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	<title type="html"><![CDATA[First Strike Forums — Reloading]]></title>
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	<updated>2007-10-02T02:56:05Z</updated>
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			<title type="html"><![CDATA[Re: Reloading]]></title>
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			<content type="html"><![CDATA[<p>Bandu,</p><p>Mmm, yeah, everything you listed above I think takes priority over reloading animations. All those goodies will be worth the wait I am sure!</p>]]></content>
			<author>
				<name><![CDATA[Delta_Fixer]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1511</uri>
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			<updated>2007-10-02T02:56:05Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80372#p80372</id>
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		<entry>
			<title type="html"><![CDATA[Re: Reloading]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80294#p80294" />
			<content type="html"><![CDATA[<p>This isnt to say we wont eventually put reload animations in but they are very large 2nd to bug fixes , new vehicles, maps , models , improved visuals etc </p><p>I wouldnt expect any reload animations in the next release or 2</p>]]></content>
			<author>
				<name><![CDATA[Bandu]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=77</uri>
			</author>
			<updated>2007-10-02T00:04:23Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80294#p80294</id>
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		<entry>
			<title type="html"><![CDATA[Re: Reloading]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80264#p80264" />
			<content type="html"><![CDATA[<p>First fix the CTD, memory leaks and then maybe expand the game with reload animations <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>I even did find the ammobox of a wookiee bowcaster <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></content>
			<author>
				<name><![CDATA[Dragunov]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=40</uri>
			</author>
			<updated>2007-10-01T23:18:28Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80264#p80264</id>
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		<entry>
			<title type="html"><![CDATA[Re: Reloading]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80258#p80258" />
			<content type="html"><![CDATA[<p>IMHO I think reloading adds a nice touch to the &quot;realism&quot; of the game - that is if the devs think that reloading is part of the lore of SW. However, I think there are many more things that are more important as far as bug fixes, crash fixes etc., although it would be cool to have. Granted the devs did say that it would take a lot of time to implement an animation for each and every weapon, so I wouldn&#039;t put it ahead of the more pertinant issues at hand.</p>]]></content>
			<author>
				<name><![CDATA[Delta_Fixer]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1511</uri>
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			<updated>2007-10-01T23:02:13Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80258#p80258</id>
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		<entry>
			<title type="html"><![CDATA[Re: Reloading]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80257#p80257" />
			<content type="html"><![CDATA[<p>I suppose what everyone say makes sense in its own way.<br />I think that the only way it can be decided is to put i to a vote, whether people want</p><p>Reloading <br />Extra Ammo<br />Ammo stays how it is</p><p>I suppose if reload animations is such an issue then I suppose having extra ammo is better.<br />But I find that having a lower ammo count, but having a few extra mags in handy makes me check my aim, go for the headshot, then start pumping ammo, that way I use a lot less ammo. But with FS no extra mags and 100 rounds in the most basic weapon, I simply try to pour as much of it onto the battlefield before I die.</p>]]></content>
			<author>
				<name><![CDATA[blaz3r1121]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1378</uri>
			</author>
			<updated>2007-10-01T22:58:36Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80257#p80257</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Reloading]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80183#p80183" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>SC271 wrote:</cite><blockquote><p>There are many intances in the books, and comics where they talk about and show a person reloading their blaster mid combat.</p></blockquote></div><p>I am unwilling to accept the existence of material outside the orginal trilogy <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /><br /><span class="postimg"><img src="http://www.penny-arcade.com/images/2004/20040922h.jpg" alt="http://www.penny-arcade.com/images/2004/20040922h.jpg" /></span></p><div class="quotebox"><cite>SC271 wrote:</cite><blockquote><p>So if you wan&#039;t the devs could make it so you only have to change out your power pack when you go to the ammo box, or power pack that players can use to recharge their blasters. This way you only reload when you need to and not every time you fire a shot and thus run outa ammo too quickly ala BF2142/BF2</p></blockquote></div><p>Sure, but my point was that there was no need to add a reload animation if you just want more ammo, like it appears blaz3r1121 want.<br />You can just increase the existing ammo count.</p><p>But I suspect that the relative low ammo count is intended to encourage teamwork.</p>]]></content>
			<author>
				<name><![CDATA[Vreki]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1358</uri>
			</author>
			<updated>2007-10-01T20:36:18Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80183#p80183</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Reloading]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80172#p80172" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Vreki wrote:</cite><blockquote><div class="quotebox"><cite>blaz3r1121 wrote:</cite><blockquote><p>eh?</p><br /><p>The fact of the matter is, I am pretty sure, all most people want is to have the reassurance of having a few hundred extra shots they can use, regardless of whether it is accurate to the movies or not.<br />In the real world, actually I think someone said it was no real world just AFK, all the 1st world armies of the world, the grunts carry a huge amount of ammunition, so much it would be to much for a normal person to carry alone. <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p></blockquote></div><p>Then we are not talking about the need for reloading, but about how much ammo you carry.<br />If they wanted to they could just increase that amount without any need for reloading.</p></blockquote></div><p>There are many intances in the books, and comics where they talk about and show a person reloading their blaster mid combat. It did not pop up in the movies becuase they were mock ups of old WW2 weapons, and all of them were glued togather so realistic reloading was out of the question. </p><p>In the Republic commando games you also have to reload your weapons, you also reload your weapons in SWBF/SWBF2, and you will in the PSP exclusive game too. It was something Lucas has admited he wanted to do but it would of made the fight sceens way too close tor real life and nobody wan&#039;ted to see a hero get cought out in the open with one shot left in his power pack.</p><p>In the books they talk alot about the iner workings of blasters and how you do have to reload them but not often as they are meant to last a while. A good power pack will last you a few days at most in light use, but in heavy combat your going to have to reload alot faster and you need too keep your power packs charged. They are re useable.</p><p>So if you wan&#039;t the devs could make it so you only have to change out your power pack when you go to the ammo box, or power pack that players can use to recharge their blasters. This way you only reload when you need to and not every time you fire a shot and thus run outa ammo too quickly ala BF2142/BF2</p>]]></content>
			<author>
				<name><![CDATA[SC271]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=771</uri>
			</author>
			<updated>2007-10-01T20:14:43Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80172#p80172</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Reloading]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80163#p80163" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>blaz3r1121 wrote:</cite><blockquote><p>/snip<br />In the real world, actually I think someone said it was no real world just AFK, <br />/snip</p></blockquote></div><p>Check the sig...;)</p>]]></content>
			<author>
				<name><![CDATA[TIEpilot234]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=988</uri>
			</author>
			<updated>2007-10-01T19:55:58Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80163#p80163</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Reloading]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=79934#p79934" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>blaz3r1121 wrote:</cite><blockquote><p>eh?</p><br /><p>The fact of the matter is, I am pretty sure, all most people want is to have the reassurance of having a few hundred extra shots they can use, regardless of whether it is accurate to the movies or not.<br />In the real world, actually I think someone said it was no real world just AFK, all the 1st world armies of the world, the grunts carry a huge amount of ammunition, so much it would be to much for a normal person to carry alone. <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p></blockquote></div><p>Then we are not talking about the need for reloading, but about how much ammo you carry.<br />If they wanted to they could just increase that amount without any need for reloading.</p>]]></content>
			<author>
				<name><![CDATA[Vreki]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1358</uri>
			</author>
			<updated>2007-10-01T12:11:01Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=79934#p79934</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Reloading]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=79926#p79926" />
			<content type="html"><![CDATA[<p>eh?</p><p>I haven&#039;t played online yet because of the punkbuster issues. So I guess that&#039;s why I didn&#039;t think of ammo from dem little ammo things.<br />But when your not near one of them, then what?<br />It would be much ....&quot;Nicer&quot; for want of a better word... to have a few extra magazines in your magical storage pocket that you use to hold all those grenades, bacta tanks, mines and personal shield generators. Hm, reminds me of Master Chief and his magical pockets that can store rocket launchers without anyone knowing that they are there. Anyway that&#039;s off topic.<br />The fact of the matter is, I am pretty sure, all most people want is to have the reassurance of having a few hundred extra shots they can use, regardless of whether it is accurate to the movies or not.<br />In the real world, actually I think someone said it was no real world just AFK, all the 1st world armies of the world, the grunts carry a huge amount of ammunition, so much it would be to much for a normal person to carry alone. <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></content>
			<author>
				<name><![CDATA[blaz3r1121]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1378</uri>
			</author>
			<updated>2007-10-01T11:59:56Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=79926#p79926</id>
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		<entry>
			<title type="html"><![CDATA[Re: Reloading]]></title>
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			<content type="html"><![CDATA[<p>Exactly.</p><p>It happens.</p><p>After 80 or so shots, next to an ammo box. <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></content>
			<author>
				<name><![CDATA[=TB2142= sol1d sn@ke]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1480</uri>
			</author>
			<updated>2007-10-01T11:43:50Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=79918#p79918</id>
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		<entry>
			<title type="html"><![CDATA[Re: Reloading]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=79911#p79911" />
			<content type="html"><![CDATA[<p>I just had a startling revelation (thank you chocolate <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /> )<br />For a weapon to ......erh.....&quot;shoot&quot;.....kablooey...., regardless whether it be firing bullets, plasma, lasers, the weapon has to have a source of energy.<br />A star fighter&#039;s lasers use a battery *X-Wing*(must be huge) energy collected from solar energy cells *Tie fighter* (cells on the wings).<br />A capital ship uses fuel to fire its huge cannons, I don&#039;t remember the exact number, but a Republic Capital Ship&#039;s main cannons (Imperial Star Destroyer, as I&#039;m sure most of us know) use several million&nbsp; gallons of fuel in one minute during a fight.<br />But a soldier can&#039;t carry around huge batteries or millions of gallons of fuel to power their weapons. So what do they use instead? Small light weight cannisters that contain the ammunition needed to power their weapons for a reasonable amount of shots, power packs, ammunition cells, call them what you will they........ hang on I just realised, er where is it? A HA!!!<br />&quot;Common blaster weapons use high-energy gas as ammunition, activated by a power cell and converted into plasma. The plasma is released from a magnetic bottle effect to fire through collimating components as a coherent energy bolt.&quot;<br />There is more but it doesn&#039;t regard the ammunition, mainly range, precision since that&#039;s not what we are discussing.<br />But see what I am getting at? Every weapon uses ammunition, the smaller ones need to have fresh ammunition loaded into them after a number of shots are fired.</p><p>So there should be reloading in FS because it&#039;s in the rest of the Star Wars universe, just because we don&#039;t see it all the time in the movies, it still happens.</p>]]></content>
			<author>
				<name><![CDATA[blaz3r1121]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1378</uri>
			</author>
			<updated>2007-10-01T11:15:47Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=79911#p79911</id>
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		<entry>
			<title type="html"><![CDATA[Re: Reloading]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=79877#p79877" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>jainak wrote:</cite><blockquote><p>CLIP VS MAGAZINE.....&quot;magazine&quot; is a container in which ammunition is stored, whilst a &quot;clip&quot; is a small piece of metal which holds rounds in place whilst outside the magazine.&nbsp; Sorry but even in SW this annoys me lol.</p></blockquote></div><p>And the C96 is indeed loaded with a clip, so what are you trying to say?</p><p><span class="postimg"><img src="http://content.answers.com/main/content/wp/en/thumb/5/51/180px-C96-5_.jpg" alt="http://content.answers.com/main/content/wp/en/thumb/5/51/180px-C96-5_.jpg" /></span></p>]]></content>
			<author>
				<name><![CDATA[Vreki]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1358</uri>
			</author>
			<updated>2007-10-01T09:04:48Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=79877#p79877</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Reloading]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=79874#p79874" />
			<content type="html"><![CDATA[<p>CLIP VS MAGAZINE.....&quot;magazine&quot; is a container in which ammunition is stored, whilst a &quot;clip&quot; is a small piece of metal which holds rounds in place whilst outside the magazine.&nbsp; Sorry but even in SW this annoys me lol.</p>]]></content>
			<author>
				<name><![CDATA[jainak]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1319</uri>
			</author>
			<updated>2007-10-01T08:57:55Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=79874#p79874</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Reloading]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=79843#p79843" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>blaz3r1121 wrote:</cite><blockquote><p>Something else I found on Han Solo&#039;s pistol since I saw it mentioned earlier. I have confirmed that it has a power pack, it is located just forward of the trigger *that little box thing there* and a lever on the back releases it so a fresh &quot;clip&quot; can be loaded.</p></blockquote></div><p>That is because it is a Mauser C96 with some plastic added <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /><br />And it does not have a detachable magazine, it is loaded with a clip form the top.<br />I don&#039;t think they would bother making a complete fake magazine assembly just to show reloading.</p><p><span class="postimg"><img src="http://www.historical-firearms.co.uk/acatalog/DX1024.jpg" alt="http://www.historical-firearms.co.uk/acatalog/DX1024.jpg" /></span></p><p>This one probably look familiar too:<br /><span class="postimg"><img src="http://world.guns.ru/smg/sterling03.jpg" alt="http://world.guns.ru/smg/sterling03.jpg" /></span></p>]]></content>
			<author>
				<name><![CDATA[Vreki]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1358</uri>
			</author>
			<updated>2007-10-01T06:14:24Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=79843#p79843</id>
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