<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
	<title type="html"><![CDATA[First Strike Forums — Some suggestion  for improvement.]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=5779&amp;type=atom" />
	<updated>2007-10-02T00:01:03Z</updated>
	<generator version="1.4.5">PunBB</generator>
	<id>https://forums.fsmod.com/viewtopic.php?id=5779</id>
		<entry>
			<title type="html"><![CDATA[Re: Some suggestion  for improvement.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80292#p80292" />
			<content type="html"><![CDATA[<p>Ok first i want to say, whoever made the intro music, you deserve a cookie. I know the original was by John Williams but whoever mixed it great job <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /> Kinda gets you in the Star Wars mood.</p><br /><p>2nd While in space, i noticed that when you slow down the wings on the B-Wing and X-Wing close. I think it would make sense that when you are going on boost in the XWing thats when the wings close, then allow no firing until you let off the boost hence &quot;S-Foils in attack position.&quot; Thats a little fact from the Rouge Squadron series i noted.</p><p>Other than that Great Mod guys, thanks for all the hard work.</p>]]></content>
			<author>
				<name><![CDATA[Spuzzy]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1565</uri>
			</author>
			<updated>2007-10-02T00:01:03Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80292#p80292</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Some suggestion  for improvement.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80182#p80182" />
			<content type="html"><![CDATA[<p>U know what would be gd... if we could have repulsor lift tank like the t-2 b etc.<br />also why does hoth space object(ISD and fighters) go black somethimes.<br />i find that officers are underpowered, they should have an escort sniper(if SW were real they would be prime targets for other snipers)</p><p>&quot;Anciet weapons and hokey religions are no match for a blaster by your side&quot;;)</p>]]></content>
			<author>
				<name><![CDATA[Almighty_Om]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1557</uri>
			</author>
			<updated>2007-10-01T20:29:56Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80182#p80182</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Some suggestion  for improvement.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=79850#p79850" />
			<content type="html"><![CDATA[<p>on 3km view the cap ships (except the ISD) are very small either, but yet if you see them on the HUD some players start firing at their symbols on the HUD (u know, those you use to give an attack order) and thus sending masses of lasers out to the space, they will continue since they have unlimited ammo and no overheating bar...</p><p>so most suitable for me would be a overheat (but not too fast <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /> )</p>]]></content>
			<author>
				<name><![CDATA[HagenSaubauch]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1458</uri>
			</author>
			<updated>2007-10-01T07:06:40Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=79850#p79850</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Some suggestion  for improvement.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=79733#p79733" />
			<content type="html"><![CDATA[<p>Something to note, we are limited to a 3km view distance, there is nothing we can do about it, its an integral part of the 2142 engine.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| General Un-Co]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=34</uri>
			</author>
			<updated>2007-10-01T00:51:15Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=79733#p79733</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Some suggestion  for improvement.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=79657#p79657" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>MetalDestroyer wrote:</cite><blockquote><p>Ah okay. Sorry for the misunderstood ^^. Why not.</p></blockquote></div><p>The naked eye cant pinpoint something that far away. And be able to clearly see it.</p><p>In SW ep.4 , Han and everyone..never knew they were flying towards the deathstar, until it was too late to turn around.</p><p>Obviously they couldnt see it on radar, or see it with there eyes, until they got within real eyesight of it.</p>]]></content>
			<author>
				<name><![CDATA[Slimshiesty]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=879</uri>
			</author>
			<updated>2007-09-30T21:51:46Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=79657#p79657</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Some suggestion  for improvement.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=79647#p79647" />
			<content type="html"><![CDATA[<p>Ah okay. Sorry for the misunderstood ^^. Why not.</p>]]></content>
			<author>
				<name><![CDATA[MetalDestroyer]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1473</uri>
			</author>
			<updated>2007-09-30T21:30:34Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=79647#p79647</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Some suggestion  for improvement.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=79643#p79643" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>MetalDestroyer wrote:</cite><blockquote><p>Lowing firing range is the most suitable solution. In space there is no fog except if we&#039;re in a nebula. So I don&#039;t see a point to not see a ship which is far away.</p></blockquote></div><p>I think you misunderstand a little.<br />I dont mean not being able to visibly see the ship, i mean radar wise.<br />Your vision is not good enough to be able to see it to begin with, the only way you know where it is at is by the radar image on your screen.</p>]]></content>
			<author>
				<name><![CDATA[Slimshiesty]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=879</uri>
			</author>
			<updated>2007-09-30T21:24:32Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=79643#p79643</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Some suggestion  for improvement.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=79641#p79641" />
			<content type="html"><![CDATA[<p>Lowing firing range is the most suitable solution. In space there is no fog except if we&#039;re in a nebula. So I don&#039;t see a point to not see a ship which is far away.</p>]]></content>
			<author>
				<name><![CDATA[MetalDestroyer]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1473</uri>
			</author>
			<updated>2007-09-30T21:21:36Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=79641#p79641</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Some suggestion  for improvement.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=79632#p79632" />
			<content type="html"><![CDATA[<p>You could make the capitol ships invisible all together, making both sides scout the map, then, once another ship is within there radar bubble..then the other ships can see them.<br />That way there is none of the ships firing across the whole map, just cause the target is auto onscreen.</p>]]></content>
			<author>
				<name><![CDATA[Slimshiesty]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=879</uri>
			</author>
			<updated>2007-09-30T21:07:25Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=79632#p79632</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Some suggestion  for improvement.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=79626#p79626" />
			<content type="html"><![CDATA[<p>mhm, in space maps the range of the fighters lasers bothered me a bit, seeing as you can shoot an enemy (capitol ship) from somewhere you cant even see it and still hit it, meaning there are lots of lasers travelling through the map wich imo caused some troubles i experienced today, it was somehow pretty laggy when flying between some cap ships and bombers with my tie, those b-wings just jumped from one position to another <img src="https://forums.fsmod.com/img/smilies/sad.png" width="15" height="15" alt="sad" /></p><p>so what i actually think that could improve this:<br />lower the max range for lasers or (i like this one better) include some overheat so you cant spam out hundreds of lasers into the space</p>]]></content>
			<author>
				<name><![CDATA[HagenSaubauch]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1458</uri>
			</author>
			<updated>2007-09-30T21:02:03Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=79626#p79626</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Some suggestion  for improvement.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=79625#p79625" />
			<content type="html"><![CDATA[<p>Escape from Hoth...<br />With the ISD immobilized, should the Tie Fighters/Bombers be aware automatically where the rebel ships are?<br />If the Imp ships are given a Radar/Space Ping penalty to start, say 1-2 mins.<br />Without knowing where the rebel Gallofree transports are, would help the rebs in getting there ships out into space sooner and toward the objective.<br />Maybe even giving the squad leader the ability to call out an Ion Cannon strike to disrupt it again.<br />say once every 5-10 mins (for recharging purposes).<br />I think the atmosphere of the movie is there..but&nbsp; Imperials knowing exactly where the rebs are when the game starts puts them at too much of an advantage.<br />As the Imps almost always win.<br />However i do agree with the startegy for the map. X-wings escorting, A-wings watching the back of the X-wings.. Y-wing/B-wing combos attacking the capitol ships.<br />It is a very fun map..I think just needs a few tweaks. <br />Those tweaks i mentioned would give it a more desperate feeling and maybe help both sides coordinate there Attack/Escape better.</p>]]></content>
			<author>
				<name><![CDATA[Slimshiesty]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=879</uri>
			</author>
			<updated>2007-09-30T21:02:01Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=79625#p79625</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Some suggestion  for improvement.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=79620#p79620" />
			<content type="html"><![CDATA[<p>Another thing, will you include the firing mode for fighters ? One by one, Double laser and Quad laser ?</p>]]></content>
			<author>
				<name><![CDATA[MetalDestroyer]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1473</uri>
			</author>
			<updated>2007-09-30T20:46:09Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=79620#p79620</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Some suggestion  for improvement.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=79506#p79506" />
			<content type="html"><![CDATA[<p>Sweet! I was thinking last night how cool it would be to run the trench in the Death Star!</p>]]></content>
			<author>
				<name><![CDATA[Mega_Death]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1445</uri>
			</author>
			<updated>2007-09-30T16:45:01Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=79506#p79506</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Some suggestion  for improvement.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=79496#p79496" />
			<content type="html"><![CDATA[<p>So it&#039;s more about the engine itself. <img src="https://forums.fsmod.com/img/smilies/sad.png" width="15" height="15" alt="sad" /> Too bad. However i&#039;m still exciting to see your next release. It&#039;s been a while we don&#039;t have any Star Wars Space Opera since X Wing Alliance.</p><p>Edit : Could we expect to see a bunch of ships from the old trilogy and also from the Extended Universe ? ^^</p>]]></content>
			<author>
				<name><![CDATA[MetalDestroyer]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1473</uri>
			</author>
			<updated>2007-09-30T16:25:45Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=79496#p79496</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Some suggestion  for improvement.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=79378#p79378" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>MetalDestroyer wrote:</cite><blockquote><p>Well after playing some hours with a buddy, the sight (I don&#039;t know how to translate this) when piloting fighter is a little too large. Could you reduce its size or atleast propose another sight (I mean the cross for aiming a target, the big green thing).</p><p>There is also problem with the field of view when playing in space. You can&#039;t see the Star Destroyer if you &#039;re to far. We just see a black fog. In the case we could see it, there still a fog which hide partially the destroyer wheither you put the max distance in the field of view in the graphic setting of the game.</p><p>I think for giving more experience of the game, is to put in-game Star Wars music. For now, First Strike lost his greatness because ofthe lack of music and especially when it refers to Star Wars. So, it&#039;s a must to put Star Wars music during in-game (or allow an option to activate it or not in the client side).</p><p>There are sometime I wish to pilot my fighter in third view but, actually you can&#039;t aim and pilot it easily. There is no aiming indicator. Is there a way to allow external view and pilot and shoot in third view like Rogue Squadron ? </p><p>Empire corridors lack of light. It&#039;s totally dark. </p><p>About maps in space, could we see something more great than the 2 actual maps ? I mean a way to really participate in the conflict. You see a lot of Star Destroyer (at least 10 or more) with why not a Super Star Destroyer and in the other race, a bunch of Corellian Corvet, Frigate, Mon Calamari Cruisers/Destroyers ?</p><p>Could we expect to do some special map like the Death Star Trench ?</p><p>Oups, I forgot something. Could you integrate some sort of power management like X Wing Alliance ? (Shield, Laser and Engine).</p></blockquote></div><p>we&#039;ll be makin the rebel ship crosshair more transparant</p><p>The disapearing ISD is due to the maximum level distance being 3000m&nbsp; . We are tryin a few things out to combat that, but its an engine thing really. I hope we can improve it somehow. </p><p>As far as i know there is no way to add music ingame with a toggling option . We MAY be able to have liittle bursts of music using the ambient sound technique ...the same way the buzzing fly sound is done in mos espa. I dont know the sfx engine tho . Ulph is your man for that.</p><br /><p>Dont think 3rd person view is possible along with a crosshair, for ships.</p><br /><p>Interior lighting will be implemented.</p><p>More interesting , larger space maps will be made in the future . Death Star Trench Run will be in the next release</p><p>Shields systems like in Rogue Squadren is unlikely ,due to the engine, but we will be putting more effort into adding much more depth into space maps</p>]]></content>
			<author>
				<name><![CDATA[Bandu]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=77</uri>
			</author>
			<updated>2007-09-30T12:58:58Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=79378#p79378</id>
		</entry>
</feed>
