxcote]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=131</uri>
			</author>
			<updated>2006-01-29T20:22:47Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=6356#p6356</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Part time help?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=6355#p6355" />
			<content type="html"><![CDATA[<p>alxcote added you to MSN need to talk.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| xEROhOUR]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2</uri>
			</author>
			<updated>2006-01-29T20:20:31Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=6355#p6355</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Part time help?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=6354#p6354" />
			<content type="html"><![CDATA[<p>For a vehicle, a good polycount would be between 4000 and 6000. You would also have to model the LOD&#039;s, though:</p><p>Number of vehicle LOD steps and reduction in poly count.<br />LOD0 100%<br />LOD1 40%<br />LOD2 15%<br />LOD3 2-4%</p>]]></content>
			<author>
				<name><![CDATA[Nusirilo]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=3</uri>
			</author>
			<updated>2006-01-29T20:20:10Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=6354#p6354</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Part time help?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=6353#p6353" />
			<content type="html"><![CDATA[<p>Maya, now that&#039;s a good 3D package.</p><p>*hates 3DS max* <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[Nusirilo]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=3</uri>
			</author>
			<updated>2006-01-29T20:19:10Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=6353#p6353</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Part time help?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=6352#p6352" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>xEROhOUR wrote:</cite><blockquote><p>You can animate models ? Do you have examples ? and what type of animation can you do ?</p><p>Programs you use and in what file format can you export to plz <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p></blockquote></div><p>euu.. i can animate just about anything really.. classical/2D/3D. That&#039;s what i&#039;m studying.</p><p>I don&#039;t have anything saved up, and to be honest.. i&#039;m still learning alot and never really been part of a productive group like this. So the whole production part of animating just never occured to me yet. so i might be out in the blue for that. But we use Maya.</p><br /><p>edit: let&#039;s say i model the speeder bike for example.. what&#039;s the polycount for a regular ingame model?</p>]]></content>
			<author>
				<name><![CDATA[alxcote]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=131</uri>
			</author>
			<updated>2006-01-29T20:16:35Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=6352#p6352</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Part time help?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=6350#p6350" />
			<content type="html"><![CDATA[<p>I was here from (almost) day 1, so I&#039;m a veteran to this mod, although not a very experienced one lol.</p>]]></content>
			<author>
				<name><![CDATA[Nusirilo]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=3</uri>
			</author>
			<updated>2006-01-29T20:14:48Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=6350#p6350</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Part time help?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=6348#p6348" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Ulversial wrote:</cite><blockquote><p>that&#039;s how we do it too dude <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p></blockquote></div><p>well that was a fast reply.. yeah i thought so.</p><p>Since when did you guys start working on this project?</p>]]></content>
			<author>
				<name><![CDATA[alxcote]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=131</uri>
			</author>
			<updated>2006-01-29T20:13:22Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=6348#p6348</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Part time help?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=6346#p6346" />
			<content type="html"><![CDATA[<p>You can animate models ? Do you have examples ? and what type of animation can you do ?</p><p>Programs you use and in what file format can you export to plz <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[FSDev| xEROhOUR]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=2</uri>
			</author>
			<updated>2006-01-29T20:11:53Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=6346#p6346</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Part time help?]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=6345#p6345" />
			<content type="html"><![CDATA[<p>that&#039;s how we do it too dude <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[FSDev| Ulversial]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=76</uri>
			</author>
			<updated>2006-01-29T20:11:32Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=6345#p6345</id>
		</entry>
</feed>
