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		<title><![CDATA[First Strike Forums — different kind of soldiers!!]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=551</link>
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		<description><![CDATA[The most recent posts in different kind of soldiers!!.]]></description>
		<lastBuildDate>Fri, 03 Feb 2006 13:36:17 +0000</lastBuildDate>
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			<title><![CDATA[Re: different kind of soldiers!!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=7569#p7569</link>
			<description><![CDATA[<p>the context was about player models and ANYTHING is possible with playermodels</p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Fri, 03 Feb 2006 13:36:17 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=7569#p7569</guid>
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			<title><![CDATA[Re: different kind of soldiers!!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=7451#p7451</link>
			<description><![CDATA[<p>You talked to the devs of SF and they said ANYTHING is possible?&nbsp; I thought that they said that autocannons were impossible.&nbsp; I was reading one of the other topics on this forum and there was a link to a BF:2 editor forum topic about developing autocannons, and it seems very possible by what the people on that forum were saying.&nbsp; &nbsp;They even posted code for making objects (a hummvee in their example) point at players in multiplayer.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| RedMonkey999)]]></author>
			<pubDate>Thu, 02 Feb 2006 23:51:42 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=7451#p7451</guid>
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			<title><![CDATA[Re: different kind of soldiers!!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=7256#p7256</link>
			<description><![CDATA[<p>Maybe, they want to try it first themselves and see if it works <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Thu, 02 Feb 2006 15:14:03 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=7256#p7256</guid>
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			<title><![CDATA[Re: different kind of soldiers!!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=7193#p7193</link>
			<description><![CDATA[<p>You&#039;ll have to wait a while though.</p>]]></description>
			<author><![CDATA[null@example.com (Andrew_Kirk_25)]]></author>
			<pubDate>Thu, 02 Feb 2006 07:13:32 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=7193#p7193</guid>
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			<title><![CDATA[Re: different kind of soldiers!!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=6893#p6893</link>
			<description><![CDATA[<p>or they can reply here</p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Wed, 01 Feb 2006 12:20:59 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=6893#p6893</guid>
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			<title><![CDATA[Re: different kind of soldiers!!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=6868#p6868</link>
			<description><![CDATA[<p>Hmmmm...</p><p>You&#039;ll have to talk to the FS Team.</p>]]></description>
			<author><![CDATA[null@example.com (Andrew_Kirk_25)]]></author>
			<pubDate>Wed, 01 Feb 2006 06:44:35 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=6868#p6868</guid>
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			<title><![CDATA[Re: different kind of soldiers!!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=6722#p6722</link>
			<description><![CDATA[<p>it is the same skeleton, but u can stretch it I think</p><p>I asked a dev of Shattered Faith and anything is possible <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>and the terror beast is a player model, not a vehicle model</p><p>so they managed to get different heights of players in one team!!</p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Tue, 31 Jan 2006 16:23:34 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=6722#p6722</guid>
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			<title><![CDATA[Re: different kind of soldiers!!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=6683#p6683</link>
			<description><![CDATA[<p>But not enough difference to warrant a different skeleton.</p>]]></description>
			<author><![CDATA[null@example.com (Andrew_Kirk_25)]]></author>
			<pubDate>Tue, 31 Jan 2006 05:51:00 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=6683#p6683</guid>
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			<title><![CDATA[Re: different kind of soldiers!!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=6571#p6571</link>
			<description><![CDATA[<p>That&#039;s true, but at least we can see some differance in the soldier models.</p>]]></description>
			<author><![CDATA[null@example.com (generalandrew)]]></author>
			<pubDate>Mon, 30 Jan 2006 21:23:23 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=6571#p6571</guid>
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			<title><![CDATA[Re: different kind of soldiers!!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=6569#p6569</link>
			<description><![CDATA[<p>I&#039;ve always been told BF2 only supports one skeleton for all characters, which is the problem for including an R2 unit as engineer.</p><p>(if we ever wanted to do that)</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Dutch_Razor)]]></author>
			<pubDate>Mon, 30 Jan 2006 21:17:43 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=6569#p6569</guid>
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		<item>
			<title><![CDATA[Re: different kind of soldiers!!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=6567#p6567</link>
			<description><![CDATA[<p>This would be good if they wanted to add different species for different maps.</p>]]></description>
			<author><![CDATA[null@example.com (generalandrew)]]></author>
			<pubDate>Mon, 30 Jan 2006 21:11:40 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=6567#p6567</guid>
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		<item>
			<title><![CDATA[different kind of soldiers!!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=6560#p6560</link>
			<description><![CDATA[<p>BF2 allows for animation sets and player models, Per class,unlike Bf42 which only allowed 1 per team, so basically u can add 1 skeleton per class instead of one skeleton per team</p><p>But u need to use the skeleton of BF2, but you just can rearrange the bones <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Mon, 30 Jan 2006 20:49:50 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=6560#p6560</guid>
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