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		<title><![CDATA[First Strike Forums — Changes after playing v1.0]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=5853</link>
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		<description><![CDATA[The most recent posts in Changes after playing v1.0.]]></description>
		<lastBuildDate>Mon, 01 Oct 2007 16:23:42 +0000</lastBuildDate>
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			<title><![CDATA[Re: Changes after playing v1.0]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=80072#p80072</link>
			<description><![CDATA[<p>no you need to press the exit button when in a turret and then you fall for 5+ minutes</p>]]></description>
			<author><![CDATA[null@example.com (blind3001)]]></author>
			<pubDate>Mon, 01 Oct 2007 16:23:42 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=80072#p80072</guid>
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			<title><![CDATA[Re: Changes after playing v1.0]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=80051#p80051</link>
			<description><![CDATA[<div class="quotebox"><cite>blind3001 wrote:</cite><blockquote><p>i have found a way to eject out of the capital ships <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> (well only when in turrets that is)</p></blockquote></div><p>lemme guess, suicide ?? <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></description>
			<author><![CDATA[null@example.com (HagenSaubauch)]]></author>
			<pubDate>Mon, 01 Oct 2007 15:45:33 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=80051#p80051</guid>
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			<title><![CDATA[Re: Changes after playing v1.0]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=80024#p80024</link>
			<description><![CDATA[<p>i have found a way to eject out of the capital ships <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> (well only when in turrets that is)</p>]]></description>
			<author><![CDATA[null@example.com (blind3001)]]></author>
			<pubDate>Mon, 01 Oct 2007 14:28:02 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=80024#p80024</guid>
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			<title><![CDATA[Re: Changes after playing v1.0]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=80019#p80019</link>
			<description><![CDATA[<div class="quotebox"><cite>keysersozeh wrote:</cite><blockquote><p>1st of all... this mod is gonna be the squeezey pooh! very cool!</p></blockquote></div><p>Errr, thanks? <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><div class="quotebox"><blockquote><p>Things i&#039;d like to see in the mod since playing v1.0:</p><p>Space maps</p><p>- Health of other ships when shooting them. Especially the bigger ships, cause most of the time you dont know the deal when you start shooting them, its like shooting a brick.</p></blockquote></div><p>You know their health when the ships go KABOOM! <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /> </p><p>In my opinion it adds quite a lot of intensity to the fighting when that last Gallofree is trying to escape and you got TIE&#039;s buzzing all over it yelling each other &quot;TAKE IT DOWN! DONT LET IT ESCAPE!&quot; and the rebels are &quot;GO GO GO!&quot;. <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><div class="quotebox"><blockquote><p>- Boarding ships on space maps, landing and taking over ships would give great satisfaction.</p></blockquote></div><p>As it is now, not possible with the current setup. As the capital ships are given the possibility to maneuver the 360 in space. I dont know if theres any other solution than the old GC style battleship style. Big ships fly only straight forward, no going up or down or the people inside would fly all over the insides of the ships and die, causing loads of TK&#039;s in the first case for the pilots. So as it is now, I have no clue what will happen to boarding ala GC style, but I would expect to see a map about boarding in the future. </p><div class="quotebox"><blockquote><p>- Ejecting spaceships (wearing spacesuit?) (or limited health time?). So you can jump in healthier ships when necessary &lt;- This WILL change gameplay for the good cause only then you&#039;ll get people flying for their lives for safety *GREAT chases. Now everybody fights till death.</p></blockquote></div><p>So another term for bailing with/without parachute. No thanks!</p><div class="quotebox"><blockquote><p>- The possibility to dissapear for a brief moment from enemy radars. Maybe a button you can only use once and works for 2 sec?. This could kill the infinite circling.</p></blockquote></div><p>Cloak function. Maybe yes, in a form of a special kit/item/craft.</p><br /><div class="quotebox"><blockquote><p>- A way to encourage squad and/or even formation play.</p></blockquote></div><p>There already is withering fire which encourages teamplay.</p><div class="quotebox"><blockquote><p>Ground maps</p><p>- Switching kits. *why not? I mean sometimes you run out of ammo.</p></blockquote></div><p>Cant do it. If you are a stormtrooper and pickup rebel kit, you would have the rebel voice commands. Which would of course suck donkey nuts.<br />I personally dont mind not having the possibility to change kits in middle of the fight. Theres plenty of situations when you can reload. Besides, dying gives you a new kit each time you want to.</p><div class="quotebox"><blockquote><p>- Flying machines</p></blockquote></div><p>But sir, there are flying machines. Speederbikes fly for certain specific level. But if you mean like X-Wings in a ground map. Yes, that would be great.</p><div class="quotebox"><blockquote><p>- Better use of minimap, wich i dont use since it tells me almost nothing (who got medkit, ammo etc)</p></blockquote></div><p>Minimap works fine. In real combat you dont have a map which indicates who is wounded. Use your eyes and ears. Thats what I do and I am an excellent medic. Also, voice commands show up so if someone needs ammo, you can look the name and try to find the person at surrounding areas. </p><div class="quotebox"><blockquote><p>- Expand the tree houses and bridges on that tree map. So we have more fights from above and below. The gameplay would be even more paranoid on that map.</p></blockquote></div><p>I personally dont even see huge point of having the tree village in the map for the first place but I guess it gives something for the sniper folks. I thought it is big already. And you need to remember: more complicated structures + many players = lag.</p><br /><br /><div class="quotebox"><blockquote><p>- jump higher on the map with the lowered houses. I mean, it IS another planet so it COULD be possible.</p></blockquote></div><p>Jump even more higher? No thanks. The huge leaps we got in already are just ugly and ridiculous as they are. But they are necessarity so we can climb stairs. :-/</p><div class="quotebox"><blockquote><p>That&#039;s it for now.</p></blockquote></div><p>Come back for more. <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (Flippy Warbear)]]></author>
			<pubDate>Mon, 01 Oct 2007 14:13:29 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=80019#p80019</guid>
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			<title><![CDATA[Re: Changes after playing v1.0]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=80018#p80018</link>
			<description><![CDATA[<p>Those are some good suggestions and some of them have also been suggested by the testers.</p><p>Health on ships is a good one.</p><p>Boarding is currently looked into. </p><p>Ejecting. That is currently not possible, because you would fall to your death. That would take about <br />2 minutes before you hit the bottom.</p><p>Disappearing from radar. Not likely to happen due to it not being cannonwise and there are other ways of evading your enemy, like varying your speed.</p><p>It&#039;s allways better to squad up even in space, because a wingman can clear that pesky TIE of your back. But a system to identfy sqaud members is looked into.</p><p>Switch kits. Not likely. If you need ammo go to a support class. This mod is all about the teamplay.<br />Flying on ground maps is looked into.</p><p>Mini map shows the location of enemy untis when using UAV, so best to use it again.</p><p>The Ewok village could expand, but not into the Imperial base. </p><p>Jumping higher on Tatooine is not possible. Cannonwise this would not fit in.</p>]]></description>
			<author><![CDATA[null@example.com (<RT> Jimwalker-NL)]]></author>
			<pubDate>Mon, 01 Oct 2007 14:07:56 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=80018#p80018</guid>
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			<title><![CDATA[Changes after playing v1.0]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=79996#p79996</link>
			<description><![CDATA[<p>1st of all... this mod is gonna be the squeezey pooh! very cool!</p><p>Things i&#039;d like to see in the mod since playing v1.0:</p><p>Space maps</p><p>- Health of other ships when shooting them. Especially the bigger ships, cause most of the time you dont know the deal when you start shooting them, its like shooting a brick.<br />- Boarding ships on space maps, landing and taking over ships would give great satisfaction.<br />- Ejecting spaceships (wearing spacesuit?) (or limited health time?). So you can jump in healthier ships when necessary &lt;- This WILL change gameplay for the good cause only then you&#039;ll get people flying for their lives for safety *GREAT chases. Now everybody fights till death.<br />- The possibility to dissapear for a brief moment from enemy radars. Maybe a button you can only use once and works for 2 sec?. This could kill the infinite circling.<br />- A way to encourage squad and/or even formation play.</p><p>Ground maps</p><p>- Switching kits. *why not? I mean sometimes you run out of ammo.<br />- Flying machines<br />- Better use of minimap, wich i dont use since it tells me almost nothing (who got medkit, ammo etc)<br />- Expand the tree houses and bridges on that tree map. So we have more fights from above and below. The gameplay would be even more paranoid on that map.<br />- jump higher on the map with the lowered houses. I mean, it IS another planet so it COULD be possible.</p><p>That&#039;s it for now.</p>]]></description>
			<author><![CDATA[null@example.com (keysersozeh)]]></author>
			<pubDate>Mon, 01 Oct 2007 13:31:20 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=79996#p79996</guid>
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