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		<title><![CDATA[First Strike Forums — Part time help?]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=540</link>
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		<description><![CDATA[The most recent posts in Part time help?.]]></description>
		<lastBuildDate>Mon, 30 Jan 2006 13:07:11 +0000</lastBuildDate>
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			<title><![CDATA[Re: Part time help?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=6470#p6470</link>
			<description><![CDATA[<p>not the complete part of the leg it is the same</p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Mon, 30 Jan 2006 13:07:11 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=6470#p6470</guid>
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			<title><![CDATA[Re: Part time help?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=6418#p6418</link>
			<description><![CDATA[<p>Well, if we are to go by the link that starwarsfan provided, which corresponds with the information on TBF2, the minimum for vehicles is around 4000. Of course, this varies from mod to mod and model to model, so it may be under 4000 at times, if possible.</p>]]></description>
			<author><![CDATA[null@example.com (Nusirilo)]]></author>
			<pubDate>Mon, 30 Jan 2006 02:49:00 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=6418#p6418</guid>
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		<item>
			<title><![CDATA[Re: Part time help?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=6411#p6411</link>
			<description><![CDATA[<div class="quotebox"><cite>Nusirilo wrote:</cite><blockquote><p>For a vehicle, a good polycount would be between 4000 and 6000. You would also have to model the LOD&#039;s, though:</p><p>Number of vehicle LOD steps and reduction in poly count.<br />LOD0 100%<br />LOD1 40%<br />LOD2 15%<br />LOD3 2-4%</p></blockquote></div><p>O.o<br />a poly count like that should be for big tanks<br />a little speeder should be smaller than that (in me opinion for experience w/ other mods)</p>]]></description>
			<author><![CDATA[null@example.com (Proton8)]]></author>
			<pubDate>Mon, 30 Jan 2006 01:38:32 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=6411#p6411</guid>
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		<item>
			<title><![CDATA[Re: Part time help?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=6360#p6360</link>
			<description><![CDATA[<p>Ill get someone on it.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| xEROhOUR)]]></author>
			<pubDate>Sun, 29 Jan 2006 21:39:44 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=6360#p6360</guid>
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			<title><![CDATA[Re: Part time help?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=6359#p6359</link>
			<description><![CDATA[<p>Hmm, is there a way to convert/import/plugins 3DS files into maya?&nbsp; &nbsp;..our labs don&#039;t have 3Dmax.&nbsp; <img src="https://forums.fsmod.com/img/smilies/hmm.png" width="15" height="15" alt="hmm" /></p>]]></description>
			<author><![CDATA[null@example.com (alxcote)]]></author>
			<pubDate>Sun, 29 Jan 2006 21:35:00 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=6359#p6359</guid>
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		<item>
			<title><![CDATA[Re: Part time help?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=6357#p6357</link>
			<description><![CDATA[<div class="quotebox"><cite>alxcote wrote:</cite><blockquote><div class="quotebox"><cite>xEROhOUR wrote:</cite><blockquote><p>You can animate models ? Do you have examples ? and what type of animation can you do ?</p><p>Programs you use and in what file format can you export to plz <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p></blockquote></div><p>euu.. i can animate just about anything really.. classical/2D/3D. That&#039;s what i&#039;m studying.</p><p>I don&#039;t have anything saved up, and to be honest.. i&#039;m still learning alot and never really been part of a productive group like this. So the whole production part of animating just never occured to me yet. so i might be out in the blue for that. But we use Maya.</p><br /><p>edit: let&#039;s say i model the speeder bike for example.. what&#039;s the polycount for a regular ingame model?</p></blockquote></div><p><a href="http://battlefield2.filefront.com/info/BF2_GI_Polycount_Guide">http://battlefield2.filefront.com/info/ … ount_Guide</a></p>]]></description>
			<author><![CDATA[null@example.com (starwarsfan11)]]></author>
			<pubDate>Sun, 29 Jan 2006 20:23:15 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=6357#p6357</guid>
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		<item>
			<title><![CDATA[Re: Part time help?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=6356#p6356</link>
			<description><![CDATA[<div class="quotebox"><cite>Nusirilo wrote:</cite><blockquote><p>You would also have to model the LOD&#039;s, though:</p><p>Number of vehicle LOD steps and reduction in poly count.<br />LOD0 100%<br />LOD1 40%<br />LOD2 15%<br />LOD3 2-4%</p></blockquote></div><p>ah ok, that&#039;s something new..</p>]]></description>
			<author><![CDATA[null@example.com (alxcote)]]></author>
			<pubDate>Sun, 29 Jan 2006 20:22:47 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=6356#p6356</guid>
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			<title><![CDATA[Re: Part time help?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=6355#p6355</link>
			<description><![CDATA[<p>alxcote added you to MSN need to talk.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| xEROhOUR)]]></author>
			<pubDate>Sun, 29 Jan 2006 20:20:31 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=6355#p6355</guid>
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		<item>
			<title><![CDATA[Re: Part time help?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=6354#p6354</link>
			<description><![CDATA[<p>For a vehicle, a good polycount would be between 4000 and 6000. You would also have to model the LOD&#039;s, though:</p><p>Number of vehicle LOD steps and reduction in poly count.<br />LOD0 100%<br />LOD1 40%<br />LOD2 15%<br />LOD3 2-4%</p>]]></description>
			<author><![CDATA[null@example.com (Nusirilo)]]></author>
			<pubDate>Sun, 29 Jan 2006 20:20:10 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=6354#p6354</guid>
		</item>
		<item>
			<title><![CDATA[Re: Part time help?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=6353#p6353</link>
			<description><![CDATA[<p>Maya, now that&#039;s a good 3D package.</p><p>*hates 3DS max* <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Nusirilo)]]></author>
			<pubDate>Sun, 29 Jan 2006 20:19:10 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=6353#p6353</guid>
		</item>
		<item>
			<title><![CDATA[Re: Part time help?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=6352#p6352</link>
			<description><![CDATA[<div class="quotebox"><cite>xEROhOUR wrote:</cite><blockquote><p>You can animate models ? Do you have examples ? and what type of animation can you do ?</p><p>Programs you use and in what file format can you export to plz <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p></blockquote></div><p>euu.. i can animate just about anything really.. classical/2D/3D. That&#039;s what i&#039;m studying.</p><p>I don&#039;t have anything saved up, and to be honest.. i&#039;m still learning alot and never really been part of a productive group like this. So the whole production part of animating just never occured to me yet. so i might be out in the blue for that. But we use Maya.</p><br /><p>edit: let&#039;s say i model the speeder bike for example.. what&#039;s the polycount for a regular ingame model?</p>]]></description>
			<author><![CDATA[null@example.com (alxcote)]]></author>
			<pubDate>Sun, 29 Jan 2006 20:16:35 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=6352#p6352</guid>
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		<item>
			<title><![CDATA[Re: Part time help?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=6350#p6350</link>
			<description><![CDATA[<p>I was here from (almost) day 1, so I&#039;m a veteran to this mod, although not a very experienced one lol.</p>]]></description>
			<author><![CDATA[null@example.com (Nusirilo)]]></author>
			<pubDate>Sun, 29 Jan 2006 20:14:48 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=6350#p6350</guid>
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		<item>
			<title><![CDATA[Re: Part time help?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=6348#p6348</link>
			<description><![CDATA[<div class="quotebox"><cite>Ulversial wrote:</cite><blockquote><p>that&#039;s how we do it too dude <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p></blockquote></div><p>well that was a fast reply.. yeah i thought so.</p><p>Since when did you guys start working on this project?</p>]]></description>
			<author><![CDATA[null@example.com (alxcote)]]></author>
			<pubDate>Sun, 29 Jan 2006 20:13:22 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=6348#p6348</guid>
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		<item>
			<title><![CDATA[Re: Part time help?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=6346#p6346</link>
			<description><![CDATA[<p>You can animate models ? Do you have examples ? and what type of animation can you do ?</p><p>Programs you use and in what file format can you export to plz <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| xEROhOUR)]]></author>
			<pubDate>Sun, 29 Jan 2006 20:11:53 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=6346#p6346</guid>
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		<item>
			<title><![CDATA[Re: Part time help?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=6345#p6345</link>
			<description><![CDATA[<p>that&#039;s how we do it too dude <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Ulversial)]]></author>
			<pubDate>Sun, 29 Jan 2006 20:11:32 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=6345#p6345</guid>
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