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		<title><![CDATA[First Strike Forums — Interactive Cockpit HUDs.]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=582</link>
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		<description><![CDATA[The most recent posts in Interactive Cockpit HUDs..]]></description>
		<lastBuildDate>Thu, 09 Feb 2006 10:16:01 +0000</lastBuildDate>
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			<title><![CDATA[Re: Interactive Cockpit HUDs.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=8997#p8997</link>
			<description><![CDATA[<p>it has to give realtime info about the surroundings, like in the vehicles <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>the minimap can be the radar in the vehicle and such <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Thu, 09 Feb 2006 10:16:01 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=8997#p8997</guid>
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			<title><![CDATA[Re: Interactive Cockpit HUDs.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=8948#p8948</link>
			<description><![CDATA[<p>I don&#039;t think it&#039;s extensive either. It&#039;s just a small visual about mabye 500 pixels by 500? Essentialy it&#039;s just a window looking down with cross hairs, in respect to POE.</p>]]></description>
			<author><![CDATA[null@example.com (generalandrew)]]></author>
			<pubDate>Thu, 09 Feb 2006 02:16:49 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=8948#p8948</guid>
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			<title><![CDATA[Re: Interactive Cockpit HUDs.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=8902#p8902</link>
			<description><![CDATA[<p>I don&#039;t think it needs to be overly extensive.&nbsp; Maybe a few blinking lights and dials that change and a little screen that has cool moving stuff on it.&nbsp; I don&#039;t think that would cause much in the way of lag.&nbsp; As long as the animations are short and repeated it wouldn&#039;t take much processesing power at all.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| RedMonkey999)]]></author>
			<pubDate>Wed, 08 Feb 2006 23:24:50 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=8902#p8902</guid>
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		<item>
			<title><![CDATA[Re: Interactive Cockpit HUDs.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=8859#p8859</link>
			<description><![CDATA[<p>Why would it cause lag, u just read the stuff inside the vehicle, other than everywhere on ur screen <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Wed, 08 Feb 2006 19:25:27 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=8859#p8859</guid>
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		<item>
			<title><![CDATA[Re: Interactive Cockpit HUDs.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=8843#p8843</link>
			<description><![CDATA[<p>An extensive interactive cockpit won&#039;t do anything as far as adding unnecessary lag will it?</p>]]></description>
			<author><![CDATA[null@example.com (Zalor)]]></author>
			<pubDate>Wed, 08 Feb 2006 18:06:41 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=8843#p8843</guid>
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		<item>
			<title><![CDATA[Re: Interactive Cockpit HUDs.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=8763#p8763</link>
			<description><![CDATA[<p>OK, I hope this is all possible, it would add extra realism to the mod, cause just pictures of a cockpit is not really my cup of tea, in BF2 they use those stupid pictures again in the cockpits <img src="https://forums.fsmod.com/img/smilies/roll.png" width="15" height="15" alt="roll" /></p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Wed, 08 Feb 2006 11:45:53 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=8763#p8763</guid>
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		<item>
			<title><![CDATA[Re: Interactive Cockpit HUDs.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=8657#p8657</link>
			<description><![CDATA[<p>I&#039;ve played POE, and the cockpit effects in the RAH-66 are really cool.&nbsp; If it is possible in the BF:V engine, I&#039;m sure it is probably possible in the BF:2 engine.&nbsp; That is, provided that Dice didn&#039;t remove the part of the code that allowed the POE devs to put that into BF:V.&nbsp; I&#039;ll go over to the POE forums and ask if they&#039;re doing it in POE 2.&nbsp; Maybe they&#039;ll be willing to share some of their secrets with FS.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| RedMonkey999)]]></author>
			<pubDate>Tue, 07 Feb 2006 21:25:15 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=8657#p8657</guid>
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		<item>
			<title><![CDATA[Re: Interactive Cockpit HUDs.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=8019#p8019</link>
			<description><![CDATA[<p>don&#039;t own those mod and game <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Sun, 05 Feb 2006 19:35:02 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=8019#p8019</guid>
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		<item>
			<title><![CDATA[Re: Interactive Cockpit HUDs.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=8011#p8011</link>
			<description><![CDATA[<p>Huh? Well again, this is probably low on the developer&#039;s list right now. They have many other things to work on. Just play POE on BF: V sometime, who ever has it, and you&#039;ll see.</p>]]></description>
			<author><![CDATA[null@example.com (generalandrew)]]></author>
			<pubDate>Sun, 05 Feb 2006 19:25:30 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=8011#p8011</guid>
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		<item>
			<title><![CDATA[Re: Interactive Cockpit HUDs.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=8006#p8006</link>
			<description><![CDATA[<p>as long as u wanna try it <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>and if somebody choose a different view, u can always go back to the old setup (just for external views) <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Sun, 05 Feb 2006 19:20:45 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=8006#p8006</guid>
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		<item>
			<title><![CDATA[Re: Interactive Cockpit HUDs.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=7771#p7771</link>
			<description><![CDATA[<p>I didn&#039;t say that. I&#039;m just making sure you don&#039;t get your hopes up for something that may not be possible to do.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| SCHRifle)]]></author>
			<pubDate>Sat, 04 Feb 2006 13:45:41 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=7771#p7771</guid>
		</item>
		<item>
			<title><![CDATA[Re: Interactive Cockpit HUDs.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=7753#p7753</link>
			<description><![CDATA[<p>so, u say it is impossible??</p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Sat, 04 Feb 2006 10:21:59 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=7753#p7753</guid>
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		<item>
			<title><![CDATA[Re: Interactive Cockpit HUDs.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=7748#p7748</link>
			<description><![CDATA[<p>Just remember guys/gals, we&#039;re editing a game, not making one. There&#039;s limits to what we can do.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| SCHRifle)]]></author>
			<pubDate>Sat, 04 Feb 2006 06:33:28 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=7748#p7748</guid>
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		<item>
			<title><![CDATA[Re: Interactive Cockpit HUDs.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=7658#p7658</link>
			<description><![CDATA[<p>I&#039;m just talking about a targeting device as seen in POE, I think reconfiguring the total HUD would be low priority, but this idea is too.</p>]]></description>
			<author><![CDATA[null@example.com (generalandrew)]]></author>
			<pubDate>Fri, 03 Feb 2006 22:16:28 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=7658#p7658</guid>
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		<item>
			<title><![CDATA[Re: Interactive Cockpit HUDs.]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=7567#p7567</link>
			<description><![CDATA[<p>the fighters just need all the info in their cockpit, also the tanks and such instead of everywhere on ur screen</p>]]></description>
			<author><![CDATA[null@example.com (Dragunov)]]></author>
			<pubDate>Fri, 03 Feb 2006 13:31:56 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=7567#p7567</guid>
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