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		<title><![CDATA[First Strike Forums — To prevent killed soldier finding snipers position this could work]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=568</link>
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		<description><![CDATA[The most recent posts in To prevent killed soldier finding snipers position this could work.]]></description>
		<lastBuildDate>Wed, 08 Feb 2006 11:49:50 +0000</lastBuildDate>
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			<title><![CDATA[Re: To prevent killed soldier finding snipers position this could work]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=8767#p8767</link>
			<description><![CDATA[<p>just look the movie, I posted a link above to it and it shows u a bipod, it is a fan movie, but I think it is realistic enough those bipod on the gun</p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Wed, 08 Feb 2006 11:49:50 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=8767#p8767</guid>
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			<title><![CDATA[Re: To prevent killed soldier finding snipers position this could work]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=8666#p8666</link>
			<description><![CDATA[<p>Hey xERO, I think that you should make the 1000 post mark be &quot;Sith Spam Master&quot; </p><p>Back on topic, I said that there were tripods in the movies, but no bipods.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| RedMonkey999)]]></author>
			<pubDate>Tue, 07 Feb 2006 21:48:10 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=8666#p8666</guid>
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			<title><![CDATA[Re: To prevent killed soldier finding snipers position this could work]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=7758#p7758</link>
			<description><![CDATA[<p>there is a topic <a href="http://www.tpfclan.net/fsforums/viewtopic.php?id=611">here</a> with those movie and in the movie a Stormtrooper uses a gun with a tripod, watch the movie and see for urself, it is almost at the end of the movie</p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Sat, 04 Feb 2006 10:28:49 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=7758#p7758</guid>
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			<title><![CDATA[Re: To prevent killed soldier finding snipers position this could work]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=7742#p7742</link>
			<description><![CDATA[<p>They use this system in CoD2. It works pretty well, although might be hard to implement for BF2, nothing that there are indeed certain restrictions when modding. Who knows, though, maybe the coders are up to it. Technically, anything should be possible with the Python system in base, but there&#039;s modding a game and there&#039;s rewriting it. <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<author><![CDATA[null@example.com (bountyhunterx)]]></author>
			<pubDate>Sat, 04 Feb 2006 05:24:05 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=7742#p7742</guid>
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			<title><![CDATA[Re: To prevent killed soldier finding snipers position this could work]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=7666#p7666</link>
			<description><![CDATA[<div class="quotebox"><cite>generalandrew wrote:</cite><blockquote><p>That&#039;s not a bipod, that&#039;s a butt plate/stock that can fold under the barrel when not in use.</p></blockquote></div><p>He&#039;s right, that&#039;s a folding buttstock.</p>]]></description>
			<author><![CDATA[null@example.com (Andrew_Kirk_25)]]></author>
			<pubDate>Fri, 03 Feb 2006 22:34:22 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=7666#p7666</guid>
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			<title><![CDATA[Re: To prevent killed soldier finding snipers position this could work]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=7662#p7662</link>
			<description><![CDATA[<div class="quotebox"><cite>Dragunov wrote:</cite><blockquote><p>if a sniper is prone, he can use his tripod to stabilize the gun, so why would we need a key to stabilize the aim? <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p></blockquote></div><p>Your now a Sith Apprentice congrats! *sithspammer* lol</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| xEROhOUR)]]></author>
			<pubDate>Fri, 03 Feb 2006 22:29:31 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=7662#p7662</guid>
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			<title><![CDATA[Re: To prevent killed soldier finding snipers position this could work]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=7660#p7660</link>
			<description><![CDATA[<p>That&#039;s not a bipod, that&#039;s a butt plate/stock that can fold under the barrel when not in use.</p>]]></description>
			<author><![CDATA[null@example.com (generalandrew)]]></author>
			<pubDate>Fri, 03 Feb 2006 22:20:12 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=7660#p7660</guid>
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			<title><![CDATA[Re: To prevent killed soldier finding snipers position this could work]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=7576#p7576</link>
			<description><![CDATA[<p>E-11 has one for more stability but is never used, and was folded</p><p><span class="postimg"><img src="http://sci-fire.com/E-11%20Blaster%20Conversion%20Kit%20001.jpg" alt="http://sci-fire.com/E-11%20Blaster%20Conversion%20Kit%20001.jpg" /></span></p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Fri, 03 Feb 2006 13:48:22 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=7576#p7576</guid>
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			<title><![CDATA[Re: To prevent killed soldier finding snipers position this could work]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=7459#p7459</link>
			<description><![CDATA[<p>I don&#039;t ever remember seeing weapons with bipods in any of the Star Wars movies.&nbsp; Several of the heavy blaster cannons had tripods like the ones shown in the Hoth battle, but no bipods.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| RedMonkey999)]]></author>
			<pubDate>Fri, 03 Feb 2006 00:22:43 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=7459#p7459</guid>
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			<title><![CDATA[Re: To prevent killed soldier finding snipers position this could work]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=7440#p7440</link>
			<description><![CDATA[<p>Like....?</p>]]></description>
			<author><![CDATA[null@example.com (generalandrew)]]></author>
			<pubDate>Thu, 02 Feb 2006 22:44:07 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=7440#p7440</guid>
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			<title><![CDATA[Re: To prevent killed soldier finding snipers position this could work]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=7266#p7266</link>
			<description><![CDATA[<p>some have but they are not used <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Thu, 02 Feb 2006 15:26:58 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=7266#p7266</guid>
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			<title><![CDATA[Re: To prevent killed soldier finding snipers position this could work]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=7201#p7201</link>
			<description><![CDATA[<p>Maybe something like America&#039;s Army, where you can set up the bipod on your sniper rifle.&nbsp; Only problem is, Staw Wars weapons don&#039;t have bipods.</p>]]></description>
			<author><![CDATA[null@example.com (Andrew_Kirk_25)]]></author>
			<pubDate>Thu, 02 Feb 2006 07:22:21 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=7201#p7201</guid>
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			<title><![CDATA[Re: To prevent killed soldier finding snipers position this could work]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=7084#p7084</link>
			<description><![CDATA[<p>Actually I do think it could be possible (I have an idea code-wise how it should be possible). But that&#039;s really up to our code freaks <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Ulversial)]]></author>
			<pubDate>Wed, 01 Feb 2006 21:44:18 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=7084#p7084</guid>
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			<title><![CDATA[Re: To prevent killed soldier finding snipers position this could work]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=7069#p7069</link>
			<description><![CDATA[<p>yes, cause blasters didn&#039;t move when fired <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>and today&#039;s weapons have good compensators</p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Wed, 01 Feb 2006 21:27:00 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=7069#p7069</guid>
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			<title><![CDATA[Re: To prevent killed soldier finding snipers position this could work]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=7057#p7057</link>
			<description><![CDATA[<div class="quotebox"><cite>Orao wrote:</cite><blockquote><p>The sway can be simulated with the cone. The cone goes wide which can simulate the sway. You hit the key and the cone become so narrow that you will have a straight shot.</p></blockquote></div><p>Not really.&nbsp; Think of it this way, on a gun with a three round burst you pull the trigger and three bullets come out in very rapid succession.&nbsp; In real life, unless you were swinging wildly about like a cat with it&#039;s tail caught in a ceiling fan, all three bullets would end up in almost the exact same location.&nbsp; But in BF2 all three will go in their own random direction.&nbsp; A real sway would cause the gun to move as you line up the shot, so it wouldn&#039;t be perfectly where you thought it would shoot.&nbsp; Once you pulled the trigger, however, all three bullets would go the same way.</p><p>Does that make any sense?&nbsp; What I&#039;m getting to is that it would be easier for us to implement your suggestions if BF2 supported (and let us control) a realistic sway motion.&nbsp; It is more difficult to do what you are saying with just a deviation cone.&nbsp; But we&#039;ll try and make the experience as authentic as we can <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (deathmanreturns)]]></author>
			<pubDate>Wed, 01 Feb 2006 21:19:45 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=7057#p7057</guid>
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