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	<title type="html"><![CDATA[First Strike Forums — Interactive Cockpit HUDs.]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=582&amp;type=atom" />
	<updated>2006-02-09T10:16:01Z</updated>
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		<entry>
			<title type="html"><![CDATA[Re: Interactive Cockpit HUDs.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=8997#p8997" />
			<content type="html"><![CDATA[<p>it has to give realtime info about the surroundings, like in the vehicles <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>the minimap can be the radar in the vehicle and such <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[Dragunov]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=40</uri>
			</author>
			<updated>2006-02-09T10:16:01Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=8997#p8997</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Interactive Cockpit HUDs.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=8948#p8948" />
			<content type="html"><![CDATA[<p>I don&#039;t think it&#039;s extensive either. It&#039;s just a small visual about mabye 500 pixels by 500? Essentialy it&#039;s just a window looking down with cross hairs, in respect to POE.</p>]]></content>
			<author>
				<name><![CDATA[generalandrew]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=79</uri>
			</author>
			<updated>2006-02-09T02:16:49Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=8948#p8948</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Interactive Cockpit HUDs.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=8902#p8902" />
			<content type="html"><![CDATA[<p>I don&#039;t think it needs to be overly extensive.&nbsp; Maybe a few blinking lights and dials that change and a little screen that has cool moving stuff on it.&nbsp; I don&#039;t think that would cause much in the way of lag.&nbsp; As long as the animations are short and repeated it wouldn&#039;t take much processesing power at all.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| RedMonkey999]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=58</uri>
			</author>
			<updated>2006-02-08T23:24:50Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=8902#p8902</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Interactive Cockpit HUDs.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=8859#p8859" />
			<content type="html"><![CDATA[<p>Why would it cause lag, u just read the stuff inside the vehicle, other than everywhere on ur screen <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[Dragunov]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=40</uri>
			</author>
			<updated>2006-02-08T19:25:27Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=8859#p8859</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Interactive Cockpit HUDs.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=8843#p8843" />
			<content type="html"><![CDATA[<p>An extensive interactive cockpit won&#039;t do anything as far as adding unnecessary lag will it?</p>]]></content>
			<author>
				<name><![CDATA[Zalor]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=142</uri>
			</author>
			<updated>2006-02-08T18:06:41Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=8843#p8843</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Interactive Cockpit HUDs.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=8763#p8763" />
			<content type="html"><![CDATA[<p>OK, I hope this is all possible, it would add extra realism to the mod, cause just pictures of a cockpit is not really my cup of tea, in BF2 they use those stupid pictures again in the cockpits <img src="https://forums.fsmod.com/img/smilies/roll.png" width="15" height="15" alt="roll" /></p>]]></content>
			<author>
				<name><![CDATA[Dragunov]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=40</uri>
			</author>
			<updated>2006-02-08T11:45:53Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=8763#p8763</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Interactive Cockpit HUDs.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=8657#p8657" />
			<content type="html"><![CDATA[<p>I&#039;ve played POE, and the cockpit effects in the RAH-66 are really cool.&nbsp; If it is possible in the BF:V engine, I&#039;m sure it is probably possible in the BF:2 engine.&nbsp; That is, provided that Dice didn&#039;t remove the part of the code that allowed the POE devs to put that into BF:V.&nbsp; I&#039;ll go over to the POE forums and ask if they&#039;re doing it in POE 2.&nbsp; Maybe they&#039;ll be willing to share some of their secrets with FS.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| RedMonkey999]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=58</uri>
			</author>
			<updated>2006-02-07T21:25:15Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=8657#p8657</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Interactive Cockpit HUDs.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=8019#p8019" />
			<content type="html"><![CDATA[<p>don&#039;t own those mod and game <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[Dragunov]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=40</uri>
			</author>
			<updated>2006-02-05T19:35:02Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=8019#p8019</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Interactive Cockpit HUDs.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=8011#p8011" />
			<content type="html"><![CDATA[<p>Huh? Well again, this is probably low on the developer&#039;s list right now. They have many other things to work on. Just play POE on BF: V sometime, who ever has it, and you&#039;ll see.</p>]]></content>
			<author>
				<name><![CDATA[generalandrew]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=79</uri>
			</author>
			<updated>2006-02-05T19:25:30Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=8011#p8011</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Interactive Cockpit HUDs.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=8006#p8006" />
			<content type="html"><![CDATA[<p>as long as u wanna try it <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>and if somebody choose a different view, u can always go back to the old setup (just for external views) <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[Dragunov]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=40</uri>
			</author>
			<updated>2006-02-05T19:20:45Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=8006#p8006</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Interactive Cockpit HUDs.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=7771#p7771" />
			<content type="html"><![CDATA[<p>I didn&#039;t say that. I&#039;m just making sure you don&#039;t get your hopes up for something that may not be possible to do.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| SCHRifle]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=14</uri>
			</author>
			<updated>2006-02-04T13:45:41Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=7771#p7771</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Interactive Cockpit HUDs.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=7753#p7753" />
			<content type="html"><![CDATA[<p>so, u say it is impossible??</p>]]></content>
			<author>
				<name><![CDATA[Dragunov]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=40</uri>
			</author>
			<updated>2006-02-04T10:21:59Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=7753#p7753</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Interactive Cockpit HUDs.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=7748#p7748" />
			<content type="html"><![CDATA[<p>Just remember guys/gals, we&#039;re editing a game, not making one. There&#039;s limits to what we can do.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| SCHRifle]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=14</uri>
			</author>
			<updated>2006-02-04T06:33:28Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=7748#p7748</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Interactive Cockpit HUDs.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=7658#p7658" />
			<content type="html"><![CDATA[<p>I&#039;m just talking about a targeting device as seen in POE, I think reconfiguring the total HUD would be low priority, but this idea is too.</p>]]></content>
			<author>
				<name><![CDATA[generalandrew]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=79</uri>
			</author>
			<updated>2006-02-03T22:16:28Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=7658#p7658</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Interactive Cockpit HUDs.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=7567#p7567" />
			<content type="html"><![CDATA[<p>the fighters just need all the info in their cockpit, also the tanks and such instead of everywhere on ur screen</p>]]></content>
			<author>
				<name><![CDATA[Dragunov]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=40</uri>
			</author>
			<updated>2006-02-03T13:31:56Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=7567#p7567</id>
		</entry>
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