<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
	<title type="html"><![CDATA[First Strike Forums — "Fighter-cannon-stamina"]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=5850&amp;type=atom" />
	<updated>2007-10-04T00:10:57Z</updated>
	<generator version="1.4.5">PunBB</generator>
	<id>https://forums.fsmod.com/viewtopic.php?id=5850</id>
		<entry>
			<title type="html"><![CDATA[Re: "Fighter-cannon-stamina"]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=81398#p81398" />
			<content type="html"><![CDATA[<p>well, overheating would just make ppl aiming more precisly or at least waiting for a secure shot...</p>]]></content>
			<author>
				<name><![CDATA[HagenSaubauch]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1458</uri>
			</author>
			<updated>2007-10-04T00:10:57Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=81398#p81398</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: "Fighter-cannon-stamina"]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=81146#p81146" />
			<content type="html"><![CDATA[<p>Overheating weapons is a bad idea imho.I find it hard enough to kill stuff as it is(im no fighter ace by a long shot).</p>]]></content>
			<author>
				<name><![CDATA[{OMG}CrixUK]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1306</uri>
			</author>
			<updated>2007-10-03T17:27:30Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=81146#p81146</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: "Fighter-cannon-stamina"]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80826#p80826" />
			<content type="html"><![CDATA[<p>i like how easily the tie fighters blow up, but yeah, maybe a couple less hits for the rebels</p>]]></content>
			<author>
				<name><![CDATA[ShinjiKoon]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1158</uri>
			</author>
			<updated>2007-10-03T03:00:07Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80826#p80826</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: "Fighter-cannon-stamina"]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80788#p80788" />
			<content type="html"><![CDATA[<p>today i hit a b wing with the bulk freighter for like 10 times (i just was able to hit him from time to time) so it was a bit surprising for me he was still alive after that many hits (looking at the hit indicator), then again he exploded soon enough <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p>]]></content>
			<author>
				<name><![CDATA[HagenSaubauch]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1458</uri>
			</author>
			<updated>2007-10-03T01:36:26Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80788#p80788</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: "Fighter-cannon-stamina"]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80745#p80745" />
			<content type="html"><![CDATA[<p>Its a 2142 bug. If oyu actually HIT the other ship it only takes like 8 hits, thats seems like a crapload right? Well its not, because your fighters shoot A LOT faster than hte effects you see... next time you are in space, go up to a capitol ship and shoot the side of it, the guns are like machine guns. Since most of your shots do not count this is the fix the devs have come up with for now. If you are actually hitting your target you can take them out in like 1-2 seconds.</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2007-10-02T23:11:56Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80745#p80745</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: "Fighter-cannon-stamina"]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80737#p80737" />
			<content type="html"><![CDATA[<p>only thing i have to complain about space is the abnormal amount of hits all of the fighters can take.</p><p>In the movies fighters can only take a few hits before they are down.</p>]]></content>
			<author>
				<name><![CDATA[WarHawk109]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1095</uri>
			</author>
			<updated>2007-10-02T22:56:33Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80737#p80737</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: "Fighter-cannon-stamina"]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80526#p80526" />
			<content type="html"><![CDATA[<p>one thing I&#039;d like to point out... and this may just be me but if I hold down the down&nbsp; and left arrow keys and try and fire <br />I get nothing...</p><p>happens to anyone eles?</p><p>EDIT:<br />also spaming isnt required to fight dog fights, actually, like I said before I never get a kill if I hold onto the fire button for more than 4 seconds</p>]]></content>
			<author>
				<name><![CDATA[Lance Haith]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1564</uri>
			</author>
			<updated>2007-10-02T14:58:44Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80526#p80526</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: "Fighter-cannon-stamina"]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80471#p80471" />
			<content type="html"><![CDATA[<p>space are a bit caoutic but funny hovewer my feed back</p><p>1) repair of fighter more faster<br />2)if homing missle added youc an add a countermisure like swbf2(roll)probabily not <img src="https://forums.fsmod.com/img/smilies/sad.png" width="15" height="15" alt="sad" /><br />3)make interior of ships and add escape pod like titan or apc(to escape in&nbsp; the near ship XD)<br />4)3d cockpit<br />5)show life of enemy(and friendly) ships from long distance<br />6) space are a bit lot dark(probably because i have a paelolitic PC)</p>]]></content>
			<author>
				<name><![CDATA[Venom]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=687</uri>
			</author>
			<updated>2007-10-02T10:47:27Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80471#p80471</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: "Fighter-cannon-stamina"]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80466#p80466" />
			<content type="html"><![CDATA[<p>I agree with JeRK here. You have to spam targets with laser fire because hits in the side top bottom of a fighter don’t do damage. It hard enough already destroying a fighter with out adding out adding over heating to the Equation . And here’s the countermeasure&nbsp; to space sniping if you a tie or a lesser fighter don’t play chicken with a x-wing or tie interceptor they will win every time it suicide so don’t fly directly at them&nbsp; when there coming head on wait for them to fly past you swing round and shot them up the bum works every time. And as for fighter spamming cruisers with laser fire what wrong with that? those fighters all busy spamming the ship with there guns you fly behind them wham bam thank you mama&nbsp; you get a free kill. And I don’t what an argument with you or any one else and I not trying to hurt your feeling or be rude. But what you’ve proposed is a terrible idea with ill considered implications to the game if they are included. But your thinking which is good keep at it mate <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" />.</p>]]></content>
			<author>
				<name><![CDATA[RHYS4190]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1418</uri>
			</author>
			<updated>2007-10-02T10:24:01Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80466#p80466</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: "Fighter-cannon-stamina"]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80432#p80432" />
			<content type="html"><![CDATA[<p>I think its like...</p><p>Movies&gt;Books&gt;Games&gt;Comics&gt;Crackpot theories</p><p>But (Gameplay &gt; All) as far as what gets implemented or not.</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2007-10-02T06:20:06Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80432#p80432</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: "Fighter-cannon-stamina"]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80417#p80417" />
			<content type="html"><![CDATA[<p>side note: </p><p>Games are very loosely canon, they are at best filler info when taking into acount canon. I mean it was X-wing games that made the common misconception that the sensor bulbs on ISD&#039;s were Shield Generators.</p><p>but then again I&#039;m not with FS so I don&#039;t know what they consider lore worthy.</p>]]></content>
			<author>
				<name><![CDATA[Lance Haith]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1564</uri>
			</author>
			<updated>2007-10-02T05:33:33Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80417#p80417</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: "Fighter-cannon-stamina"]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80298#p80298" />
			<content type="html"><![CDATA[<p>Well everything else in this mod is going for lore accuracy, so I&#039;d think that the overheating would have been implemented from the start.</p><p>Check out the X-Wing games for some great Star Wars Space sim reality.</p><p>They&#039;re old, but they cover the details very well.</p>]]></content>
			<author>
				<name><![CDATA[Lord BrINClHOF]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1218</uri>
			</author>
			<updated>2007-10-02T00:18:25Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80298#p80298</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: "Fighter-cannon-stamina"]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80281#p80281" />
			<content type="html"><![CDATA[<p>Over heating isnt a bad idea, but it should happen over 10 seconds of continuous fire... after that any sense of &#039;surprise&#039; is null and void and the richottet bug/glitch wont matter because you&#039;ll be in a nasty turning game.</p><p>Or maybe just force burst fire option of 3-5 shots per space bar push or mouse click?</p><p>I know I get 85% of my kills from being behind my opponent and I have yet to kill someone in a turn.</p>]]></content>
			<author>
				<name><![CDATA[Lance Haith]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1564</uri>
			</author>
			<updated>2007-10-01T23:40:25Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80281#p80281</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: "Fighter-cannon-stamina"]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80187#p80187" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>JeRK wrote:</cite><blockquote><p>Not spamming the lasers already has advantages, It&#039;s hard to know if there&#039;s an enemy on your tail when there aren&#039;t any lasers flying past you. In other words, there&#039;s no need for adding the cooldown because only idiots spam their guns.</p></blockquote></div><p>well, the problem is: not only somewhat intelligent ppl play this mod, some others somehow managed to download the right file and install the mod and even find a server for it and eventually they came to a space map... and sadly there are many of them... maybe its just the engine that cant take the heat of like 4 cap ships on the screen supported by like 6-10 fighters EACH</p>]]></content>
			<author>
				<name><![CDATA[HagenSaubauch]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1458</uri>
			</author>
			<updated>2007-10-01T20:45:24Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80187#p80187</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: "Fighter-cannon-stamina"]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80184#p80184" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>ronan_warrior wrote:</cite><blockquote><p>Well you could have the overheating ( to reduce spaming) but increase the power of the shots a little bit so that it would balance out the over heating and you could still take someone out. i think to reduce on the spaming you really only need something like a 1 second overheat delay for every 4-5 second of shooting. It would be just enough to make sure people think about where they shooting and cut down on the people that leave small weights on their fire keys. And if you have some one in you sight for 4-5 second you can easily kill them, most of the time that one second of delay would be spent trying to get them back in to their sights</p></blockquote></div><p>Not spamming the lasers already has advantages, It&#039;s hard to know if there&#039;s an enemy on your tail when there aren&#039;t any lasers flying past you. In other words, there&#039;s no need for adding the cooldown because only idiots spam their guns.</p>]]></content>
			<author>
				<name><![CDATA[JeRK]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=102</uri>
			</author>
			<updated>2007-10-01T20:38:28Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80184#p80184</id>
		</entry>
</feed>
