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		<title><![CDATA[First Strike Forums — Order for caping flags]]></title>
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		<description><![CDATA[The most recent posts in Order for caping flags.]]></description>
		<lastBuildDate>Sun, 30 Sep 2007 06:11:32 +0000</lastBuildDate>
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			<title><![CDATA[Re: Order for caping flags]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=79264#p79264</link>
			<description><![CDATA[<p>Supposedly there is, but I think its totally wrong and /or broken <img src="https://forums.fsmod.com/img/smilies/roll.png" width="15" height="15" alt="roll" /> I have been dogging the devs about this all day and yesterday...</p><p>It should be much improved in the hotfix though, no worries.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Sun, 30 Sep 2007 06:11:32 +0000</pubDate>
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			<title><![CDATA[Order for caping flags]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=79255#p79255</link>
			<description><![CDATA[<p>This mod would be 1000000000 thousand times better if there was an order for capping flags. This worked well in all game applied to it Project reality and the 2142 expansion. If there was an order for capping flags in this game it would make the game more organized and fun it worked spectacularly in Project reality. OH yes I absolutely love the space combat that has never been done in my experience and it is for me spectacular love it.</p>]]></description>
			<author><![CDATA[null@example.com (RHYS4190)]]></author>
			<pubDate>Sun, 30 Sep 2007 05:48:43 +0000</pubDate>
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