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	<title type="html"><![CDATA[First Strike Forums — different kind of soldiers!!]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=551&amp;type=atom" />
	<updated>2006-02-03T13:36:17Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=551</id>
		<entry>
			<title type="html"><![CDATA[Re: different kind of soldiers!!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=7569#p7569" />
			<content type="html"><![CDATA[<p>the context was about player models and ANYTHING is possible with playermodels</p>]]></content>
			<author>
				<name><![CDATA[Dragunov]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=40</uri>
			</author>
			<updated>2006-02-03T13:36:17Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=7569#p7569</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: different kind of soldiers!!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=7451#p7451" />
			<content type="html"><![CDATA[<p>You talked to the devs of SF and they said ANYTHING is possible?&nbsp; I thought that they said that autocannons were impossible.&nbsp; I was reading one of the other topics on this forum and there was a link to a BF:2 editor forum topic about developing autocannons, and it seems very possible by what the people on that forum were saying.&nbsp; &nbsp;They even posted code for making objects (a hummvee in their example) point at players in multiplayer.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| RedMonkey999]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=58</uri>
			</author>
			<updated>2006-02-02T23:51:42Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=7451#p7451</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: different kind of soldiers!!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=7256#p7256" />
			<content type="html"><![CDATA[<p>Maybe, they want to try it first themselves and see if it works <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[Dragunov]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=40</uri>
			</author>
			<updated>2006-02-02T15:14:03Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=7256#p7256</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: different kind of soldiers!!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=7193#p7193" />
			<content type="html"><![CDATA[<p>You&#039;ll have to wait a while though.</p>]]></content>
			<author>
				<name><![CDATA[Andrew_Kirk_25]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=82</uri>
			</author>
			<updated>2006-02-02T07:13:32Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=7193#p7193</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: different kind of soldiers!!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=6893#p6893" />
			<content type="html"><![CDATA[<p>or they can reply here</p>]]></content>
			<author>
				<name><![CDATA[Dragunov]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=40</uri>
			</author>
			<updated>2006-02-01T12:20:59Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=6893#p6893</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: different kind of soldiers!!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=6868#p6868" />
			<content type="html"><![CDATA[<p>Hmmmm...</p><p>You&#039;ll have to talk to the FS Team.</p>]]></content>
			<author>
				<name><![CDATA[Andrew_Kirk_25]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=82</uri>
			</author>
			<updated>2006-02-01T06:44:35Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=6868#p6868</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: different kind of soldiers!!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=6722#p6722" />
			<content type="html"><![CDATA[<p>it is the same skeleton, but u can stretch it I think</p><p>I asked a dev of Shattered Faith and anything is possible <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>and the terror beast is a player model, not a vehicle model</p><p>so they managed to get different heights of players in one team!!</p>]]></content>
			<author>
				<name><![CDATA[Dragunov]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=40</uri>
			</author>
			<updated>2006-01-31T16:23:34Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=6722#p6722</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: different kind of soldiers!!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=6683#p6683" />
			<content type="html"><![CDATA[<p>But not enough difference to warrant a different skeleton.</p>]]></content>
			<author>
				<name><![CDATA[Andrew_Kirk_25]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=82</uri>
			</author>
			<updated>2006-01-31T05:51:00Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=6683#p6683</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: different kind of soldiers!!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=6571#p6571" />
			<content type="html"><![CDATA[<p>That&#039;s true, but at least we can see some differance in the soldier models.</p>]]></content>
			<author>
				<name><![CDATA[generalandrew]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=79</uri>
			</author>
			<updated>2006-01-30T21:23:23Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=6571#p6571</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: different kind of soldiers!!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=6569#p6569" />
			<content type="html"><![CDATA[<p>I&#039;ve always been told BF2 only supports one skeleton for all characters, which is the problem for including an R2 unit as engineer.</p><p>(if we ever wanted to do that)</p>]]></content>
			<author>
				<name><![CDATA[FSDev| Dutch_Razor]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=23</uri>
			</author>
			<updated>2006-01-30T21:17:43Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=6569#p6569</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: different kind of soldiers!!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=6567#p6567" />
			<content type="html"><![CDATA[<p>This would be good if they wanted to add different species for different maps.</p>]]></content>
			<author>
				<name><![CDATA[generalandrew]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=79</uri>
			</author>
			<updated>2006-01-30T21:11:40Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=6567#p6567</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[different kind of soldiers!!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=6560#p6560" />
			<content type="html"><![CDATA[<p>BF2 allows for animation sets and player models, Per class,unlike Bf42 which only allowed 1 per team, so basically u can add 1 skeleton per class instead of one skeleton per team</p><p>But u need to use the skeleton of BF2, but you just can rearrange the bones <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[Dragunov]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=40</uri>
			</author>
			<updated>2006-01-30T20:49:50Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=6560#p6560</id>
		</entry>
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