<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
	<channel>
		<title><![CDATA[First Strike Forums — Things I want added to this game]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=5826</link>
		<atom:link href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=5826&amp;type=rss" rel="self" type="application/rss+xml" />
		<description><![CDATA[The most recent posts in Things I want added to this game.]]></description>
		<lastBuildDate>Mon, 08 Oct 2007 15:50:41 +0000</lastBuildDate>
		<generator>PunBB 1.4.5</generator>
		<item>
			<title><![CDATA[Re: Things I want added to this game]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=83206#p83206</link>
			<description><![CDATA[<p>........ That sums this coversation up.</p>]]></description>
			<author><![CDATA[null@example.com (Stardestroyersarecool)]]></author>
			<pubDate>Mon, 08 Oct 2007 15:50:41 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=83206#p83206</guid>
		</item>
		<item>
			<title><![CDATA[Re: Things I want added to this game]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=83190#p83190</link>
			<description><![CDATA[<p>INAPPROPRIATE USE OF MEMES.</p>]]></description>
			<author><![CDATA[null@example.com (yultemsee)]]></author>
			<pubDate>Mon, 08 Oct 2007 15:20:33 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=83190#p83190</guid>
		</item>
		<item>
			<title><![CDATA[Re: Things I want added to this game]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=83152#p83152</link>
			<description><![CDATA[<p>mathzarr grow up is all u do complain be glad they evan made a mod for us to use and if i might add a&nbsp; very nice one too but plz theirs limits to every game and everygame has problems.</p>]]></description>
			<author><![CDATA[null@example.com (badforyou1)]]></author>
			<pubDate>Mon, 08 Oct 2007 13:21:33 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=83152#p83152</guid>
		</item>
		<item>
			<title><![CDATA[Re: Things I want added to this game]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=83151#p83151</link>
			<description><![CDATA[<div class="quotebox"><cite>Mathazzar wrote:</cite><blockquote><p>I&#039;m often killed by snipers. The other weapons have a lack of accuracy, which makes it easy for someone with a rifle to sit back on their balcony and shoot down. Most likely, the sniper will come out on top.</p></blockquote></div><p>Actually if you use short controled bursts or single shots with the other blasters, they are highly accurate.&nbsp; Crouching, going prone and also zooming in helps a lot, but you probably figured that out already.&nbsp; <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (ADULTSWIM)]]></author>
			<pubDate>Mon, 08 Oct 2007 12:59:01 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=83151#p83151</guid>
		</item>
		<item>
			<title><![CDATA[Re: Things I want added to this game]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=83039#p83039</link>
			<description><![CDATA[<p>lol, i didnt know it was a slang</p>]]></description>
			<author><![CDATA[null@example.com (ShinjiKoon)]]></author>
			<pubDate>Mon, 08 Oct 2007 04:25:06 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=83039#p83039</guid>
		</item>
		<item>
			<title><![CDATA[Re: Things I want added to this game]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=83038#p83038</link>
			<description><![CDATA[<p>In my opinion. For future reference, always use urbandictinary.com for your slang terms and internet acronyms.</p>]]></description>
			<author><![CDATA[null@example.com (PErF3Ct)]]></author>
			<pubDate>Mon, 08 Oct 2007 04:24:14 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=83038#p83038</guid>
		</item>
		<item>
			<title><![CDATA[Re: Things I want added to this game]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=83033#p83033</link>
			<description><![CDATA[<div class="quotebox"><cite>FSDev| Bandu wrote:</cite><blockquote><p>Selfish people deserve to die fast IMO.</p></blockquote></div><p>Whats imo...</p>]]></description>
			<author><![CDATA[null@example.com (ShinjiKoon)]]></author>
			<pubDate>Mon, 08 Oct 2007 04:13:37 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=83033#p83033</guid>
		</item>
		<item>
			<title><![CDATA[Re: Things I want added to this game]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=83032#p83032</link>
			<description><![CDATA[<div class="quotebox"><cite>PillowFire wrote:</cite><blockquote><p>Ramming: For Chuck Norris&#039; sake, fix the issue where people can make you loose points because they are too retarded and can&#039;t avoid crashing into you when your in a capital ship.</p></blockquote></div><p>Okay, but &quot;chuck norris&quot; was never funny.</p><div class="quotebox"><blockquote><p>The maps: I have found many spots on maps where you can jump into, and get stuck and have to suicide to get un-stuck, the biggest problem is on tattoin, where you can jump in between buildings and never get out (unles you suicide, which is a waste of points)</p></blockquote></div><p>I&#039;ve never had this problem.</p><div class="quotebox"><blockquote><p>The big ships: I am going to go find a big bloody knife and cross the river and over the bridge if I see myself falling through space one more time, because I pressed E in a big ship, and somehow fell through the hull.</p></blockquote></div><p>Same as above. Why are you hitting E anyway?</p><div class="quotebox"><blockquote><p>Big Ships part two: add an interior, make a control room, make several levels with elevators, make armories, hangers, and the works, we want to be able to get into battles inside the ships, rather then spawn as a mounted cannon which isn&#039;t very fun. This goes double for the huge capital ships.</p></blockquote></div><p>Elevators are not possible. There&#039;s no reason that a bunch of unnecessary corridors should be put in a frigate when its much easier and more efficient to use the vehicle model.</p><div class="quotebox"><blockquote><p>Big ships part three: Make those ships more manueverable, I spent literarly a minute to turn about 102 degrees so I could aim at another big ship, needless to say that by then, the pesky tie fighters shot me down, I never did get lined up with the back of that enemy ship.</p></blockquote></div><p>That&#039;s sorta the point.</p><div class="quotebox"><blockquote><p>Weapons: in 2142, when you use a weapon or item for the first time, it tells you what it does, I want to see something like that in this mod, because I remember how I blew up many-a team mate when I thought I was throwing them ammo, when in reality, I was tossing them a large, mine looking grenade which blew them up, and got me punished. I remember countless times how I would CHARGE MAH LAZAH only to find it was a grenade that just looked particularly long and stick-like. It would make it so much better.</p></blockquote></div><p>This took me roughly 10 minutes to figure out. Just throw everything for a couple of rounds and you&#039;re set. Why would you think a grenade that looked like a WWII stick grenade would be a laser weapon? And why are you using 4chan memes unfunnily and completely out of context?</p><div class="quotebox"><blockquote><p>Unlocks, Rank, and Leaderboards: This will also make things funner, I don&#039;t know about the rest of you all, but I think it&#039;s great how in 2142 you have to actually do something and get points to get your rank up, which in turn snags you unlocks, I think you should have this same thing in this mod, seperate from the 2142 main game, only 10x faster so it doesnt take a year to get all the unlocks. This means you should not make all the unlocks available right away.</p></blockquote></div><p>I don&#039;t even think this is possible.</p><div class="quotebox"><blockquote><p>Jet Trooper: I know that star wars has these, I want to see a jet-trooper clas/sub-class which has several jetpack unlocks.</p></blockquote></div><p>I wouldn&#039;t. Can you imagine the physics glitches?</p><div class="quotebox"><blockquote><p>IMA CHARGIN&#039; MA LAZA!!!!: Please, for the love of hamsters, either make a better sniper rifle, or make the current ones faster, so many times I would shoot my target several times, finally about to shoot it the last time, and then I get killed by said target, who somehow out-shoots me with his much faster, and much less accurate blaster rifle. Or on the flip side, I am aiming, I shoot with my target dead on, the shot either goes through his head, or misses, and then he kills me while I wait to for the thing to &quot;reload/cool down/cycle another shot&quot;.</p></blockquote></div><p>The disruptor is perfect. The DLT is gimped but that&#039;s being worked on. Again, 4chan memes out of context are not funny.</p><div class="quotebox"><blockquote><p>GODZILLA!!!!!11!!!1!!!!!!!:&nbsp; OK, somehow, you have taken an issue that 2142 walkers had, and made it 3x worse. The walkers in 2142 suffered from what is know as &quot;overheating before I can kill that enemy&quot; You guys flipped this around, and made it so that the walkers not only shoot slow which is not the problem by itself, but also can&#039;t hit for $%@!</p></blockquote></div><p>I camped near a Reb spawn area and took out ten or twelve Rebels before they killed me at long range. I don&#039;t think the walkers are in any way underpowered or inaccurate.</p><div class="quotebox"><blockquote><p>I used a walker one time, and they are similar to the 2142 walkers, so I don&#039;t suck when it comes to using them, however, a lone enemy rebel ran circles around me while I helplessly tried to hit him, which, even if my aim was dead on, the shots somehow missed, and it was hard to get a good aim in the first place. Not only that, but combine that with a slow rate of fire, and you get me getting blown up,</p></blockquote></div><p>Perhaps you should get a second gunner? Or escort?</p><div class="quotebox"><blockquote><p>I had to wait until the dude finally stopped, feeling cocky from my in-ability to hit him, and pulled out some sort of explosive launching weapon and took aim, until I finally managed to get him with the SECOND SEAT GUN which was much faster, yet still hard to use. I only managed to get a few kills using the second seat gun, before getting destroyed by someone with a better kit who just managed to get around me.</p></blockquote></div><p>Again, get another person in your walker. Just go to a spawn point and spam &#039;GET IN&#039; until someone does.</p><div class="quotebox"><blockquote><p>KILLING SPREE: yes indeed, a killing spree, 5 team mates tked at the same time with one mine, very fun, you should try it someti-NO I hate getting punished when my team mate walks over my mine and blows up, and I hate getting blown up by my own mine/a team mates mine, very unfun.</p></blockquote></div><p>Too many servers have mine TKs turned on.</p><div class="quotebox"><blockquote><p>Smexy Voice actor makes Krunk happy: Finally, the voice actor that you hear telling you that your message isn&#039;t sent when you spam a lot and you get blocked for 30 seconds, is very yummy sounding, give her some bigger parts in the future <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>Female soldiers: this could be something for the rebels. The rebels are not pro&#039;s like the imperial troopers, they are...well...rebels, therefore, I want to see some female soldiers as well, particularly ones with curvy hips and a sniper rifle.</p></blockquote></div><p>...no.</p>]]></description>
			<author><![CDATA[null@example.com (Carbon)]]></author>
			<pubDate>Mon, 08 Oct 2007 04:11:48 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=83032#p83032</guid>
		</item>
		<item>
			<title><![CDATA[Re: Things I want added to this game]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=83028#p83028</link>
			<description><![CDATA[<p>You know.. having other species on the rebellion side would be kinda nice too.</p><p>Being a rodian trooper..mmmm. </p><p>er Sorry.</p><p>I&#039;m often killed by snipers. The other weapons have a lack of accuracy, which makes it easy for someone with a rifle to sit back on their balcony and shoot down. Most likely, the sniper will come out on top.<br />Although it&#039;s harder ot use, at least that gives us ground pounders a chance with our squads.</p>]]></description>
			<author><![CDATA[null@example.com (Mathazzar)]]></author>
			<pubDate>Mon, 08 Oct 2007 03:36:12 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=83028#p83028</guid>
		</item>
		<item>
			<title><![CDATA[Re: Things I want added to this game]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=83011#p83011</link>
			<description><![CDATA[<p>I would love a Level based inside a ISD</p>]]></description>
			<author><![CDATA[null@example.com (Signore)]]></author>
			<pubDate>Mon, 08 Oct 2007 01:25:16 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=83011#p83011</guid>
		</item>
		<item>
			<title><![CDATA[Re: Things I want added to this game]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=83005#p83005</link>
			<description><![CDATA[<p>FIRST POST!!!</p><p>I do find the sniper much harder to use than in 2142 and many other games. But what we really need is space battles to be smaller. I think that the &quot;large&quot; size in SWBF is the most reasonable size. I think that we should be able to at least see the enemy star destroyer when we spawn.</p>]]></description>
			<author><![CDATA[null@example.com (Obsessed117)]]></author>
			<pubDate>Mon, 08 Oct 2007 00:42:37 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=83005#p83005</guid>
		</item>
		<item>
			<title><![CDATA[Re: Things I want added to this game]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=82950#p82950</link>
			<description><![CDATA[<p>/me claps for flippy.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Sun, 07 Oct 2007 21:09:10 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=82950#p82950</guid>
		</item>
		<item>
			<title><![CDATA[Re: Things I want added to this game]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=82942#p82942</link>
			<description><![CDATA[<p>flippy you saved me alot of time and effort in butchering his comments.<br />hear hear sir</p>]]></description>
			<author><![CDATA[null@example.com (piewalker)]]></author>
			<pubDate>Sun, 07 Oct 2007 20:57:06 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=82942#p82942</guid>
		</item>
		<item>
			<title><![CDATA[Re: Things I want added to this game]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=82769#p82769</link>
			<description><![CDATA[<div class="quotebox"><cite>PillowFire wrote:</cite><blockquote><p>OK, this might get long, so bear with me I hope some dev&#039;s see this because this is aimed towards them:</p></blockquote></div><p>Lets see then...</p><br /><div class="quotebox"><blockquote><p>Ramming: For Chuck Norris&#039; sake, fix the issue where people can make you loose points because they are too retarded and can&#039;t avoid crashing into you when your in a capital ship.</p></blockquote></div><p>I believe scoring system will be modified for the future even more than what it already is. But what can you to stop people from crashing? Make auto-pilots! So players will never fly themselfs again! No.</p><br /><div class="quotebox"><blockquote><p>Lag: I know your fixing this, but I say it anyways.</p></blockquote></div><p>what is this &quot;lag&quot; you are talking about? I dont experience such.</p><div class="quotebox"><blockquote><p>The maps: I have found many spots on maps where you can jump into, and get stuck and have to suicide to get un-stuck, the biggest problem is on tattoin, where you can jump in between buildings and never get out (unles you suicide, which is a waste of points)</p></blockquote></div><p>Tatooine* and dont get yourself into places you have to suicide to get out of. Your own damn fault.</p><div class="quotebox"><blockquote><p>The big ships: I am going to go find a big bloody knife and cross the river and over the bridge if I see myself falling through space one more time, because I pressed E in a big ship, and somehow fell through the hull.</p></blockquote></div><p>o.O Bizarre.</p><div class="quotebox"><blockquote><p>Big Ships part two: add an interior, make a control room, make several levels with elevators, make armories, hangers, and the works, we want to be able to get into battles inside the ships, rather then spawn as a mounted cannon which isn&#039;t very fun. This goes double for the huge capital ships.</p></blockquote></div><p>Not possible right now. Will be looked at in the future. Right now its engine limitation and choices of how to create space combat. Right now the deal is as follows: if an interior is created, allowing players to walk freely inside the ships, the 3D maneuverability would cause tons of teamkills due people would be flying all over the place because the ship can maneuver even upside down. Now, remember, the space combat in FS is done with fake gravity settings. Therefore this aint possible to make as it is now without cutting out the 3D maneuvering of the large ships.</p><div class="quotebox"><blockquote><p>Big ships part three: Make those ships more manueverable, I spent literarly a minute to turn about 102 degrees so I could aim at another big ship, needless to say that by then, the pesky tie fighters shot me down, I never did get lined up with the back of that enemy ship.</p></blockquote></div><p>Yes, the big huge kilometer long ships should be like lil fishes in the pond. They are fine as they are now.</p><div class="quotebox"><blockquote><p>MUSIC: The space battles are sometimes boring, but sometimes they are fun, particularly when the server doesn&#039;t lag, you have some good players (good, not the usual retards who either jihad your space ship, jihad big ships with other big ships, or are just plain retards/a combination of both) and their are large skirmishes and dog-fights that are as large as the star wars movies themselves, however, so many times I find myself thinking, &quot;hmm, this would be 10x better with epic and fast paced star-wars music to accompany all of these laser streaks and all of these ships&quot;.</p></blockquote></div><p>What stops you from using winamp/windows media player/similar program in the background and play the music in the background...? Oh sorry, it must be too complicated!</p><div class="quotebox"><blockquote><p>Weapons: in 2142, when you use a weapon or item for the first time, it tells you what it does, I want to see something like that in this mod, because I remember how I blew up many-a team mate when I thought I was throwing them ammo, when in reality, I was tossing them a large, mine looking grenade which blew them up, and got me punished. I remember countless times how I would CHARGE MAH LAZAH only to find it was a grenade that just looked particularly long and stick-like. It would make it so much better.</p></blockquote></div><p>It tells you what it does? &quot;Hello, I am E-11 standard stormtrooper blaster rifle. I kill people when you press my trigger!&quot; Why cant you just learn them by yourself?</p><div class="quotebox"><blockquote><p>Unlocks, Rank, and Leaderboards: This will also make things funner, I don&#039;t know about the rest of you all, but I think it&#039;s great how in 2142 you have to actually do something and get points to get your rank up, which in turn snags you unlocks, I think you should have this same thing in this mod, seperate from the 2142 main game, only 10x faster so it doesnt take a year to get all the unlocks. This means you should not make all the unlocks available right away.</p></blockquote></div><p>No, no ranks, no stats. No. Those are for cockswinging children who dont give a rats arse about teamplay or whatnot that this mod was made for. No stats, no ranks. Aye, lets move on...</p><div class="quotebox"><blockquote><p>Jet Trooper: I know that star wars has these, I want to see a jet-trooper clas/sub-class which has several jetpack unlocks.</p></blockquote></div><p>Oh yeah jetpack troopers! Thats what we need! I see you played SWBF. Good thinking tho. I really dont like the idea of jetpack troopers, besides, I like it being Fett&#039;s thing and not regular joe&#039;s.</p><div class="quotebox"><blockquote><p>Armor: something extra, maybe have some better armor as a potential upgrade.</p></blockquote></div><p>Bhu-what?</p><div class="quotebox"><blockquote><p>IMA CHARGIN&#039; MA LAZA!!!!: Please, for the love of hamsters, either make a better sniper rifle, or make the current ones faster, so many times I would shoot my target several times, finally about to shoot it the last time, and then I get killed by said target, who somehow out-shoots me with his much faster, and much less accurate blaster rifle. Or on the flip side, I am aiming, I shoot with my target dead on, the shot either goes through his head, or misses, and then he kills me while I wait to for the thing to &quot;reload/cool down/cycle another shot&quot;.</p></blockquote></div><p>Stop ramboing head on with the thing. Use it to _snipe_ things from afar. Of course you die if you are in a hurry and face to face fighting with a grunt. Patience, distance and timing. Thats all you need to score well with a sniper.</p><div class="quotebox"><blockquote><p>GODZILLA!!!!!11!!!1!!!!!!!:&nbsp; OK, somehow, you have taken an issue that 2142 walkers had, and made it 3x worse. The walkers in 2142 suffered from what is know as &quot;overheating before I can kill that enemy&quot; You guys flipped this around, and made it so that the walkers not only shoot slow which is not the problem by itself, but also can&#039;t hit for $%@! I used a walker one time, and they are similar to the 2142 walkers, so I don&#039;t suck when it comes to using them, however, a lone enemy rebel ran circles around me while I helplessly tried to hit him, which, even if my aim was dead on, the shots somehow missed, and it was hard to get a good aim in the first place. Not only that, but combine that with a slow rate of fire, and you get me getting blown up, I had to wait until the dude finally stopped, feeling cocky from my in-ability to hit him, and pulled out some sort of explosive launching weapon and took aim, until I finally managed to get him with the SECOND SEAT GUN which was much faster, yet still hard to use. I only managed to get a few kills using the second seat gun, before getting destroyed by someone with a better kit who just managed to get around me.</p></blockquote></div><p>What? You cant hit anything? Well then its your own skills that are lacking. I for once can shoot wings off a fly with that thing. Could it been lag? Its not slow rate, its bloody deadly if you hit your targets and know how to use the splash damage and grenades in right situations. The walker is absolutely fine, minus the fact its like paper and breaks easy by just couple of rockets...</p><div class="quotebox"><blockquote><p>KILLING SPREE: yes indeed, a killing spree, 5 team mates tked at the same time with one mine, very fun, you should try it someti-NO I hate getting punished when my team mate walks over my mine and blows up, and I hate getting blown up by my own mine/a team mates mine, very unfun.</p></blockquote></div><p>... so stop running to your own mines? Sheesh! And what can you do to team mates who run to your mines? Not much. What can we do? Not much either, except hope that the server admins would set the mines not to TK friendlies.</p><div class="quotebox"><blockquote><p>Smexy Voice actor makes Krunk happy: Finally, the voice actor that you hear telling you that your message isn&#039;t sent when you spam a lot and you get blocked for 30 seconds, is very yummy sounding, give her some bigger parts in the future <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p></blockquote></div><p>She&#039;s lovely indeed.</p><div class="quotebox"><blockquote><p>Female soldiers: this could be something for the rebels. The rebels are not pro&#039;s like the imperial troopers, they are...well...rebels, therefore, I want to see some female soldiers as well, particularly ones with curvy hips and a sniper rifle.</p></blockquote></div><p>Theres masculine voiced medics already.</p><br /><div class="quotebox"><blockquote><p>Aaaaaaand, that about wraps it up, despite what I said, this mod has been fun so far, and I definatly can&#039;t wait for more updates and releases, great job!</p></blockquote></div><p>You actually like the mod? Great. For a first I was fooled there! Thanks for feedback. <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Flippy Warbear)]]></author>
			<pubDate>Sun, 07 Oct 2007 14:12:19 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=82769#p82769</guid>
		</item>
		<item>
			<title><![CDATA[Re: Things I want added to this game]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=82768#p82768</link>
			<description><![CDATA[<p>If you go into the First Strike mod folder and then into the sound_client you&#039;ll find a folder called &quot;vo&quot;. Go to the &#039;rebel&#039; folder and you&#039;ll find a folder called &quot;fem_trooper&quot; that contains the entire range of commands in a female voice.<br />The question is: why aren&#039;t they used for the female medic in the game?&nbsp; Perhaps they need more work?</p>]]></description>
			<author><![CDATA[null@example.com (cunningmunki)]]></author>
			<pubDate>Sun, 07 Oct 2007 13:54:42 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=82768#p82768</guid>
		</item>
	</channel>
</rss>
