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		<title><![CDATA[First Strike Forums — Sniper Rifles]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=5833</link>
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		<description><![CDATA[The most recent posts in Sniper Rifles.]]></description>
		<lastBuildDate>Fri, 05 Oct 2007 23:14:31 +0000</lastBuildDate>
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			<title><![CDATA[Re: Sniper Rifles]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=82207#p82207</link>
			<description><![CDATA[<p>Well, I just think that they either have to kill in one shot or have a faster cool down time. It&#039;s horible to shoot a guy, only having to watch and wait till you can take a second shot (If he isn&#039;t gone by then.)</p>]]></description>
			<author><![CDATA[null@example.com (Potz4Prez)]]></author>
			<pubDate>Fri, 05 Oct 2007 23:14:31 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=82207#p82207</guid>
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			<title><![CDATA[Re: Sniper Rifles]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=82006#p82006</link>
			<description><![CDATA[<p>Ya, the rebels having a 1 hit kill weapon and the Empire having a 2 shot kill weapon just plain sucks <img src="https://forums.fsmod.com/img/smilies/sad.png" width="15" height="15" alt="sad" /></p><p>I shoot rebels in the head with the DLT-20a and they just wonder off with 1/8 or 1/10 life left.</p>]]></description>
			<author><![CDATA[null@example.com (RagNoRock)]]></author>
			<pubDate>Fri, 05 Oct 2007 14:23:33 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=82006#p82006</guid>
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			<title><![CDATA[Re: Sniper Rifles]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=81993#p81993</link>
			<description><![CDATA[<p>yeah, I&#039;m not paritculary happy with the sniper rifles either. I think the disruptor is ok, but the<br /> DLT-20a is bad; its quite inaccurate (for a sniper rifle that is), and I find the ruptor to be more efficient in killing than the DLT; I&#039;ve had ppl engaging me (I have the DLT-20a), shooting them once or twice in the shoulders/head (again, accuracy), survive, and then proceed to kill me.</p>]]></description>
			<author><![CDATA[null@example.com (Sir Poultry)]]></author>
			<pubDate>Fri, 05 Oct 2007 13:21:39 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=81993#p81993</guid>
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		<item>
			<title><![CDATA[Re: Sniper Rifles]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=81461#p81461</link>
			<description><![CDATA[<p>Aren&#039;t some of the weapons dependent on how many people are in your squad?</p><p>Cause, when i don&#039;t join a squad, I can&#039;t use the second medic gun, but when i do, I always can.</p>]]></description>
			<author><![CDATA[null@example.com (Carbon)]]></author>
			<pubDate>Thu, 04 Oct 2007 05:04:31 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=81461#p81461</guid>
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			<title><![CDATA[Re: Sniper Rifles]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=81457#p81457</link>
			<description><![CDATA[<p>Do the server admins know that they have to change their setting to allow users to use all weapons/ Most servers I have played in dont allow access to secondary weapons ... maybe the Devs could send out a memo to all Server Admins?</p>]]></description>
			<author><![CDATA[null@example.com (Delta_Fixer)]]></author>
			<pubDate>Thu, 04 Oct 2007 04:45:28 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=81457#p81457</guid>
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			<title><![CDATA[Re: Sniper Rifles]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=80890#p80890</link>
			<description><![CDATA[<div class="quotebox"><cite>rosherau wrote:</cite><blockquote><p>So i just need to join some certin servers?<br />ranked servers or unranked? does my bf2142 account rank count towards the unlocks?</p></blockquote></div><p>First Strike does not have unlocks. All weapons are avaiable from start. Some servers have a incorrect setting, which does not allow you to use all weapons. </p><p>Just pick another server. </p><p>So it does not involve ranked or unranked or your BF2142 account.</p>]]></description>
			<author><![CDATA[null@example.com (<RT> Jimwalker-NL)]]></author>
			<pubDate>Wed, 03 Oct 2007 07:53:11 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=80890#p80890</guid>
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			<title><![CDATA[Re: Sniper Rifles]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=80847#p80847</link>
			<description><![CDATA[<p>So i just need to join some certin servers?<br />ranked servers or unranked? does my bf2142 account rank count towards the unlocks?</p>]]></description>
			<author><![CDATA[null@example.com (rosherau)]]></author>
			<pubDate>Wed, 03 Oct 2007 04:15:18 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=80847#p80847</guid>
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			<title><![CDATA[Re: Sniper Rifles]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=80277#p80277</link>
			<description><![CDATA[<div class="quotebox"><cite>Sowaka wrote:</cite><blockquote><p>I feel that would unbalance the game, there are many areas where snipers are already very deadly and untouchable, giving them the ability to kill an enemy in one hit AND completely penetrate shields (This would allow the sniper to be used in close quarters, there are many instances where there&#039;s a standstill caused by shields, all the sniper would have to do is stand behind one and then shoot every enemy by penetrating the two or three shields that are in the way) would make them overpowered. There are also many towers or buildings with holes in them, I already find that many people take advantage of these and they are untouchable unless you are very close to the hole, every one of their shots makes it out of the hole but people trying to shoot in at them can&#039;t harm them at all because of the different firing patterns and accuracy of the laser weapons (in the original game if you scoped in and shot your first bullet would always hit exactly where your cross hairs were pointing, in this mod the first shot very rarely hits that mark) so I feel that giving these stand-still camping snipers even more deadly potential would greatly unbalance this... </p><p>I hope that whole thing make sense XD</p></blockquote></div><p>Maybe the shoot through shields is a bit too powerful, but in close quarters this thing would get blown away by even a pistol, 1 second to charge, no crosshairs, horrible accuracy, and a five second recharge.</p>]]></description>
			<author><![CDATA[null@example.com (AssaultMaster)]]></author>
			<pubDate>Mon, 01 Oct 2007 23:34:53 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=80277#p80277</guid>
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			<title><![CDATA[Re: Sniper Rifles]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=80198#p80198</link>
			<description><![CDATA[<div class="quotebox"><blockquote><p>in the original game if you scoped in and shot your first bullet would always hit exactly where your cross hairs were pointing,</p></blockquote></div><p>That is emphatically not true.</p>]]></description>
			<author><![CDATA[null@example.com (Talon1579)]]></author>
			<pubDate>Mon, 01 Oct 2007 21:10:06 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=80198#p80198</guid>
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			<title><![CDATA[Re: Sniper Rifles]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=80136#p80136</link>
			<description><![CDATA[<p>I feel that would unbalance the game, there are many areas where snipers are already very deadly and untouchable, giving them the ability to kill an enemy in one hit AND completely penetrate shields (This would allow the sniper to be used in close quarters, there are many instances where there&#039;s a standstill caused by shields, all the sniper would have to do is stand behind one and then shoot every enemy by penetrating the two or three shields that are in the way) would make them overpowered. There are also many towers or buildings with holes in them, I already find that many people take advantage of these and they are untouchable unless you are very close to the hole, every one of their shots makes it out of the hole but people trying to shoot in at them can&#039;t harm them at all because of the different firing patterns and accuracy of the laser weapons (in the original game if you scoped in and shot your first bullet would always hit exactly where your cross hairs were pointing, in this mod the first shot very rarely hits that mark) so I feel that giving these stand-still camping snipers even more deadly potential would greatly unbalance this... </p><p>I hope that whole thing make sense XD</p>]]></description>
			<author><![CDATA[null@example.com (Sowaka)]]></author>
			<pubDate>Mon, 01 Oct 2007 18:54:30 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=80136#p80136</guid>
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			<title><![CDATA[Re: Sniper Rifles]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=79908#p79908</link>
			<description><![CDATA[<p>Some servers have their settings jacked up so they won&#039;t appear, just keep looking for the right servers.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Mon, 01 Oct 2007 10:55:59 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=79908#p79908</guid>
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			<title><![CDATA[Re: Sniper Rifles]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=79852#p79852</link>
			<description><![CDATA[<p>^ (To above poster) Hmm, I&#039;ve had some of the unlocks unusable... But I&#039;ve seen other people using them, what&#039;s with that?</p>]]></description>
			<author><![CDATA[null@example.com (Malky15)]]></author>
			<pubDate>Mon, 01 Oct 2007 07:18:58 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=79852#p79852</guid>
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			<title><![CDATA[Re: Sniper Rifles]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=79845#p79845</link>
			<description><![CDATA[<p>is it just me or all all unlocks not working yet?<br />or do i need to be on a ranked server??</p>]]></description>
			<author><![CDATA[null@example.com (rosherau)]]></author>
			<pubDate>Mon, 01 Oct 2007 06:32:38 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=79845#p79845</guid>
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			<title><![CDATA[Re: Sniper Rifles]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=79839#p79839</link>
			<description><![CDATA[<p>There&#039;s alot of &quot;Sniper Rifles.&quot; The actual bolt-action Sniper Rifles in the trooper kit, The semi-auto marksman weapon like sniper rifles in the medic kit, and the thing in the support kit I haven&#039;t really used...</p>]]></description>
			<author><![CDATA[null@example.com (TIEpilot234)]]></author>
			<pubDate>Mon, 01 Oct 2007 05:59:28 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=79839#p79839</guid>
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			<title><![CDATA[Re: Sniper Rifles]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=79831#p79831</link>
			<description><![CDATA[<p>i wish there was a sniper. instead its that inaccurate support weapon</p>]]></description>
			<author><![CDATA[null@example.com (krazykyle3)]]></author>
			<pubDate>Mon, 01 Oct 2007 05:31:49 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=79831#p79831</guid>
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