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		<title><![CDATA[First Strike Forums — PAY TO PLAY?]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=5470</link>
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		<description><![CDATA[The most recent posts in PAY TO PLAY?.]]></description>
		<lastBuildDate>Thu, 01 Nov 2007 16:44:13 +0000</lastBuildDate>
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			<title><![CDATA[Re: PAY TO PLAY?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=87533#p87533</link>
			<description><![CDATA[<div class="quotebox"><cite>Terrorek wrote:</cite><blockquote><div class="quotebox"><cite>ADULTSWIM wrote:</cite><blockquote><p>In theory, something like the tank in BF2142 could hover above water by increasing the electro magnetic push of the bottom of the object on the floor of the body of water, not the water itself, unless maybe there was enough water to constitute enough mass = push.</p></blockquote></div><p>Ah, too true. But you have to remember; this thing is a huge armored weapons platform -- and it uses the same energy to hover as it does to charge the plasma blasts it fires from the big ol&#039; gun. As a weapons designer in a shattered world with dwindling resources,&nbsp; you&#039;ve got to decide where to put your energy priorities. Harder-hitting plasma bolts + drivers who can avoid deep water = good for combat. Weak weapons + water travel = not so hot. <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>Which reminds me. One of the *BEST* mixed-weapons (air/sea/land) maps in vanilla BF1942 was (shoot, can&#039;t remember the name) The Philippines map. It had a cruiser, PT boats, jeeps, tanks, planes... mountains, beaches, islands and swimmable distances between them. Why, despite the fact that there are maps with large bodies of water on them, have DICE avoided making usable water vehicles? They&#039;ve made those static transports, and some barges. Why not add some maps for using those? Why not a map like that for FirstStrike? (hint, hint...) <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p></blockquote></div><p>would be a cool map. attacking on all fronts.</p>]]></description>
			<author><![CDATA[null@example.com (yultemsee)]]></author>
			<pubDate>Thu, 01 Nov 2007 16:44:13 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=87533#p87533</guid>
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			<title><![CDATA[Re: PAY TO PLAY?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=87510#p87510</link>
			<description><![CDATA[<div class="quotebox"><cite>ADULTSWIM wrote:</cite><blockquote><p>In theory, something like the tank in BF2142 could hover above water by increasing the electro magnetic push of the bottom of the object on the floor of the body of water, not the water itself, unless maybe there was enough water to constitute enough mass = push.</p></blockquote></div><p>Ah, too true. But you have to remember; this thing is a huge armored weapons platform -- and it uses the same energy to hover as it does to charge the plasma blasts it fires from the big ol&#039; gun. As a weapons designer in a shattered world with dwindling resources,&nbsp; you&#039;ve got to decide where to put your energy priorities. Harder-hitting plasma bolts + drivers who can avoid deep water = good for combat. Weak weapons + water travel = not so hot. <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>Which reminds me. One of the *BEST* mixed-weapons (air/sea/land) maps in vanilla BF1942 was (shoot, can&#039;t remember the name) The Philippines map. It had a cruiser, PT boats, jeeps, tanks, planes... mountains, beaches, islands and swimmable distances between them. Why, despite the fact that there are maps with large bodies of water on them, have DICE avoided making usable water vehicles? They&#039;ve made those static transports, and some barges. Why not add some maps for using those? Why not a map like that for FirstStrike? (hint, hint...) <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<author><![CDATA[null@example.com (Terrorek)]]></author>
			<pubDate>Thu, 01 Nov 2007 12:22:14 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=87510#p87510</guid>
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			<title><![CDATA[Re: PAY TO PLAY?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=77871#p77871</link>
			<description><![CDATA[<div class="quotebox"><cite>FSDev| TALON wrote:</cite><blockquote><p>Anyhow, the <strong>Hovertanks</strong> in <strong>BF2142</strong> are a totally different animal using some sort of electromagnetic forcefield to levitate the vehicle above the ground. Now it could be that this forcefield requires an equal force to push against to levitate it&#039;s load, if this is the case then it may well sink if there isn&#039;t a solid enough mass beneath it to sustain floatation, such as water... the tech doesn&#039;t actually exist yet (Or does it? <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" />) and anything said can only be speculation based on the laws of physics as we know them.</p></blockquote></div><p>You&#039;re absolutely right in my opinion.&nbsp; If you take two magnets, one set on the bottom of an open container, the other hoving above it so that they repel each other (one should hover).&nbsp; Now slowly fill the container with water.&nbsp; Correct me if I&#039;m wrong but I don&#039;t believe the magnet will float or be effected by the water at all.&nbsp; In theory, something like the tank in BF2142 could hover above water by increasing the electro magnetic push of the bottom of the object on the floor of the body of water, not the water itself, unless maybe there was enough water to constitute enough mass = push.&nbsp; That&#039;s pretty much what you&#039;re saying right?&nbsp; I watch a lot learning channels, but I&#039;m not saying I learned anything.&nbsp; Iza dum munki&nbsp; <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<author><![CDATA[null@example.com (ADULTSWIM)]]></author>
			<pubDate>Fri, 28 Sep 2007 02:19:16 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=77871#p77871</guid>
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			<title><![CDATA[Re: PAY TO PLAY?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=77862#p77862</link>
			<description><![CDATA[<p>isnt it illegal to sell mods?</p>]]></description>
			<author><![CDATA[null@example.com (Guy_With_A_BLASTER)]]></author>
			<pubDate>Fri, 28 Sep 2007 01:52:04 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=77862#p77862</guid>
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			<title><![CDATA[Re: PAY TO PLAY?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=76791#p76791</link>
			<description><![CDATA[<p>[quote=FSDev| <br /><a href="http://www.cse.nd.edu/~dthain/courses/cse341/spring2005/projects/www/hovercraft.jpg">http://www.cse.nd.edu/~dthain/courses/c … rcraft.jpg</a></p></blockquote></div><p>Oh I was so waiting for this!!!! Thank you!!! (my first provo ever and it worked) <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /> Well... I&#039;m not going to detail this, but this has whole surface area covered, and tank has two rows of &quot;jets&quot;... Well TALON already said it all so... I&#039;d like to have some beer too <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> I had a question but now i forgot it... <img src="https://forums.fsmod.com/img/smilies/neutral.png" width="15" height="15" alt="neutral" /></p>]]></description>
			<author><![CDATA[null@example.com (Kayin)]]></author>
			<pubDate>Sun, 23 Sep 2007 20:27:45 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=76791#p76791</guid>
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			<title><![CDATA[Re: PAY TO PLAY?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=76777#p76777</link>
			<description><![CDATA[<p>yes, it is a game but still its more like a full-conversion in my mind <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /><br />and yeah the devs do have quite a bit of talent</p>]]></description>
			<author><![CDATA[null@example.com (herbanator3)]]></author>
			<pubDate>Sun, 23 Sep 2007 19:13:57 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=76777#p76777</guid>
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			<title><![CDATA[Re: PAY TO PLAY?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=76776#p76776</link>
			<description><![CDATA[<p>as much as i hate being called a noob, thanks</p><p>ps: you&#039;re like the best, this isn&#039;t a mod anymore ITS TOTALY A GAME.<br />&nbsp; &nbsp; &nbsp;and i think you should get into the game making buisnes.</p>]]></description>
			<author><![CDATA[null@example.com (darkslayer54)]]></author>
			<pubDate>Sun, 23 Sep 2007 19:12:07 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=76776#p76776</guid>
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			<title><![CDATA[Re: PAY TO PLAY?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=76751#p76751</link>
			<description><![CDATA[<div class="quotebox"><cite>TY2D2 wrote:</cite><blockquote><p>Seen the edit button yet?</p></blockquote></div><p>heck... im still looking for that &#039;&#039;Any&#039;&#039; key</p>]]></description>
			<author><![CDATA[null@example.com (Rouzor)]]></author>
			<pubDate>Sun, 23 Sep 2007 13:50:44 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=76751#p76751</guid>
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			<title><![CDATA[Re: PAY TO PLAY?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=76728#p76728</link>
			<description><![CDATA[<p>Seen the edit button yet?</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Sun, 23 Sep 2007 07:53:46 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=76728#p76728</guid>
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			<title><![CDATA[Re: PAY TO PLAY?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=76721#p76721</link>
			<description><![CDATA[<p>obviously it isnt mine either i messed that line up hahahaha</p>]]></description>
			<author><![CDATA[null@example.com (Bones334)]]></author>
			<pubDate>Sun, 23 Sep 2007 05:42:24 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=76721#p76721</guid>
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			<title><![CDATA[Re: PAY TO PLAY?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=76720#p76720</link>
			<description><![CDATA[<div class="quotebox"><cite>piewalker wrote:</cite><blockquote><p>please dont be rude bones to new members. you dont know the persons background and english might not be his/her first language</p></blockquote></div><p>Sorry i was in a bad mood my apoligize:D</p>]]></description>
			<author><![CDATA[null@example.com (Bones334)]]></author>
			<pubDate>Sun, 23 Sep 2007 05:40:49 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=76720#p76720</guid>
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			<title><![CDATA[Re: PAY TO PLAY?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=76699#p76699</link>
			<description><![CDATA[<p>well if the tank has a water tight flooting thingy body it shouldnt sink, it would just be out of any way of movement</p>]]></description>
			<author><![CDATA[null@example.com (Markus)]]></author>
			<pubDate>Sat, 22 Sep 2007 23:05:04 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=76699#p76699</guid>
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			<title><![CDATA[Re: PAY TO PLAY?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=76667#p76667</link>
			<description><![CDATA[<p>I would like a beer.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Pumbaa)]]></author>
			<pubDate>Sat, 22 Sep 2007 19:38:45 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=76667#p76667</guid>
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			<title><![CDATA[Re: PAY TO PLAY?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=76657#p76657</link>
			<description><![CDATA[<p>It uses midget invisibility technology, they bred a race of super dwarf people, who can run rast, are very coordinated, very strong and can communicate with the control that the pilot inputs, which is transferred to them below the tank and they know where to carry it... The reason it does not go over water is because the dwarfs do not have dang powers, yet. So thats why you sink, and the tank explodes because the dwarfs are trained to not let their tanks fall into enemy hands.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Sat, 22 Sep 2007 17:16:48 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=76657#p76657</guid>
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			<title><![CDATA[Re: PAY TO PLAY?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=76647#p76647</link>
			<description><![CDATA[<p>As far as I&#039;m concerned the 2142 tank uses sparkly glowy lights <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p><p>It doesn&#039;t exist yet so you can&#039;t really say anything about it really I think, so we&#039;re going by the lore of 2142, if they say it can it can otherwise it can&#039;t <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Dutch_Razor)]]></author>
			<pubDate>Sat, 22 Sep 2007 16:40:24 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=76647#p76647</guid>
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