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		<title><![CDATA[First Strike Forums — Sonic & Biotic grenade bug]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=5773</link>
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		<description><![CDATA[The most recent posts in Sonic & Biotic grenade bug.]]></description>
		<lastBuildDate>Sun, 30 Sep 2007 16:57:08 +0000</lastBuildDate>
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		<item>
			<title><![CDATA[Re: Sonic & Biotic grenade bug]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=79513#p79513</link>
			<description><![CDATA[<p>I was worried it would be impossible to change it so some1 gets a kill, its like spawning a fire that works for no1 and is just part of the map temporarily. But if it is also impossible for a grenade to continue to descend after it has been detonated, could it instead be possible for the grenade to be &quot;detonate on impact&quot; after the (whatever the detonation time is) passes while it is still in flight?</p>]]></description>
			<author><![CDATA[null@example.com (kcirreda)]]></author>
			<pubDate>Sun, 30 Sep 2007 16:57:08 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=79513#p79513</guid>
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			<title><![CDATA[Re: Sonic & Biotic grenade bug]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=79333#p79333</link>
			<description><![CDATA[<p>You do want the enemy rats dead, right? Points or not? I mean if you are being pinned down by that nasty rebelscum on top of the balcony, of course you throw a gas/sonic grenade if you dont have anything else to take him out with? Get a point for it or not. This would just allow you to get more kills without dying first. <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<author><![CDATA[null@example.com (Flippy Warbear)]]></author>
			<pubDate>Sun, 30 Sep 2007 10:52:21 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=79333#p79333</guid>
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		<item>
			<title><![CDATA[Re: Sonic & Biotic grenade bug]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=79268#p79268</link>
			<description><![CDATA[<p>For the lack of console-messages, here&#039;s a quote from the <a href="http://www.fsmod.com/fsforums/viewtopic.php?id=5519">Gameplay FAQ thread</a>:</p><p>Q: Why don&#039;t I get credit when I kill someone with a medic sonic/biotic grenade?<br />A: It wasn&#039;t possible with the engine, and FS does not want people spamming medic grenades.&nbsp; They are mainly used to scatter the enemy.</p>]]></description>
			<author><![CDATA[null@example.com (Shadowfax)]]></author>
			<pubDate>Sun, 30 Sep 2007 06:15:01 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=79268#p79268</guid>
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		<item>
			<title><![CDATA[Sonic & Biotic grenade bug]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=79262#p79262</link>
			<description><![CDATA[<p>I really hope this is a bug. Whenever a Sonic or Biotic grenade kills a player, it is not displayed in the console at all, and the person who threw the grenade does not recieve a kill.&nbsp; Also, after they detonat, it&#039;d be cool if they continued to go wherever gravity would have it instead of floating harmlessly in the air. The sonic emissions and toxic gas is coming from the grenade over time, right? Medics FTW!</p>]]></description>
			<author><![CDATA[null@example.com (kcirreda)]]></author>
			<pubDate>Sun, 30 Sep 2007 06:06:26 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=79262#p79262</guid>
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