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	<title type="html"><![CDATA[First Strike Forums — Hoth map vehicles]]></title>
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	<updated>2007-10-25T12:07:10Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=5746</id>
		<entry>
			<title type="html"><![CDATA[Re: Hoth map vehicles]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=86606#p86606" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Signore wrote:</cite><blockquote><div class="quotebox"><cite>FSDev| Dragunov wrote:</cite><blockquote><div class="quotebox"><cite>studsduvan wrote:</cite><blockquote><p>I hope not to see any X-wings and ties on the map, I never liked the Hoth map on GC becuse of ties flying around hunting snowspeeders and then a falcon and a x-wing in the mix... It become to much dogfighting to feel like you was in the same battle as in the film. <br />No it should be more that the imps are this huge juggernut with their AT-AT and AT-ST that will try to reach the trenches and bases to send in the infantry and that the rebels will have to stop using fixed defences and snowspeeders and in the end blasters and knives (hehe).</p></blockquote></div><p>Luke: <em>&quot;The armor is too thick for blasters, switch to towcables!!!&quot;</em></p><p>But don&#039;t think the engine can handle towcables <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>So it&#039;s not completely the same battle as in the movie <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p></blockquote></div><p>Ya I was worried a Dev would say that. I didn&#039;t think it could handle them either... but there must be a way to make the rear turret use some sort of Weapon that you need to be close range to use that does damage has it hits the AT-AT.&nbsp; Also Snow speeder&#039;s wouldn&#039;t beable to hover to avoid abuse of this aka sitting basically beneath it or in it&#039;s blind spot.</p><p>And Im pretty sure you can make certain area&#039;s cause more damage. so make the main hull super strong and legs weaker, or something.</p></blockquote></div><p>The neck is a weak spot as certain places on the belly</p>]]></content>
			<author>
				<name><![CDATA[Dragunov]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=40</uri>
			</author>
			<updated>2007-10-25T12:07:10Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=86606#p86606</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Hoth map vehicles]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=86604#p86604" />
			<content type="html"><![CDATA[<p><img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></content>
			<author>
				<name><![CDATA[Canadiens1160]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=246</uri>
			</author>
			<updated>2007-10-25T12:04:21Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=86604#p86604</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Hoth map vehicles]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=86589#p86589" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Straider wrote:</cite><blockquote><p>Can I make out from this thread that there will be various Hoth maps?</p></blockquote></div><p>I hope not</p>]]></content>
			<author>
				<name><![CDATA[FSDev| JayBiggS]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=446</uri>
			</author>
			<updated>2007-10-25T10:35:39Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=86589#p86589</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Hoth map vehicles]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=86581#p86581" />
			<content type="html"><![CDATA[<p>Can I make out from this thread that there will be various Hoth maps? <br />As in:<br />- large attack atat etc and trench<br />- echo base itself<br />- some hoth with xwings<br />- And then the already existing Escape from Hoth ?</p><p>BTW please include a wampa cave with a wampa arm in it. (Knowing that the wampa itself survived, so he shouldn&#039;t be there) And on the seeling there shoudl be footprints from Luke <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p><p>So could that be in ?</p>]]></content>
			<author>
				<name><![CDATA[Straider]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=22</uri>
			</author>
			<updated>2007-10-25T08:15:27Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=86581#p86581</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Hoth map vehicles]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=86438#p86438" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>FSDev| Dragunov wrote:</cite><blockquote><div class="quotebox"><cite>studsduvan wrote:</cite><blockquote><p>I hope not to see any X-wings and ties on the map, I never liked the Hoth map on GC becuse of ties flying around hunting snowspeeders and then a falcon and a x-wing in the mix... It become to much dogfighting to feel like you was in the same battle as in the film. <br />No it should be more that the imps are this huge juggernut with their AT-AT and AT-ST that will try to reach the trenches and bases to send in the infantry and that the rebels will have to stop using fixed defences and snowspeeders and in the end blasters and knives (hehe).</p></blockquote></div><p>Luke: <em>&quot;The armor is too thick for blasters, switch to towcables!!!&quot;</em></p><p>But don&#039;t think the engine can handle towcables <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>So it&#039;s not completely the same battle as in the movie <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p></blockquote></div><p>Ya I was worried a Dev would say that. I didn&#039;t think it could handle them either... but there must be a way to make the rear turret use some sort of Weapon that you need to be close range to use that does damage has it hits the AT-AT.&nbsp; Also Snow speeder&#039;s wouldn&#039;t beable to hover to avoid abuse of this aka sitting basically beneath it or in it&#039;s blind spot.</p><p>And Im pretty sure you can make certain area&#039;s cause more damage. so make the main hull super strong and legs weaker, or something.</p>]]></content>
			<author>
				<name><![CDATA[Signore]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1685</uri>
			</author>
			<updated>2007-10-24T01:38:14Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=86438#p86438</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Hoth map vehicles]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=86437#p86437" />
			<content type="html"><![CDATA[<p>I think MF Would be awesome as 1 per map spawn so they don&#039;t respawn but has duel turrets ect that would be fun.&nbsp; But not really movie accurate to zoom around on the MF shooting AT-AT&#039;s</p>]]></content>
			<author>
				<name><![CDATA[Signore]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1685</uri>
			</author>
			<updated>2007-10-24T01:34:59Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=86437#p86437</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Hoth map vehicles]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=86129#p86129" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>yultemsee wrote:</cite><blockquote><p>anybody else ever played shadows of the empire. the first level was in hoth and you were in a snow speeder. it was great. im gonna go play it now</p></blockquote></div><p>Yea I have it on the N64, that was great game.</p>]]></content>
			<author>
				<name><![CDATA[Stardestroyersarecool]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1003</uri>
			</author>
			<updated>2007-10-21T16:26:19Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=86129#p86129</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Hoth map vehicles]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=86126#p86126" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Alias Node wrote:</cite><blockquote><p>I got an idea for a way to at least mimic the tow cables.&nbsp; In one of the Battle Field 2 Booster packs, one of the weapons was a zip line. You shoot a line out at a wall, and then you can zip down it. You could fire it from ANY location onto ANY surface. However the line was stationary.&nbsp; Why not do something similar on the speeder, but just make is so that from the point of impact on the walker&#039;s leg, a invisible area zone is created (like if you were to throw down a sticky scanning device.).&nbsp; And the speeder MUST stay within this invisible zone for the entire time of a count down. The only way for them to stay in the zone would be to fly in circles around the feet, mimicing the action of tieing them.&nbsp; After the timer hits 0, a sound or something would let the driver know, and the AT-AT will be cued to come tumbling down.</p></blockquote></div><p>thats good idea but how do you stop them pwning the at-ats. maybe only have one tow cable each. are there two people in the snow speeder</p>]]></content>
			<author>
				<name><![CDATA[yultemsee]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1484</uri>
			</author>
			<updated>2007-10-21T15:53:57Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=86126#p86126</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Hoth map vehicles]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=86120#p86120" />
			<content type="html"><![CDATA[<p>I got an idea for a way to at least mimic the tow cables.&nbsp; In one of the Battle Field 2 Booster packs, one of the weapons was a zip line. You shoot a line out at a wall, and then you can zip down it. You could fire it from ANY location onto ANY surface. However the line was stationary.&nbsp; Why not do something similar on the speeder, but just make is so that from the point of impact on the walker&#039;s leg, a invisible area zone is created (like if you were to throw down a sticky scanning device.).&nbsp; And the speeder MUST stay within this invisible zone for the entire time of a count down. The only way for them to stay in the zone would be to fly in circles around the feet, mimicing the action of tieing them.&nbsp; After the timer hits 0, a sound or something would let the driver know, and the AT-AT will be cued to come tumbling down.</p>]]></content>
			<author>
				<name><![CDATA[Alias Node]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1816</uri>
			</author>
			<updated>2007-10-21T14:53:11Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=86120#p86120</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Hoth map vehicles]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=85294#p85294" />
			<content type="html"><![CDATA[<p>hopfully this map and others will make an apearance soon it freshen the mod up 5 maps only get a bit stail. oh yes epic maps will get the pop up definitly</p>]]></content>
			<author>
				<name><![CDATA[RHYS4190]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1418</uri>
			</author>
			<updated>2007-10-16T10:36:26Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=85294#p85294</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Hoth map vehicles]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=85274#p85274" />
			<content type="html"><![CDATA[<div class="quotebox"><blockquote><p>well ain&#039;t it obvious that the Rebels are gonna get pretty raped in the snow but when the Imp&#039;s invade echo base i&#039;ll just mow em down???&nbsp; &nbsp; &nbsp; might even bring a chainsaw!!</p></blockquote></div><p>No, I don&#039;t see it as obvious that the developers would make such an unbalanced map. Next question?</p><p>I agree with the &#039;no X-Wings or TIE Fighters&#039; part, though. Thanks, Bandu.</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2007-10-16T03:55:05Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=85274#p85274</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Hoth map vehicles]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=85272#p85272" />
			<content type="html"><![CDATA[<p>I dont know if TIEs should be in the map.&nbsp; Xwings maybe, but only after the imperials are taking over. then rebels can use them for escape.</p>]]></content>
			<author>
				<name><![CDATA[Gulkia]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1309</uri>
			</author>
			<updated>2007-10-16T03:20:57Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=85272#p85272</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Hoth map vehicles]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=83570#p83570" />
			<content type="html"><![CDATA[<p>anybody else ever played shadows of the empire. the first level was in hoth and you were in a snow speeder. it was great. im gonna go play it now</p>]]></content>
			<author>
				<name><![CDATA[yultemsee]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1484</uri>
			</author>
			<updated>2007-10-09T15:55:56Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=83570#p83570</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Hoth map vehicles]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=83564#p83564" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>studsduvan wrote:</cite><blockquote><p>I hope not to see any X-wings and ties on the map, I never liked the Hoth map on GC becuse of ties flying around hunting snowspeeders and then a falcon and a x-wing in the mix... It become to much dogfighting to feel like you was in the same battle as in the film. <br />No it should be more that the imps are this huge juggernut with their AT-AT and AT-ST that will try to reach the trenches and bases to send in the infantry and that the rebels will have to stop using fixed defences and snowspeeders and in the end blasters and knives (hehe).</p></blockquote></div><p>Luke: <em>&quot;The armor is too thick for blasters, switch to towcables!!!&quot;</em></p><p>But don&#039;t think the engine can handle towcables <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>So it&#039;s not completely the same battle as in the movie <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></content>
			<author>
				<name><![CDATA[Dragunov]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=40</uri>
			</author>
			<updated>2007-10-09T15:48:19Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=83564#p83564</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Hoth map vehicles]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=83563#p83563" />
			<content type="html"><![CDATA[<p>well ain&#039;t it obvious that the Rebels are gonna get pretty raped in the snow but when the Imp&#039;s invade echo base i&#039;ll just mow em down???&nbsp; &nbsp; &nbsp; might even bring a chainsaw!!</p>]]></content>
			<author>
				<name><![CDATA[Jonnybe]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1138</uri>
			</author>
			<updated>2007-10-09T15:48:02Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=83563#p83563</id>
		</entry>
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