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	<title type="html"><![CDATA[First Strike Forums — Map commentary]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=5743&amp;type=atom" />
	<updated>2007-09-29T21:39:03Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=5743</id>
		<entry>
			<title type="html"><![CDATA[Re: Map commentary]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=79094#p79094" />
			<content type="html"><![CDATA[<p>Not if you are 150 meters off in the dunes and your guys are getting cut to pieces by stormtroopers in a fortified house and tower with shields, bacta and ammo deployed.</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2007-09-29T21:39:03Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=79094#p79094</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Map commentary]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=79061#p79061" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>TY2D2 wrote:</cite><blockquote><p>Actually if you find a niche with it its a pretty good weapon, this guy I was playing with today was wrecking us rebels with it on Mos Entha, it is a really good defensive weapon, and is good for taking out entrenched enemies as well.</p></blockquote></div><p>still blows for that compared to grenades</p>]]></content>
			<author>
				<name><![CDATA[Turboflex]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1187</uri>
			</author>
			<updated>2007-09-29T20:44:19Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=79061#p79061</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Map commentary]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=79056#p79056" />
			<content type="html"><![CDATA[<p>Nope, there is a manual but no map descriptions in there yet.</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2007-09-29T20:29:32Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=79056#p79056</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Map commentary]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=79052#p79052" />
			<content type="html"><![CDATA[<p>is there a map description somewhere?</p>]]></content>
			<author>
				<name><![CDATA[TK8177]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=55</uri>
			</author>
			<updated>2007-09-29T20:26:01Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=79052#p79052</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Map commentary]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=79046#p79046" />
			<content type="html"><![CDATA[<p>its only good if you are camping. </p><p>You cant run from spot to spot cos its got crazy deviation</p>]]></content>
			<author>
				<name><![CDATA[Bandu]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=77</uri>
			</author>
			<updated>2007-09-29T20:15:49Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=79046#p79046</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Map commentary]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=79004#p79004" />
			<content type="html"><![CDATA[<p>Actually if you find a niche with it its a pretty good weapon, this guy I was playing with today was wrecking us rebels with it on Mos Entha, it is a really good defensive weapon, and is good for taking out entrenched enemies as well.</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2007-09-29T19:28:11Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=79004#p79004</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Map commentary]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=78998#p78998" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Turboflex wrote:</cite><blockquote><p>The energy grenade launcher weapon SUCKS.</p></blockquote></div><p>Ya it does lol .&nbsp; &nbsp;I dont think it was meant to go out like that.</p>]]></content>
			<author>
				<name><![CDATA[Bandu]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=77</uri>
			</author>
			<updated>2007-09-29T19:22:05Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=78998#p78998</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Map commentary]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=78989#p78989" />
			<content type="html"><![CDATA[<p>Hey guys, great job so far. Mod version 1.0 definitely delivers.</p><p>I cant wait for more maps/vehicles. Especially looking forward to a wake island/iwo jima style island assault map, perhaps a cloud city setting would do, and also a space battle with perhaps an imperial fleet under attack by a swarm of just fighters, I think that might be more interesting than a straight up capital ship duel like the current space battle which is ok but a little blah intensity wise (but has great atmosphere).</p><p>Escape from Hoth map is great, again supurb atmosphere dogfighting around the star destroyer, the transports concentrate the fighting nicely into some kickass running dogfights. Maybe something could be done to limit the range of space lasers? Too much super long range strafing runs going on, I think it would be more intense of a furball if the firing started closer.</p><p>The two city urban maps are have solid straight up infantry fighting, I would rate them both very good and are definitely consistent with what people come to expect from that sort of urban map.</p><p>The Endor map is the same kind of infantry fighting, but in a much more blah setting with the trees replacing buildings. Perhaps instead on Endor eliminate the part where you have to advance through the forest on foot, capturing multiple objectives and just have the rebels assaulting a large compound instead with various objectives to blow up inside it, lots of nice fortified positions, AT-STs, and maybe some portable artillery so we could get a nice siege battle with lots of blaster fire and explosions. </p><p>You could still have the famous Endor scene recreation by having the rebels&#039; initial spawn a ways down a forest path, and with a ton of speeder bikes. This speeder wave could then capture a relatively easy spawn near the compound so the assault could properly begin (make sure its very easy to get for the rebels cuz if the imperials can grab it first, the game would be a rape).</p><p>BTW crash to desktops seem to happen mostly on Endor map for me, I think some others reported this too.</p><p>A small comment on balance: <br />The energy grenade launcher weapon SUCKS. Needs a serious boost. It&#039;s a tricky weapon to use and the only way to kill someone one hit is to land it on their head, even a direct hit to the feet or an inch beside someone wont kill. Since then you have reload and re-aim, it&#039;s very under powered compared to blaster rifles/machine guns, which are far more lethal and with much less fuss.</p>]]></content>
			<author>
				<name><![CDATA[Turboflex]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1187</uri>
			</author>
			<updated>2007-09-29T19:06:18Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=78989#p78989</id>
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