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	<title type="html"><![CDATA[First Strike Forums — Lack of order in the servers, we need the commander back]]></title>
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	<updated>2007-09-30T12:15:18Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=5707</id>
		<entry>
			<title type="html"><![CDATA[Re: Lack of order in the servers, we need the commander back]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=79361#p79361" />
			<content type="html"><![CDATA[<p>Aye an aeriel bombardment would be cool on some maps. It wouldnt on maps such as endor, hoth etc and interior maps.</p>]]></content>
			<author>
				<name><![CDATA[Bandu]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=77</uri>
			</author>
			<updated>2007-09-30T12:15:18Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=79361#p79361</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lack of order in the servers, we need the commander back]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=79319#p79319" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>CounterFlak wrote:</cite><blockquote><p>Speaking of commander, couple of people have discovered form time to time, they can be commander, and the suply crates look a little out of place in Mos Espa.</p></blockquote></div><p>is this true? can anyone comfirm this. and if you know how? cause oviosly they shouldn&#039;t be able to.<br />if its true then thanks for reporting</p>]]></content>
			<author>
				<name><![CDATA[Markus]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=35</uri>
			</author>
			<updated>2007-09-30T10:02:30Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=79319#p79319</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lack of order in the servers, we need the commander back]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=79286#p79286" />
			<content type="html"><![CDATA[<p>Then there are the peeps who obviously pay attention to nothing but what they have in there skulls at that time.<br />Im piloting the Gallofree to the beacon..trying to be sly, and not bee-line it to the point.<br />Kind of circling around to the backside of the enemy forces.<br />Because i was so far out of the way, only bombers and fighters came after me.<br />Easy to defend. I was the only one in the ship, had a couple fighters that i was coordinating this escape with.<br />Some guy named ThePeru, spawns in my ship, and takes the pilot position, while i was switched to a gunner position.<br />ThePeru takes my ship turns it around.. and heads right towards the center of the map where all the fighting is at.<br />Spamming bail out , to him did nothing. posting message after message did nothing.<br />The ship was destroyed, I died, he died, we lost.<br />PAY ATTENTION, Know the Objective. coordinate your attacks and defensive strategies.<br />ok, got that off my chest, all better now!</p>]]></content>
			<author>
				<name><![CDATA[Slimshiesty]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=879</uri>
			</author>
			<updated>2007-09-30T06:58:15Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=79286#p79286</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lack of order in the servers, we need the commander back]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=79272#p79272" />
			<content type="html"><![CDATA[<p>Thats screwy server I suppose then. </p><p>JeRk, the commander is virtually useless in this mod. Typing works fine, if you have motivated individuals who also want a good gaming experience. Just 30 minutes ago I was &quot;commanding&quot; the entire Imperial team with the help of another motivated player, we got the Gallofrees on Hoth Escape destroyed so fast you would have missed it if you had blinked. </p><p>Explanation: The majority of our team were team players looking for a fun/movie experience.&nbsp; So they listened to us. Just because they noticed someone taking charge and leading the team. Thats what it takes to have good games and teamplay. Even with a commander you HAVE to have the good quality players to take charge and get sh!t done. Because in the end all it is is one player suggesting what the others should to do. Being commander just gives you little icons, which could actually interfere with SL commands if he is trying to give detailed tactical commands.&nbsp; </p><p>I had a group of EIGHT TIE bombers closing in on one Gallofree in one of those rounds. It was intense and I am proud of our players enthusiasm for teamplay. Commanders are clearly unnecessary.</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2007-09-30T06:30:12Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=79272#p79272</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lack of order in the servers, we need the commander back]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=79223#p79223" />
			<content type="html"><![CDATA[<p>Speaking of commander, couple of people have discovered form time to time, they can be commander, and the suply crates look a little out of place in Mos Espa.</p>]]></content>
			<author>
				<name><![CDATA[CounterFlak]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=884</uri>
			</author>
			<updated>2007-09-30T03:20:48Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=79223#p79223</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lack of order in the servers, we need the commander back]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=79191#p79191" />
			<content type="html"><![CDATA[<p>I have to agree, commander is not needed as he couldnt really do anything else than spam artillery (OK, ISD orbital barrage WOULD be bloody sweet, I admit...) all around the place and thats about it. People will learn to play FS as they learned to play BF2/2142 aswell. Commander is not needed in my opinion, at least not yet. Sure there will be lone-wolf &quot;noobs&quot; but every game has them and I dont see much of a problem in it. I believe that generally, when the people that got the brains (hopefully this means the mainstream) learns the reins, they will do things more properly. Remember, the mod has been out for roughly two days now, give the people some time to learn it and get used to it. </p><p>Old GC veterans remember the new release dates, each and every single one of em were filled with confused players as they tried to fiddle with the two braincells they had and how to figure out a new feature. <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>People will learn. Hopefully.</p>]]></content>
			<author>
				<name><![CDATA[Flippy Warbear]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=986</uri>
			</author>
			<updated>2007-09-30T01:15:14Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=79191#p79191</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lack of order in the servers, we need the commander back]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=79179#p79179" />
			<content type="html"><![CDATA[<p>Since weve given the officers some commander-esque abilities .. ie. the Locator/radar/UAV box ..what would the commander do apart from artillery?&nbsp; </p><p>I dont see the need for a commander at all TBH. </p><p>Plus, commanders cant have custom assets . So , if you wanted him(the imp commander) to be able to drop a Probe Droid on the battlefield ...the rebel commander would have a probe droid aswell. There you have 1 problem. Another problem is the commander features are virtually uncustomizable. <br />In the end i think putting more emphasis on squadplay is better , rather than everyone just being dependant on 1 person to call in UAV every 1minute <br />Something iv been thinkin about is how to get different squads intentionally linking up together</p>]]></content>
			<author>
				<name><![CDATA[Bandu]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=77</uri>
			</author>
			<updated>2007-09-30T00:57:03Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=79179#p79179</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lack of order in the servers, we need the commander back]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=79140#p79140" />
			<content type="html"><![CDATA[<p>commander and squad leader (officer) shud be in game</p>]]></content>
			<author>
				<name><![CDATA[squalla2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=464</uri>
			</author>
			<updated>2007-09-29T23:37:38Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=79140#p79140</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lack of order in the servers, we need the commander back]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=79113#p79113" />
			<content type="html"><![CDATA[<p>It also depends on what squads and squad leaders can do. In <em>Project Reality</em>, squad leaders not only act as spawn points, they also have the ability to set up rally points which act as spawn points. Each squad can have one rally point, which can be replaced at any time, but only if they have four members or more, including the squad leader. Furthermore, you only have access to four basic kits and need to be in a squad of at least a couple of people to order more kits (which is done by moving to an APC, ammo box, etc. and selecting the new kit from a menu). In <em>First Strike</em>, it appears the squad leader has a couple of toys, too. Isn&#039;t the squad leader the only person who can deploy turrets?</p><p>I find that being a squad leader is much more enjoyable when it lets you do more than give orders and act as a spawn point. And yes, a well-organized squad is a force to be reckoned with.</p><div class="quotebox"><blockquote><p>One instance.. Gallofree ship not trying to escape from hoth instead flying around trying to take on empire capitol ships. they don&#039;t have the firepower for that, and that is not the objective.</p></blockquote></div><p>Something similar happened to me once in GC. I was in a repair ship working on a damaged frigate, and a guy spawned aboard my ship. The ship has two laser turrets for self-defense, and he was manning one of them. We came under attack, and I figured I&#039;d jump into the other ones briefly to help my comrade repel the TIE. What happens? He immediately jumps into the pilot&#039;s seat, stops repairing the frigate, and instead flies into deep space where he does nothing but sit there dead still, not returning to the turret and not moving the ship. I tried to tell him he was in a repair ship and to get back to the frigate, but he apparently suffered from deafness.</p><div class="quotebox"><blockquote><p>Everyone gets into the game(because its new), and flies around or runs around looking at things, and trying to shoot everything.</p></blockquote></div><p>Very true. However, Commanders help matters when people get settled in.</p><div class="quotebox"><blockquote><p>The game (i think) is better, without commander. it forces squad leaders to be there commander and work with other squads for a more team oriented game.</p></blockquote></div><p>The game&#039;s more team-oriented when everyone works together, and to work together effectively, they need to be co-ordinated. It&#039;s very hard for squads to co-ordinate each others. A commander can easily get an overview and go &#039;OK, now Squad 1 hold the north bunker, and Squad 2 hold the south bunker. Squad 3, you&#039;re the fire brigade, respond to either when they need help.&#039; Squad Leaders can&#039;t do that.</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2007-09-29T22:02:02Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=79113#p79113</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lack of order in the servers, we need the commander back]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=79023#p79023" />
			<content type="html"><![CDATA[<p>Actually, I&#039;ve been surprised at how organized and great things are in a squad. I actually feel like I&#039;m in the movies. Especially the 2 ground maps besides Endor...They&#039;re great. We&#039;ll all be heading out, and Everytime we&#039;ll be going somewhere else, we&#039;ll have big firefights in the streets, with people deploying shields, and peeking aroung corners, untill we win and push forward, me throwing around bacta, them throwing out a good &quot;humiliate&quot; command.</p>]]></content>
			<author>
				<name><![CDATA[TIEpilot234]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=988</uri>
			</author>
			<updated>2007-09-29T19:41:05Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=79023#p79023</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lack of order in the servers, we need the commander back]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=78999#p78999" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>TY2D2 wrote:</cite><blockquote><p>No. People never listen to the commander in public games anyways. Devs made this mod to focus on squad leaders. They are the commander. If you can&#039;t figure out what to do by looking at the other squads on the minimap then tough luck your team will probably lose. You can invite the other Squad leaders to TS or type it out to the on team chat.</p></blockquote></div><p>Commanders can put out orders to make sure that the squads spread out well and he makes them much more effective that way. You can say all this stuff with &quot;Team Speak&quot; and all that junk, but who can be bothered to alt+tab and join the TS server? Nobody. FS might crash when you try to get back in. Typing? Bad idea for many obvious reasons. The commander makes life easier.</p>]]></content>
			<author>
				<name><![CDATA[JeRK]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=102</uri>
			</author>
			<updated>2007-09-29T19:22:54Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=78999#p78999</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lack of order in the servers, we need the commander back]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=78914#p78914" />
			<content type="html"><![CDATA[<p>The reason things seem so chaotic.&nbsp; <br />Everyone gets into the game(because its new), and flies around or runs around looking at things, and tryin to shoot everything.<br />95% of the people have no clue what the objective of the map is.<br />And until they know what to do, it will always be chaotic,, commander or not.<br />The best thing for people to do is read the forums and find out the objective.<br />The game (i think) is better, without commander. it forces squad leaders to be there commander and work with other squads for a more team oriented game.<br />One instance.. Gallofree ship not trying to escape from hoth instead flying aroung trying to take on empire capitol ships. they dont have the firepower for that, and that is not the objective.<br />So until peeps learn what to do it will be hectic and seem bad.</p>]]></content>
			<author>
				<name><![CDATA[Slimshiesty]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=879</uri>
			</author>
			<updated>2007-09-29T16:23:05Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=78914#p78914</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lack of order in the servers, we need the commander back]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=78911#p78911" />
			<content type="html"><![CDATA[<p>No. People never listen to the commander in public games anyways. Devs made this mod to focus on squad leaders. They are the commander. If you can&#039;t figure out what to do by looking at the other squads on the minimap then tough luck your team will probably lose. You can invite the other Squad leaders to TS or type it out to the on team chat.</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2007-09-29T16:20:22Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=78911#p78911</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lack of order in the servers, we need the commander back]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=78907#p78907" />
			<content type="html"><![CDATA[<p>agreed.</p>]]></content>
			<author>
				<name><![CDATA[cloneXV]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1346</uri>
			</author>
			<updated>2007-09-29T16:07:31Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=78907#p78907</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lack of order in the servers, we need the commander back]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=78853#p78853" />
			<content type="html"><![CDATA[<p>The Commander is an important asset and has to be allowed back in, in my opinion. There have to be things he can do for the team still, and if there aren&#039;t, surely you can come up with something <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> .</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2007-09-29T14:40:32Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=78853#p78853</id>
		</entry>
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