<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
	<title type="html"><![CDATA[First Strike Forums — Sound idea....]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=5856&amp;type=atom" />
	<updated>2007-10-02T04:18:07Z</updated>
	<generator version="1.4.5">PunBB</generator>
	<id>https://forums.fsmod.com/viewtopic.php?id=5856</id>
		<entry>
			<title type="html"><![CDATA[Re: Sound idea....]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80402#p80402" />
			<content type="html"><![CDATA[<p>Youre talkin about frequencies canceling themselves out? Too bad the game doesnt come with an automated reverse phase switch <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></content>
			<author>
				<name><![CDATA[Bandu]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=77</uri>
			</author>
			<updated>2007-10-02T04:18:07Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80402#p80402</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Sound idea....]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80391#p80391" />
			<content type="html"><![CDATA[<p>The spamming is fine, its just the sound of it I am talking about. You know that nasty sound that can occur at times when two or more of the same sound happen at the same time? That could be avoided if the sounds were slightly detuned, and it wouldnt have to be detuned too much. Each successive blast could be detuned slightly for some random variation. Anyways, maybe not. Its all good.</p>]]></content>
			<author>
				<name><![CDATA[Delta_Fixer]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1511</uri>
			</author>
			<updated>2007-10-02T03:53:18Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80391#p80391</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Sound idea....]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80388#p80388" />
			<content type="html"><![CDATA[<p>me thinks that the &#039;spamming&#039; laser fire looks more star warsy and reminds him of the movies more..</p>]]></content>
			<author>
				<name><![CDATA[herbanator3]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1038</uri>
			</author>
			<updated>2007-10-02T03:50:54Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80388#p80388</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Sound idea....]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80385#p80385" />
			<content type="html"><![CDATA[<p>Haha! No payment required, just invite me to your squad if you see me on the battlefield! I usually play medic and saving lives comes first in my world!</p><p>BTW I think the sounds are of excellent quality, but the more variation the better! I edit audio for a living and produce and mix music on the side, and I know quality sound when I hear it. Well done!</p><p>Great job on the music as well ... it sounds fantastic and the tuns are VERY within the SW universe. </p><p>Is the music original or were the tracks taken from various SW video games etc.?</p><p>One thought though that perhaps can be passed on to the sound designer ... notice in the space maps that the ships weapons do not overheat, so the firing strategy of almost everyone more or less is to &quot;spam&quot; lasers non-stop. When in a capitol ship with several players spamming shots at the same time the sound of the lasers firing tends to get repetative and can even begin to flange or chorus and even phase (the same sound layered on top of itself multiple times). </p><p>I might suggest implementing a system where there are variations of sounds for the same gun. For example have the action of firing a shot trigger different samples that are slightly detuned from each other to avoid the &quot;machine-gun&quot; effect.</p><p>Just a suggestion.</p>]]></content>
			<author>
				<name><![CDATA[Delta_Fixer]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1511</uri>
			</author>
			<updated>2007-10-02T03:31:41Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80385#p80385</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Sound idea....]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80377#p80377" />
			<content type="html"><![CDATA[<p><img src="https://forums.fsmod.com/img/smilies/lol.png" width="15" height="15" alt="lol" /> ahhh! delta_fixer gets 1 monies for a correct answer! You can just credit that to my account.</p><p>now I really wanna watch it grrr. I hope AvP2 will be good. oh no! I&#039;m getting an Incoming distress call, back to the battlefield!!!!</p>]]></content>
			<author>
				<name><![CDATA[SageBlueRhino]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1270</uri>
			</author>
			<updated>2007-10-02T03:05:33Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80377#p80377</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Sound idea....]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80293#p80293" />
			<content type="html"><![CDATA[<p>Thats also in the game StarCraft, sounds almost like a rip from the movie. Same sounding girl and everything...</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2007-10-02T00:02:55Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80293#p80293</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Sound idea....]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80286#p80286" />
			<content type="html"><![CDATA[<p>I remember the line &quot;In the Pipe, Five by Five&quot; form the movie Aliens. The drop ship pilot said it as she was flying the squad down to the Alien infested planet. Great scene!</p>]]></content>
			<author>
				<name><![CDATA[Delta_Fixer]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1511</uri>
			</author>
			<updated>2007-10-01T23:46:41Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80286#p80286</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Sound idea....]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80219#p80219" />
			<content type="html"><![CDATA[<p>Also if your saying something like &quot;GO GO GO&quot; You instead say &quot;In the pipe five by five&quot;</p><br /><br /><br /><br /><p>the phrase means going according to plan not go go go, btw guess a movie that used that one. &quot;five by five&quot; usually signifies something being good/clear or if you&#039;re like me &quot;shiny&quot;!. </p><p>Imma a nitpicking rebel scum...sue me. I do agree something other than go go go..I know! how about<br />GO GO GO GO! or GO! these are just ideas tho <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></content>
			<author>
				<name><![CDATA[SageBlueRhino]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1270</uri>
			</author>
			<updated>2007-10-01T21:51:09Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80219#p80219</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Sound idea....]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80212#p80212" />
			<content type="html"><![CDATA[<p>SC271, I am pretty sure some of those ARE in the mod already <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>Squad specific ones like &quot;Covering Fire&quot; and such would be a nice addition and there is definitely room for them, so maybe we will get some more in R2.</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2007-10-01T21:38:16Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80212#p80212</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Sound idea....]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80205#p80205" />
			<content type="html"><![CDATA[<p>I completely agree. Squad Leader specific Voice Overs would be a great addition.</p>]]></content>
			<author>
				<name><![CDATA[Kampher]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=67</uri>
			</author>
			<updated>2007-10-01T21:22:19Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80205#p80205</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Sound idea....]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80181#p80181" />
			<content type="html"><![CDATA[<p>Well I think it would be great to have space map sepcific commands, and requests. Instead of say:</p><p>&quot;I need backup!&quot; you would say &quot;I need an wingman!&quot;</p><p>Also if your saying something like &quot;GO GO GO&quot; You instead say &quot;In the pipe five by five&quot;</p><p>Just some ideas there...........</p><p>Also for ground maps I would like squad leaders on ground maps to be able to say things like: </p><p>&quot;Covering fire!&quot;</p><p>&quot;Cover me! I&#039;m going in!&quot;</p><p>&quot;Fall back! Fall back!&quot;</p><p>I would also love some taunts that we could say to the enemy:</p><p>Empire:</p><p>&quot;Die Reble scum!&quot;</p><p>&quot;Kill the Rebles!&quot;</p><p>Reble Alliance:</p><p>&quot;Die Impreal dogs!&quot;</p><p>&quot;Just like shooting womprats back home!&quot;</p><p>Or so forth.............</p><p>Also in place of things like the go go go for gorund maps you could have each side say somthing like this:</p><p>&quot;For the Empire!&quot;</p><p>&quot;For the Alliance!&quot;</p><br /><p>I do think that the voice overs could do with some better more motavated actors as these ones sound low key and often lack emotion that comes with many StarWars games. I don&#039;t wan&#039;t grade A acting just more emotion if I call for back up in this game you would think I&#039;m playing a game with the enemy or I don&#039;t need it at all unlike in BF2142 where If I ask for backup it has the urgent sound to it and I&#039;m kinda shouting to the rest of my team to get their butts over here and help me out.</p>]]></content>
			<author>
				<name><![CDATA[SC271]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=771</uri>
			</author>
			<updated>2007-10-01T20:29:26Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80181#p80181</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Sound idea....]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80147#p80147" />
			<content type="html"><![CDATA[<p>how about that a sound clip of that A wing fight that crashes in to the bridge of the SSD when ever a fighter is about to go <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" />...granted it might get annoying after a bit</p>]]></content>
			<author>
				<name><![CDATA[ronan_warrior]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1429</uri>
			</author>
			<updated>2007-10-01T19:28:18Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80147#p80147</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Sound idea....]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80143#p80143" />
			<content type="html"><![CDATA[<p>...While Luke is pulling Vader to the shuttle.</p><p>Yeah I agree. For larger ships this would be just great. But smaller ones? Some sort of signal for sure but im all up for a customized one over vanilla.</p>]]></content>
			<author>
				<name><![CDATA[Flippy Warbear]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=986</uri>
			</author>
			<updated>2007-10-01T19:04:49Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80143#p80143</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Sound idea....]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80133#p80133" />
			<content type="html"><![CDATA[<p>Actually, that would be neat, but not for the fighters.</p><p>You can hear that alarm on the second Death Star as well.</p>]]></content>
			<author>
				<name><![CDATA[Kampher]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=67</uri>
			</author>
			<updated>2007-10-01T18:45:53Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80133#p80133</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Sound idea....]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80016#p80016" />
			<content type="html"><![CDATA[<p>Hello all <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>I have an idea, not a great one, just a litle improvement: </p><p>I think it would be more immersive if we can hear the very loud &quot;woOhOo woOhoo&quot; instead of the default BF2142 sound, when your ship is about to be destroyed. We can hear that sound at the beginning of episode II when the nubian flying-wing shaped spaceship explodes, at the beginning of episode VI when Lord Vader&#039;s shuttle lands in the hangar of the Deathstar, in episode IV or V (I don&#039;t remember) when 2 ISD collide.</p><p>I don&#039;t know if it is posible, but we could leave the default sound for small spaceships, like fighters or freighter, and play the loud &quot;woOhOo&quot; when a capital ship is about to be destroyed.</p><p>As I said, it is just a little improvement which could the game more immersive</p>]]></content>
			<author>
				<name><![CDATA[flac13]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1416</uri>
			</author>
			<updated>2007-10-01T13:57:44Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80016#p80016</id>
		</entry>
</feed>
