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		<title><![CDATA[First Strike Forums — Y-Wings Rule!!]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=5649</link>
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		<description><![CDATA[The most recent posts in Y-Wings Rule!!.]]></description>
		<lastBuildDate>Tue, 02 Oct 2007 20:43:18 +0000</lastBuildDate>
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			<title><![CDATA[Re: Y-Wings Rule!!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=80673#p80673</link>
			<description><![CDATA[<div class="quotebox"><cite>FSDev| Pumbaa wrote:</cite><blockquote><p>haha I love your impersonation man</p></blockquote></div><p>lol Thanks. I LOOOOOOVE your guys&#039; mod. <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /> Henceforth, I love you guys. <img src="https://forums.fsmod.com/img/smilies/lol.png" width="15" height="15" alt="lol" /></p><p>Best. Dev team. EVAR!</p>]]></description>
			<author><![CDATA[null@example.com (mechag2)]]></author>
			<pubDate>Tue, 02 Oct 2007 20:43:18 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=80673#p80673</guid>
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			<title><![CDATA[Re: Y-Wings Rule!!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=80437#p80437</link>
			<description><![CDATA[<p>haha I love your impersonation man</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Pumbaa)]]></author>
			<pubDate>Tue, 02 Oct 2007 06:48:45 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=80437#p80437</guid>
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			<title><![CDATA[Re: Y-Wings Rule!!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=80289#p80289</link>
			<description><![CDATA[<div class="quotebox"><cite>TY2D2 wrote:</cite><blockquote><p>Mechag, this is a VERY sad fact of the engine, but linked fire is impossible! Hardly believable isn&#039;t it?</p></blockquote></div><p>(impersonates Vader... poorly) NNNNNNNNOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!</p><p>Oh, well. lol Thanks for the heads up. <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<author><![CDATA[null@example.com (mechag2)]]></author>
			<pubDate>Mon, 01 Oct 2007 23:50:24 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=80289#p80289</guid>
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			<title><![CDATA[Re: Y-Wings Rule!!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=80284#p80284</link>
			<description><![CDATA[<p>Mechag, this is a VERY sad fact of the engine, but linked fire is impossible! Hardly believable isn&#039;t it?</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Mon, 01 Oct 2007 23:41:42 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=80284#p80284</guid>
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			<title><![CDATA[Re: Y-Wings Rule!!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=80250#p80250</link>
			<description><![CDATA[<p>I&#039;ll spare us the nitty-gritty, in-depth schematics and specifications, but basically T.I.E. Fighters are much faster and more maneuverable than Y-, X-, or B-wings. Y-wings are a bit slower and less maneuverable than X-wings. Likewise, B-wings are to Y-wings what Y-wings are to X-wings (specifically regarding speed and maneuverablility).</p><p>Y-wings pack far more devastating firepower than X-wings and their reinforced armor &amp; deflector shield systems are considerably more rugged. Even so, B-wings pack even greater fire power than Y-wings and their armor &amp; shield integrity are almost on par with them. However, B-wings have a very slim fore and aft profile, they&#039;re harder to track, and the&#039;re equipped with an advanced gyroscopic stabilization system. All these attributes combined make the B-wing a very difficult craft to destroy.</p><p>After playing First Strike like there&#039;s no tomorrow (and it&#039;s absolutely jaw dropping <img src="https://forums.fsmod.com/img/smilies/lol.png" width="15" height="15" alt="lol" />). There are a few technicalities regarding accuracy on some of the craft. I&#039;ll name off the one&#039;s I can recall off the top of my head. For anything else, I&#039;ll have to go &quot;refresh&quot; my memory. <img src="https://forums.fsmod.com/img/smilies/lol.png" width="15" height="15" alt="lol" /> <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>1) Both the Y-wing &amp; B-wing are equipped with four more proton torpedoes than their default configuration.</p><p>2) I understand this next point most likely has to do with limitations in implementing it properly, but it would be great to be able to swing the B-wing&#039;s gyro in both directions. Logically, it probably would rotate a bit faster, but that&#039;s up in the air.</p><p>3) The A-wing is missing it&#039;s 2 Dymek HM-6 concussion missile launchers (with 6 missiles each).</p><p>4) There are various inaccurate sound fx (ion cannons, DL-44, proton torpedoes, etc.), but I don&#039;t know if that&#039;s because they can&#039;t be used or for some other reason.</p><p>5) The S3 model Y-wing&#039;s turret&#039;s ability to switch between ion &amp; laser cannon fire (although, I must admit it&#039;s pretty cool).</p><p>6) Limiting ion cannons with ammunition. I&#039;d personally include a recharge rate or overheat function for gameplay purposes. Possibly for laser cannon fire as well.</p><p>7) The T.I.E. Fighter&#039;s laser cannons are not fire linked.</p><p>Of course, ultimately, gameplay takes precedence over lore accuracy for this type of game. And ooooooohhhhhhhhhhh what a game it is. lol <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>It&#039;d be nice to have manual control over the S-foils, and I&#039;m dying to be able to look around the cockpit interior for all craft &amp; vehicles. I LOOOOVE that feature. lol</p>]]></description>
			<author><![CDATA[null@example.com (mechag2)]]></author>
			<pubDate>Mon, 01 Oct 2007 22:50:16 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=80250#p80250</guid>
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			<title><![CDATA[Re: Y-Wings Rule!!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=80193#p80193</link>
			<description><![CDATA[<p>EDIT: oops... never mind</p>]]></description>
			<author><![CDATA[null@example.com (Summers)]]></author>
			<pubDate>Mon, 01 Oct 2007 20:59:31 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=80193#p80193</guid>
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			<title><![CDATA[Re: Y-Wings Rule!!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=80021#p80021</link>
			<description><![CDATA[<p>To get the Gallofree into hyperspace you need to fly it towards the jump point as indicated on the map. When you hit it (you can&#039;t be lower or higher in altitude) you will enter hyperspace.</p>]]></description>
			<author><![CDATA[null@example.com (<RT> Jimwalker-NL)]]></author>
			<pubDate>Mon, 01 Oct 2007 14:23:01 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=80021#p80021</guid>
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			<title><![CDATA[Re: Y-Wings Rule!!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=80013#p80013</link>
			<description><![CDATA[<p>Y-WINGs&nbsp; are just the thing you need when going up against the empires star destoryer.<br />but how the hell do the rebals get to the hyper space jump point to get the cruises though.<br />do ya have to take out the SD first or something???</p>]]></description>
			<author><![CDATA[null@example.com (Rogue_sith_lord)]]></author>
			<pubDate>Mon, 01 Oct 2007 13:55:54 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=80013#p80013</guid>
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			<title><![CDATA[Re: Y-Wings Rule!!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=79994#p79994</link>
			<description><![CDATA[<p>The Tie Fighter is more manuverable then the Y-wing. All Tie&#039;s are quicker due to their lack of shields. Only fighter that is capable of outflying a Tie is a A-wing.</p>]]></description>
			<author><![CDATA[null@example.com (<RT> Jimwalker-NL)]]></author>
			<pubDate>Mon, 01 Oct 2007 13:26:25 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=79994#p79994</guid>
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			<title><![CDATA[Re: Y-Wings Rule!!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=79940#p79940</link>
			<description><![CDATA[<div class="quotebox"><cite>Malvolio wrote:</cite><blockquote><p>I agree the mod has great potential and in another agreement with the Y wing..</p><p>The Y wing is more manuverable than a tie fighter</p></blockquote></div><p>I have to disagree with this statement. I&#039;ve played in a TIE a lot over the last couple of days. Never seen a Y wing out manuver me.</p>]]></description>
			<author><![CDATA[null@example.com (Mega_Death)]]></author>
			<pubDate>Mon, 01 Oct 2007 12:23:40 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=79940#p79940</guid>
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			<title><![CDATA[Re: Y-Wings Rule!!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=79878#p79878</link>
			<description><![CDATA[<div class="quotebox"><cite>Vreki wrote:</cite><blockquote><p>That means that Rebel Scum fighter pilots and gunners will get lots of kills/points, but so what?<br />The Empire is still victorious.</p></blockquote></div><p>Yep. The mod seems to think that the transport got destroyed, meaning the rebels look tickets instead of the Empire.</p><p>Also, does the Ion cannon fire in unison with the lasers/autoblasters, or do you have to switch to it?</p>]]></description>
			<author><![CDATA[null@example.com (CounterFlak)]]></author>
			<pubDate>Mon, 01 Oct 2007 09:05:46 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=79878#p79878</guid>
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			<title><![CDATA[Re: Y-Wings Rule!!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=79872#p79872</link>
			<description><![CDATA[<div class="quotebox"><cite>=TB2142= sol1d sn@ke wrote:</cite><blockquote><p>Ah so desu</p><p>What thread is that?</p></blockquote></div><p><a href="http://www.fsmod.com/fsforums/viewtopic.php?id=5519">Gameplay FAQ for First Strike</a></p>]]></description>
			<author><![CDATA[null@example.com (Vreki)]]></author>
			<pubDate>Mon, 01 Oct 2007 08:31:07 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=79872#p79872</guid>
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			<title><![CDATA[Re: Y-Wings Rule!!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=79870#p79870</link>
			<description><![CDATA[<p>Ah so desu</p><p>What thread is that?</p>]]></description>
			<author><![CDATA[null@example.com (=TB2142= sol1d sn@ke)]]></author>
			<pubDate>Mon, 01 Oct 2007 08:25:22 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=79870#p79870</guid>
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			<title><![CDATA[Re: Y-Wings Rule!!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=79868#p79868</link>
			<description><![CDATA[<div class="quotebox"><cite>=TB2142= sol1d sn@ke wrote:</cite><blockquote><p>How to get ionz?</p></blockquote></div><p>I am happy to report that my memory for once didn&#039;t let me down <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><div class="quotebox"><cite>Killer3wok wrote:</cite><blockquote><p>oh oh I got one</p><p>Q. How do I use the ion cannons on the Y-wing turret<br />A. You press F to toggle between laser and ion guns</p></blockquote></div>]]></description>
			<author><![CDATA[null@example.com (Vreki)]]></author>
			<pubDate>Mon, 01 Oct 2007 08:20:26 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=79868#p79868</guid>
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			<title><![CDATA[Re: Y-Wings Rule!!]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=79866#p79866</link>
			<description><![CDATA[<p>How to get ionz?</p>]]></description>
			<author><![CDATA[null@example.com (=TB2142= sol1d sn@ke)]]></author>
			<pubDate>Mon, 01 Oct 2007 08:15:25 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=79866#p79866</guid>
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