<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
	<channel>
		<title><![CDATA[First Strike Forums — A little ballance issue]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=5805</link>
		<atom:link href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=5805&amp;type=rss" rel="self" type="application/rss+xml" />
		<description><![CDATA[The most recent posts in A little ballance issue.]]></description>
		<lastBuildDate>Mon, 01 Oct 2007 02:47:18 +0000</lastBuildDate>
		<generator>PunBB 1.4.5</generator>
		<item>
			<title><![CDATA[Re: A little ballance issue]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=79788#p79788</link>
			<description><![CDATA[<p>in the next patch they will only get 2 beacons to throw and only 2 will stay in the environment even after u are dead so if u throw more the others will go away. You will also be required to be in a squad to use them.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| BLITZ)]]></author>
			<pubDate>Mon, 01 Oct 2007 02:47:18 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=79788#p79788</guid>
		</item>
		<item>
			<title><![CDATA[Re: A little ballance issue]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=79781#p79781</link>
			<description><![CDATA[<div class="quotebox"><cite>FSDev| Bandu wrote:</cite><blockquote><p>We are plannin on making them destructable aswel. Whilst very small , there are times when you spot an enemy beacon.</p><p>PS&gt; reb beacon = grey&nbsp; Imp beacon = blue</p></blockquote></div><p>Thanks was wondering about that.</p>]]></description>
			<author><![CDATA[null@example.com (=TB2142= sol1d sn@ke)]]></author>
			<pubDate>Mon, 01 Oct 2007 02:35:16 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=79781#p79781</guid>
		</item>
		<item>
			<title><![CDATA[Re: A little ballance issue]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=79695#p79695</link>
			<description><![CDATA[<p>We are plannin on making them destructable aswel. Whilst very small , there are times when you spot an enemy beacon.</p><p>PS&gt; reb beacon = grey&nbsp; Imp beacon = blue</p>]]></description>
			<author><![CDATA[null@example.com (Bandu)]]></author>
			<pubDate>Sun, 30 Sep 2007 23:28:43 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=79695#p79695</guid>
		</item>
		<item>
			<title><![CDATA[Re: A little ballance issue]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=79639#p79639</link>
			<description><![CDATA[<p>Those are no droids just little disc-shaped devices but you are right with droids don&#039;t use them until things got fixed.</p>]]></description>
			<author><![CDATA[null@example.com (ICANDO)]]></author>
			<pubDate>Sun, 30 Sep 2007 21:16:15 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=79639#p79639</guid>
		</item>
		<item>
			<title><![CDATA[Re: A little ballance issue]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=79526#p79526</link>
			<description><![CDATA[<p>I&#039;m not really sure if this is true or not, but i&#039;ve heard and witnessed that when too many of those droids go up, thats when the server starts lagging like crazy to the point where you can lose connection, like I said I&#039;m not really sure.</p>]]></description>
			<author><![CDATA[null@example.com (ShinjiKoon)]]></author>
			<pubDate>Sun, 30 Sep 2007 17:23:18 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=79526#p79526</guid>
		</item>
		<item>
			<title><![CDATA[Re: A little ballance issue]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=79525#p79525</link>
			<description><![CDATA[<p>yea found this a downside of the things aswell.<br />was in a server where almost the entire map was spammed with them.<br />i think blitz&#039;s idea would work, but then only if they had 1 less uav to place.<br />or to not set it to squad number of people: have only 1 stay alive. so placing the second would destroy the other</p>]]></description>
			<author><![CDATA[null@example.com (Markus)]]></author>
			<pubDate>Sun, 30 Sep 2007 17:21:47 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=79525#p79525</guid>
		</item>
		<item>
			<title><![CDATA[Re: A little ballance issue]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=79524#p79524</link>
			<description><![CDATA[<p>Yeah I play assault alot because of the static UAVs I dont use them to much when defending just when im going and taking places so i know what im getting into.</p>]]></description>
			<author><![CDATA[null@example.com (Killer3wok)]]></author>
			<pubDate>Sun, 30 Sep 2007 17:17:26 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=79524#p79524</guid>
		</item>
		<item>
			<title><![CDATA[Re: A little ballance issue]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=79522#p79522</link>
			<description><![CDATA[<p>We will be increasing the number of players needed to use those as a start and then go from there. Thanks for the feedback.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| BLITZ)]]></author>
			<pubDate>Sun, 30 Sep 2007 17:12:35 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=79522#p79522</guid>
		</item>
		<item>
			<title><![CDATA[Re: A little ballance issue]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=79516#p79516</link>
			<description><![CDATA[<p>Good find. Im sure this will be looked into.</p>]]></description>
			<author><![CDATA[null@example.com (Flippy Warbear)]]></author>
			<pubDate>Sun, 30 Sep 2007 16:58:58 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=79516#p79516</guid>
		</item>
		<item>
			<title><![CDATA[A little ballance issue]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=79514#p79514</link>
			<description><![CDATA[<p>I figured that many people like the assault class. Unfortunately you get three very long lasting *&quot;UAVs&quot;. People keep spamming those all over the place so it is completely impossible for the opposing side to sneak in unseen, especially when the enemy is down to one or two flags. I suggest to either reduce the amount of &quot;UAVs&quot; to one per lifetime or just limit the active time a bit.</p><p>* sorry forgot the real name of that device</p>]]></description>
			<author><![CDATA[null@example.com (ICANDO)]]></author>
			<pubDate>Sun, 30 Sep 2007 16:57:39 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=79514#p79514</guid>
		</item>
	</channel>
</rss>
