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		<title><![CDATA[First Strike Forums — Forming squads around walkers and cap ships]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=5806</link>
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		<description><![CDATA[The most recent posts in Forming squads around walkers and cap ships.]]></description>
		<lastBuildDate>Sun, 30 Sep 2007 17:34:00 +0000</lastBuildDate>
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			<title><![CDATA[Re: Forming squads around walkers and cap ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=79535#p79535</link>
			<description><![CDATA[<p>You know Ive played PR and damn that mod is fun <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> but your right lone wolfing with a cap ship straight into the middle is not a very good idea at all.&nbsp; Played a game with woodrow and my clanmate Wes, and we managed to get 1 Gallofree flown by TY2D2, woody got a corvette and wes got the Neb B.&nbsp; I tryed to get the other ccorvette but failed so i stuck with it and tryed to damage as many of the ships as i could before it went down then i went and gunned for woody because he dident have a gunner.&nbsp; We won that round because we formed up with TY2D2 and got repairs while we all shot up the enemy carriers and such.&nbsp; And the people flying the fighters did a decent job keeping fighters and bombers occupied.</p><p>yep it was a good round <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<author><![CDATA[null@example.com (Killer3wok)]]></author>
			<pubDate>Sun, 30 Sep 2007 17:34:00 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=79535#p79535</guid>
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			<title><![CDATA[Forming squads around walkers and cap ships]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=79515#p79515</link>
			<description><![CDATA[<p>Has anyone tried this? With withering fire being what it is, it&#039;s imperative that players work together. One very good way of doing that is to form squads.</p><p>When you get in the AT-ST, make a squad called &#039;AT-ST&#039; or &#039;Walker&#039;. Try to make sure whoever else is in the walker is also in your squad. Send a message like &#039;join AT-ST squad and work in conjunction with walker&#039;. Have everyone else in the squad understand that they are to provide cover for the walker, flushing out infantry from the vehicle&#039;s vicinity so they don&#039;t get to take potshots. Have at least one engineer or repair droid or whatever in the squad, and order them to make sure the walker doesn&#039;t get too damaged.</p><p>Do the same thing with the larger ships in space. Make a squad called &#039;Carrack&#039; or &#039;Gallofrees&#039; or something and have everyone in the squad work in conjunction with them, providing escort and helping to take out other large ships.</p><p>Of course this is easier said than done, and it&#039;s very possible that as a Project Reality player I&#039;m suffering from too high expectations of what&#039;s possible to organize and keep together in FS, but I think it&#039;d be a good idea.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Sun, 30 Sep 2007 16:58:22 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=79515#p79515</guid>
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