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	<title type="html"><![CDATA[First Strike Forums — Y-Wings Rule!!]]></title>
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	<updated>2007-10-02T20:43:18Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=5649</id>
		<entry>
			<title type="html"><![CDATA[Re: Y-Wings Rule!!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80673#p80673" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>FSDev| Pumbaa wrote:</cite><blockquote><p>haha I love your impersonation man</p></blockquote></div><p>lol Thanks. I LOOOOOOVE your guys&#039; mod. <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /> Henceforth, I love you guys. <img src="https://forums.fsmod.com/img/smilies/lol.png" width="15" height="15" alt="lol" /></p><p>Best. Dev team. EVAR!</p>]]></content>
			<author>
				<name><![CDATA[mechag2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=94</uri>
			</author>
			<updated>2007-10-02T20:43:18Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80673#p80673</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Y-Wings Rule!!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80437#p80437" />
			<content type="html"><![CDATA[<p>haha I love your impersonation man</p>]]></content>
			<author>
				<name><![CDATA[FSDev| Pumbaa]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=489</uri>
			</author>
			<updated>2007-10-02T06:48:45Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80437#p80437</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Y-Wings Rule!!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80289#p80289" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>TY2D2 wrote:</cite><blockquote><p>Mechag, this is a VERY sad fact of the engine, but linked fire is impossible! Hardly believable isn&#039;t it?</p></blockquote></div><p>(impersonates Vader... poorly) NNNNNNNNOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!</p><p>Oh, well. lol Thanks for the heads up. <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></content>
			<author>
				<name><![CDATA[mechag2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=94</uri>
			</author>
			<updated>2007-10-01T23:50:24Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80289#p80289</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Y-Wings Rule!!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80284#p80284" />
			<content type="html"><![CDATA[<p>Mechag, this is a VERY sad fact of the engine, but linked fire is impossible! Hardly believable isn&#039;t it?</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2007-10-01T23:41:42Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80284#p80284</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Y-Wings Rule!!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80250#p80250" />
			<content type="html"><![CDATA[<p>I&#039;ll spare us the nitty-gritty, in-depth schematics and specifications, but basically T.I.E. Fighters are much faster and more maneuverable than Y-, X-, or B-wings. Y-wings are a bit slower and less maneuverable than X-wings. Likewise, B-wings are to Y-wings what Y-wings are to X-wings (specifically regarding speed and maneuverablility).</p><p>Y-wings pack far more devastating firepower than X-wings and their reinforced armor &amp; deflector shield systems are considerably more rugged. Even so, B-wings pack even greater fire power than Y-wings and their armor &amp; shield integrity are almost on par with them. However, B-wings have a very slim fore and aft profile, they&#039;re harder to track, and the&#039;re equipped with an advanced gyroscopic stabilization system. All these attributes combined make the B-wing a very difficult craft to destroy.</p><p>After playing First Strike like there&#039;s no tomorrow (and it&#039;s absolutely jaw dropping <img src="https://forums.fsmod.com/img/smilies/lol.png" width="15" height="15" alt="lol" />). There are a few technicalities regarding accuracy on some of the craft. I&#039;ll name off the one&#039;s I can recall off the top of my head. For anything else, I&#039;ll have to go &quot;refresh&quot; my memory. <img src="https://forums.fsmod.com/img/smilies/lol.png" width="15" height="15" alt="lol" /> <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>1) Both the Y-wing &amp; B-wing are equipped with four more proton torpedoes than their default configuration.</p><p>2) I understand this next point most likely has to do with limitations in implementing it properly, but it would be great to be able to swing the B-wing&#039;s gyro in both directions. Logically, it probably would rotate a bit faster, but that&#039;s up in the air.</p><p>3) The A-wing is missing it&#039;s 2 Dymek HM-6 concussion missile launchers (with 6 missiles each).</p><p>4) There are various inaccurate sound fx (ion cannons, DL-44, proton torpedoes, etc.), but I don&#039;t know if that&#039;s because they can&#039;t be used or for some other reason.</p><p>5) The S3 model Y-wing&#039;s turret&#039;s ability to switch between ion &amp; laser cannon fire (although, I must admit it&#039;s pretty cool).</p><p>6) Limiting ion cannons with ammunition. I&#039;d personally include a recharge rate or overheat function for gameplay purposes. Possibly for laser cannon fire as well.</p><p>7) The T.I.E. Fighter&#039;s laser cannons are not fire linked.</p><p>Of course, ultimately, gameplay takes precedence over lore accuracy for this type of game. And ooooooohhhhhhhhhhh what a game it is. lol <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>It&#039;d be nice to have manual control over the S-foils, and I&#039;m dying to be able to look around the cockpit interior for all craft &amp; vehicles. I LOOOOVE that feature. lol</p>]]></content>
			<author>
				<name><![CDATA[mechag2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=94</uri>
			</author>
			<updated>2007-10-01T22:50:16Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80250#p80250</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Y-Wings Rule!!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80193#p80193" />
			<content type="html"><![CDATA[<p>EDIT: oops... never mind</p>]]></content>
			<author>
				<name><![CDATA[Summers]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1055</uri>
			</author>
			<updated>2007-10-01T20:59:31Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80193#p80193</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Y-Wings Rule!!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80021#p80021" />
			<content type="html"><![CDATA[<p>To get the Gallofree into hyperspace you need to fly it towards the jump point as indicated on the map. When you hit it (you can&#039;t be lower or higher in altitude) you will enter hyperspace.</p>]]></content>
			<author>
				<name><![CDATA[<RT> Jimwalker-NL]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=510</uri>
			</author>
			<updated>2007-10-01T14:23:01Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80021#p80021</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Y-Wings Rule!!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80013#p80013" />
			<content type="html"><![CDATA[<p>Y-WINGs&nbsp; are just the thing you need when going up against the empires star destoryer.<br />but how the hell do the rebals get to the hyper space jump point to get the cruises though.<br />do ya have to take out the SD first or something???</p>]]></content>
			<author>
				<name><![CDATA[Rogue_sith_lord]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1538</uri>
			</author>
			<updated>2007-10-01T13:55:54Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80013#p80013</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Y-Wings Rule!!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=79994#p79994" />
			<content type="html"><![CDATA[<p>The Tie Fighter is more manuverable then the Y-wing. All Tie&#039;s are quicker due to their lack of shields. Only fighter that is capable of outflying a Tie is a A-wing.</p>]]></content>
			<author>
				<name><![CDATA[<RT> Jimwalker-NL]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=510</uri>
			</author>
			<updated>2007-10-01T13:26:25Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=79994#p79994</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Y-Wings Rule!!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=79940#p79940" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Malvolio wrote:</cite><blockquote><p>I agree the mod has great potential and in another agreement with the Y wing..</p><p>The Y wing is more manuverable than a tie fighter</p></blockquote></div><p>I have to disagree with this statement. I&#039;ve played in a TIE a lot over the last couple of days. Never seen a Y wing out manuver me.</p>]]></content>
			<author>
				<name><![CDATA[Mega_Death]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1445</uri>
			</author>
			<updated>2007-10-01T12:23:40Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=79940#p79940</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Y-Wings Rule!!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=79878#p79878" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Vreki wrote:</cite><blockquote><p>That means that Rebel Scum fighter pilots and gunners will get lots of kills/points, but so what?<br />The Empire is still victorious.</p></blockquote></div><p>Yep. The mod seems to think that the transport got destroyed, meaning the rebels look tickets instead of the Empire.</p><p>Also, does the Ion cannon fire in unison with the lasers/autoblasters, or do you have to switch to it?</p>]]></content>
			<author>
				<name><![CDATA[CounterFlak]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=884</uri>
			</author>
			<updated>2007-10-01T09:05:46Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=79878#p79878</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Y-Wings Rule!!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=79872#p79872" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>=TB2142= sol1d sn@ke wrote:</cite><blockquote><p>Ah so desu</p><p>What thread is that?</p></blockquote></div><p><a href="http://www.fsmod.com/fsforums/viewtopic.php?id=5519">Gameplay FAQ for First Strike</a></p>]]></content>
			<author>
				<name><![CDATA[Vreki]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1358</uri>
			</author>
			<updated>2007-10-01T08:31:07Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=79872#p79872</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Y-Wings Rule!!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=79870#p79870" />
			<content type="html"><![CDATA[<p>Ah so desu</p><p>What thread is that?</p>]]></content>
			<author>
				<name><![CDATA[=TB2142= sol1d sn@ke]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1480</uri>
			</author>
			<updated>2007-10-01T08:25:22Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=79870#p79870</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Y-Wings Rule!!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=79868#p79868" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>=TB2142= sol1d sn@ke wrote:</cite><blockquote><p>How to get ionz?</p></blockquote></div><p>I am happy to report that my memory for once didn&#039;t let me down <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><div class="quotebox"><cite>Killer3wok wrote:</cite><blockquote><p>oh oh I got one</p><p>Q. How do I use the ion cannons on the Y-wing turret<br />A. You press F to toggle between laser and ion guns</p></blockquote></div>]]></content>
			<author>
				<name><![CDATA[Vreki]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1358</uri>
			</author>
			<updated>2007-10-01T08:20:26Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=79868#p79868</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Y-Wings Rule!!]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=79866#p79866" />
			<content type="html"><![CDATA[<p>How to get ionz?</p>]]></content>
			<author>
				<name><![CDATA[=TB2142= sol1d sn@ke]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1480</uri>
			</author>
			<updated>2007-10-01T08:15:25Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=79866#p79866</id>
		</entry>
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