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		<title><![CDATA[First Strike Forums — 2 things regarding medic/ammo support]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=5786</link>
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		<description><![CDATA[The most recent posts in 2 things regarding medic/ammo support.]]></description>
		<lastBuildDate>Mon, 01 Oct 2007 00:44:56 +0000</lastBuildDate>
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			<title><![CDATA[Re: 2 things regarding medic/ammo support]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=79729#p79729</link>
			<description><![CDATA[<div class="quotebox"><cite>TIEpilot234 wrote:</cite><blockquote><p>Yes I agree with both...I&#039;m a dedicated medic, and would love to see who needs my help...Most of my points come from healing/reviving and I also think that being rezed back at 50% health would be good too and add to the depth of the game, statpadding isn&#039;t a worry here. And I also want the healing meter so we know how much we&#039;ve healed them...Its annoying to follow people until they spam &quot;Thanks!&quot;</p><p>And I really want to express my gratitude towards you allowing me to be a medic, and Snipe(to a certain degree).</p></blockquote></div><p>+1 to that. I&#039;d also like ot see the support trooper give out both types of ammo. I play support and I&#039;m followed by about 10 people screaming for &#039;nade ammo, and I tell them to look for an officer, because all I can do is reload their blasters. Then comes, &quot;What&#039;s an Officer?&quot;</p>]]></description>
			<author><![CDATA[null@example.com (CounterFlak)]]></author>
			<pubDate>Mon, 01 Oct 2007 00:44:56 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=79729#p79729</guid>
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			<title><![CDATA[Re: 2 things regarding medic/ammo support]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=79702#p79702</link>
			<description><![CDATA[<p>Yes I agree with both...I&#039;m a dedicated medic, and would love to see who needs my help...Most of my points come from healing/reviving and I also think that being rezed back at 50% health would be good too and add to the depth of the game, statpadding isn&#039;t a worry here. And I also want the healing meter so we know how much we&#039;ve healed them...Its annoying to follow people until they spam &quot;Thanks!&quot;</p><p>And I really want to express my gratitude towards you allowing me to be a medic, and Snipe(to a certain degree).</p>]]></description>
			<author><![CDATA[null@example.com (TIEpilot234)]]></author>
			<pubDate>Sun, 30 Sep 2007 23:41:55 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=79702#p79702</guid>
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			<title><![CDATA[Re: 2 things regarding medic/ammo support]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=79623#p79623</link>
			<description><![CDATA[<p>i would also like some thing that you can actually see how far you have healed a person yet like in vanilla where u have the circle filling up the more hp he got</p>]]></description>
			<author><![CDATA[null@example.com (HagenSaubauch)]]></author>
			<pubDate>Sun, 30 Sep 2007 20:54:37 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=79623#p79623</guid>
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			<title><![CDATA[Re: 2 things regarding medic/ammo support]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=79436#p79436</link>
			<description><![CDATA[<p>hehe yea that true but i cant see the fun in reviving everyone :S<br />im so used to surround sound that i can hear where people die. so i never relay missed it</p>]]></description>
			<author><![CDATA[null@example.com (Markus)]]></author>
			<pubDate>Sun, 30 Sep 2007 15:14:04 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=79436#p79436</guid>
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			<title><![CDATA[Re: 2 things regarding medic/ammo support]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=79411#p79411</link>
			<description><![CDATA[<p>I love being a medic. Cover my pie and I guarantee healing and revives! I so far has noticed that whenever someone needs a medic, they look for one and shout it out. I have developed myself a &quot;bacta hearing&quot;, which means that whenever my ear catches even a small resemblance to the word &quot;bacta&quot; and I automaticly start locating the requester. <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>Also, I know when I got job to do when I hear the wilhelm yell!</p>]]></description>
			<author><![CDATA[null@example.com (Flippy Warbear)]]></author>
			<pubDate>Sun, 30 Sep 2007 14:31:57 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=79411#p79411</guid>
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			<title><![CDATA[Re: 2 things regarding medic/ammo support]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=79401#p79401</link>
			<description><![CDATA[<div class="quotebox"><cite>Markus wrote:</cite><blockquote><p>lion the full heath on revive is a countermeasure again statpadders (even if we dont have stats)<br />you revive him: 1 Point, heal him to 100%: 1 point</p><p>and like i posted somewhere before: stick to your squad and you will see the people that need reviving</p></blockquote></div><p>Not really. And since not everybody joins a squad, and even less players use medics, I would like to know about everybody that needs a medic within 30 meters. And, like you said yourself, statspadding has no use here. Only having fun does.</p>]]></description>
			<author><![CDATA[null@example.com (Lionheart)]]></author>
			<pubDate>Sun, 30 Sep 2007 14:23:17 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=79401#p79401</guid>
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			<title><![CDATA[Re: 2 things regarding medic/ammo support]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=79392#p79392</link>
			<description><![CDATA[<div class="quotebox"><cite>Lionheart wrote:</cite><blockquote><p>Apart from the performance and crash problems you all know about, I got 2 things I really want to see in this mod;</p><p>1st. Bring back the map icons for medic and ammo supply. When I play medic/support I would like to see who actually needs my help. And when I play an other class nearly nobody seems to pay attention to requests.</p><br /><p>2nd. Let the defibrillator not bring a player back to full health. I always found it rather strange that someone that got shot down and whose situation was critical, gets revived back to full health. </p><br /><p>Just my 2 cents, I hope you&#039;ll pay attention to it <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" />.&nbsp; And the mod rocks, but you know that <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /> .</p></blockquote></div><p>I personally agree with both points. We&#039;ll see what we can do. Point 1 will definately need to be implemented</p>]]></description>
			<author><![CDATA[null@example.com (Bandu)]]></author>
			<pubDate>Sun, 30 Sep 2007 13:38:08 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=79392#p79392</guid>
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			<title><![CDATA[Re: 2 things regarding medic/ammo support]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=79387#p79387</link>
			<description><![CDATA[<p>lion the full heath on revive is a countermeasure again statpadders (even if we dont have stats)<br />you revive him: 1 Point, heal him to 100%: 1 point</p><p>and like i posted somewhere before: stick to your squad and you will see the people that need reviving</p>]]></description>
			<author><![CDATA[null@example.com (Markus)]]></author>
			<pubDate>Sun, 30 Sep 2007 13:16:36 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=79387#p79387</guid>
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			<title><![CDATA[2 things regarding medic/ammo support]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=79359#p79359</link>
			<description><![CDATA[<p>Apart from the performance and crash problems you all know about, I got 2 things I really want to see in this mod;</p><p>1st. Bring back the map icons for medic and ammo supply. When I play medic/support I would like to see who actually needs my help. And when I play an other class nearly nobody seems to pay attention to requests.</p><br /><p>2nd. Let the defibrillator not bring a player back to full health. I always found it rather strange that someone that got shot down and whose situation was critical, gets revived back to full health. </p><br /><p>Just my 2 cents, I hope you&#039;ll pay attention to it <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" />.&nbsp; And the mod rocks, but you know that <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /> .</p>]]></description>
			<author><![CDATA[null@example.com (Lionheart)]]></author>
			<pubDate>Sun, 30 Sep 2007 12:14:17 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=79359#p79359</guid>
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