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		<title><![CDATA[First Strike Forums — Wait...Tie Bomber arial strike?]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=5476</link>
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		<description><![CDATA[The most recent posts in Wait...Tie Bomber arial strike?.]]></description>
		<lastBuildDate>Mon, 24 Sep 2007 01:59:47 +0000</lastBuildDate>
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			<title><![CDATA[Re: Wait...Tie Bomber arial strike?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=76812#p76812</link>
			<description><![CDATA[<div class="quotebox"><cite>Slyrunner wrote:</cite><blockquote><p>but whats the problem with the dedicated maps? Does it interefere with coding or somthing? Im just curious of the conflict between arty strike and dedicated maps</p></blockquote></div><p>I dunno why... But there seems to be a variety of problems where things have to be tested locally and on dedicated server because for some stupid reason they are different <img src="https://forums.fsmod.com/img/smilies/hmm.png" width="15" height="15" alt="hmm" /></p><p>Pretty lame in my opinion.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Mon, 24 Sep 2007 01:59:47 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=76812#p76812</guid>
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			<title><![CDATA[Re: Wait...Tie Bomber arial strike?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=76811#p76811</link>
			<description><![CDATA[<p>but whats the problem with the dedicated maps? Does it interefere with coding or somthing? Im just curious of the conflict between arty strike and dedicated maps</p>]]></description>
			<author><![CDATA[null@example.com (Slyrunner)]]></author>
			<pubDate>Mon, 24 Sep 2007 01:58:06 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=76811#p76811</guid>
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			<title><![CDATA[Re: Wait...Tie Bomber arial strike?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=76765#p76765</link>
			<description><![CDATA[<div class="quotebox"><cite>Markus wrote:</cite><blockquote><p>dont mind arti at all, but the engine wont allow you to have 2 kinds of arti.<br />it would look very strange to have rebels calling in TIE Bomber arti now wouldnt it?</p></blockquote></div><p>Actually, they could have 2 types... But each team would have 1 less commander thing to use... They would make the 2 versions and tie them to 2 different buttons/assets. But only give the TIE version to Imps and the Y wing version to rebels...</p><p>The problem is it doesn&#039;t work in dedicated maps. If it did it would be truly epic, because you could actually know when they are coming from their screech AND you have a chance to destroy them just like you can destroy the UAV drove things in 2142. </p><p>Too bad it doesnt work in dedicated maps though <img src="https://forums.fsmod.com/img/smilies/sad.png" width="15" height="15" alt="sad" /></p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Sun, 23 Sep 2007 16:47:29 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=76765#p76765</guid>
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			<title><![CDATA[Re: Wait...Tie Bomber arial strike?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=76753#p76753</link>
			<description><![CDATA[<p>no arty is fine because this game seems awesome already, but maybe u could make the EMP strike a DEATHSTAR Blast (but not at full power <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" />)</p>]]></description>
			<author><![CDATA[null@example.com (DS_Arbiter)]]></author>
			<pubDate>Sun, 23 Sep 2007 14:50:38 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=76753#p76753</guid>
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			<title><![CDATA[Re: Wait...Tie Bomber arial strike?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=76743#p76743</link>
			<description><![CDATA[<p>Never had problems with arty, the arty in 1942 was quit difficult to learn to control but i didn&#039;t care</p>]]></description>
			<author><![CDATA[null@example.com (CptDutchie)]]></author>
			<pubDate>Sun, 23 Sep 2007 11:11:13 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=76743#p76743</guid>
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			<title><![CDATA[Re: Wait...Tie Bomber arial strike?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=76739#p76739</link>
			<description><![CDATA[<p>dont mind arti at all, but the engine wont allow you to have 2 kinds of arti.<br />it would look very strange to have rebels calling in TIE Bomber arti now wouldnt it?</p>]]></description>
			<author><![CDATA[null@example.com (Markus)]]></author>
			<pubDate>Sun, 23 Sep 2007 09:57:43 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=76739#p76739</guid>
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			<title><![CDATA[Re: Wait...Tie Bomber arial strike?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=76725#p76725</link>
			<description><![CDATA[<div class="quotebox"><cite>PErF3Ct wrote:</cite><blockquote><p>Personally I have always disliked the Artillery in all the bf games barring 1942. I want to be able to kill whatevers killing me.</p></blockquote></div><p>Agreed.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Sun, 23 Sep 2007 07:46:55 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=76725#p76725</guid>
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			<title><![CDATA[Re: Wait...Tie Bomber arial strike?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=76710#p76710</link>
			<description><![CDATA[<p>Personally I have always disliked the Artillery in all the bf games barring 1942. I want to be able to kill whatevers killing me.</p>]]></description>
			<author><![CDATA[null@example.com (PErF3Ct)]]></author>
			<pubDate>Sun, 23 Sep 2007 01:23:20 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=76710#p76710</guid>
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			<title><![CDATA[Re: Wait...Tie Bomber arial strike?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=76662#p76662</link>
			<description><![CDATA[<p>yeah I hated BF2142s atry where it just came down from the sky outa now where. At least in games like QuakeWars you can tell it came from space. All you have to do is look up and you can see the energy beam punching through the atmosphere with a cool sky effect. That gives you the idea that hay! They are useing orbital ships form space to attack us! Run for the hills!</p>]]></description>
			<author><![CDATA[null@example.com (SC271)]]></author>
			<pubDate>Sat, 22 Sep 2007 18:23:32 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=76662#p76662</guid>
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			<title><![CDATA[Re: Wait...Tie Bomber arial strike?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=76658#p76658</link>
			<description><![CDATA[<p>its fine the way it is. I&#039;m glad there&#039;s no air strike.</p>]]></description>
			<author><![CDATA[null@example.com (Deathstar28)]]></author>
			<pubDate>Sat, 22 Sep 2007 17:41:12 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=76658#p76658</guid>
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			<title><![CDATA[Re: Wait...Tie Bomber arial strike?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=76653#p76653</link>
			<description><![CDATA[<p>I can see how things flying in and dropping artillary like bombs wouldn&#039;t work, but I think it would be wierd if we didn&#039;t have some sort of Artillary Strike. Just make it like Artillary but with fuzzy glowing blue orbs, coming from the sky...I don&#039;t care if we don&#039;t see bombers.</p>]]></description>
			<author><![CDATA[null@example.com (TIEpilot234)]]></author>
			<pubDate>Sat, 22 Sep 2007 17:02:59 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=76653#p76653</guid>
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			<title><![CDATA[Re: Wait...Tie Bomber arial strike?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=76652#p76652</link>
			<description><![CDATA[<p>It does not work in dedicated servers.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Sat, 22 Sep 2007 17:01:04 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=76652#p76652</guid>
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			<title><![CDATA[Re: Wait...Tie Bomber arial strike?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=76648#p76648</link>
			<description><![CDATA[<div class="quotebox"><blockquote><p>sadly it wont work in the bf2142 engine</p></blockquote></div><p>Sounds clear enough to me.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Sat, 22 Sep 2007 16:44:34 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=76648#p76648</guid>
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		<item>
			<title><![CDATA[Wait...Tie Bomber arial strike?]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=76645#p76645</link>
			<description><![CDATA[<div class="quotebox"><blockquote><p>Wikipedia said:</p><p>Commanders may also be able to direct assistance such as TIE Bomber attack runs(note: this was included in a video made in BF2, but sadly it wont work in the bf2142 engine.)</p></blockquote></div><p>what? Its not going to be supported? Why not dude?</p>]]></description>
			<author><![CDATA[null@example.com (Slyrunner)]]></author>
			<pubDate>Sat, 22 Sep 2007 16:19:03 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=76645#p76645</guid>
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