<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
	<title type="html"><![CDATA[First Strike Forums — 2 things regarding medic/ammo support]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=5786&amp;type=atom" />
	<updated>2007-10-01T00:44:56Z</updated>
	<generator version="1.4.5">PunBB</generator>
	<id>https://forums.fsmod.com/viewtopic.php?id=5786</id>
		<entry>
			<title type="html"><![CDATA[Re: 2 things regarding medic/ammo support]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=79729#p79729" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>TIEpilot234 wrote:</cite><blockquote><p>Yes I agree with both...I&#039;m a dedicated medic, and would love to see who needs my help...Most of my points come from healing/reviving and I also think that being rezed back at 50% health would be good too and add to the depth of the game, statpadding isn&#039;t a worry here. And I also want the healing meter so we know how much we&#039;ve healed them...Its annoying to follow people until they spam &quot;Thanks!&quot;</p><p>And I really want to express my gratitude towards you allowing me to be a medic, and Snipe(to a certain degree).</p></blockquote></div><p>+1 to that. I&#039;d also like ot see the support trooper give out both types of ammo. I play support and I&#039;m followed by about 10 people screaming for &#039;nade ammo, and I tell them to look for an officer, because all I can do is reload their blasters. Then comes, &quot;What&#039;s an Officer?&quot;</p>]]></content>
			<author>
				<name><![CDATA[CounterFlak]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=884</uri>
			</author>
			<updated>2007-10-01T00:44:56Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=79729#p79729</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 2 things regarding medic/ammo support]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=79702#p79702" />
			<content type="html"><![CDATA[<p>Yes I agree with both...I&#039;m a dedicated medic, and would love to see who needs my help...Most of my points come from healing/reviving and I also think that being rezed back at 50% health would be good too and add to the depth of the game, statpadding isn&#039;t a worry here. And I also want the healing meter so we know how much we&#039;ve healed them...Its annoying to follow people until they spam &quot;Thanks!&quot;</p><p>And I really want to express my gratitude towards you allowing me to be a medic, and Snipe(to a certain degree).</p>]]></content>
			<author>
				<name><![CDATA[TIEpilot234]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=988</uri>
			</author>
			<updated>2007-09-30T23:41:55Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=79702#p79702</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 2 things regarding medic/ammo support]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=79623#p79623" />
			<content type="html"><![CDATA[<p>i would also like some thing that you can actually see how far you have healed a person yet like in vanilla where u have the circle filling up the more hp he got</p>]]></content>
			<author>
				<name><![CDATA[HagenSaubauch]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1458</uri>
			</author>
			<updated>2007-09-30T20:54:37Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=79623#p79623</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 2 things regarding medic/ammo support]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=79436#p79436" />
			<content type="html"><![CDATA[<p>hehe yea that true but i cant see the fun in reviving everyone :S<br />im so used to surround sound that i can hear where people die. so i never relay missed it</p>]]></content>
			<author>
				<name><![CDATA[Markus]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=35</uri>
			</author>
			<updated>2007-09-30T15:14:04Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=79436#p79436</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 2 things regarding medic/ammo support]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=79411#p79411" />
			<content type="html"><![CDATA[<p>I love being a medic. Cover my pie and I guarantee healing and revives! I so far has noticed that whenever someone needs a medic, they look for one and shout it out. I have developed myself a &quot;bacta hearing&quot;, which means that whenever my ear catches even a small resemblance to the word &quot;bacta&quot; and I automaticly start locating the requester. <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>Also, I know when I got job to do when I hear the wilhelm yell!</p>]]></content>
			<author>
				<name><![CDATA[Flippy Warbear]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=986</uri>
			</author>
			<updated>2007-09-30T14:31:57Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=79411#p79411</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 2 things regarding medic/ammo support]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=79401#p79401" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Markus wrote:</cite><blockquote><p>lion the full heath on revive is a countermeasure again statpadders (even if we dont have stats)<br />you revive him: 1 Point, heal him to 100%: 1 point</p><p>and like i posted somewhere before: stick to your squad and you will see the people that need reviving</p></blockquote></div><p>Not really. And since not everybody joins a squad, and even less players use medics, I would like to know about everybody that needs a medic within 30 meters. And, like you said yourself, statspadding has no use here. Only having fun does.</p>]]></content>
			<author>
				<name><![CDATA[Lionheart]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=927</uri>
			</author>
			<updated>2007-09-30T14:23:17Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=79401#p79401</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 2 things regarding medic/ammo support]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=79392#p79392" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Lionheart wrote:</cite><blockquote><p>Apart from the performance and crash problems you all know about, I got 2 things I really want to see in this mod;</p><p>1st. Bring back the map icons for medic and ammo supply. When I play medic/support I would like to see who actually needs my help. And when I play an other class nearly nobody seems to pay attention to requests.</p><br /><p>2nd. Let the defibrillator not bring a player back to full health. I always found it rather strange that someone that got shot down and whose situation was critical, gets revived back to full health. </p><br /><p>Just my 2 cents, I hope you&#039;ll pay attention to it <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" />.&nbsp; And the mod rocks, but you know that <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /> .</p></blockquote></div><p>I personally agree with both points. We&#039;ll see what we can do. Point 1 will definately need to be implemented</p>]]></content>
			<author>
				<name><![CDATA[Bandu]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=77</uri>
			</author>
			<updated>2007-09-30T13:38:08Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=79392#p79392</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 2 things regarding medic/ammo support]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=79387#p79387" />
			<content type="html"><![CDATA[<p>lion the full heath on revive is a countermeasure again statpadders (even if we dont have stats)<br />you revive him: 1 Point, heal him to 100%: 1 point</p><p>and like i posted somewhere before: stick to your squad and you will see the people that need reviving</p>]]></content>
			<author>
				<name><![CDATA[Markus]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=35</uri>
			</author>
			<updated>2007-09-30T13:16:36Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=79387#p79387</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[2 things regarding medic/ammo support]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=79359#p79359" />
			<content type="html"><![CDATA[<p>Apart from the performance and crash problems you all know about, I got 2 things I really want to see in this mod;</p><p>1st. Bring back the map icons for medic and ammo supply. When I play medic/support I would like to see who actually needs my help. And when I play an other class nearly nobody seems to pay attention to requests.</p><br /><p>2nd. Let the defibrillator not bring a player back to full health. I always found it rather strange that someone that got shot down and whose situation was critical, gets revived back to full health. </p><br /><p>Just my 2 cents, I hope you&#039;ll pay attention to it <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" />.&nbsp; And the mod rocks, but you know that <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /> .</p>]]></content>
			<author>
				<name><![CDATA[Lionheart]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=927</uri>
			</author>
			<updated>2007-09-30T12:14:17Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=79359#p79359</id>
		</entry>
</feed>
