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		<title><![CDATA[First Strike Forums — Squadplay doesnt seem to get stimulated enough]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=5857</link>
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		<description><![CDATA[The most recent posts in Squadplay doesnt seem to get stimulated enough.]]></description>
		<lastBuildDate>Tue, 02 Oct 2007 20:01:00 +0000</lastBuildDate>
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			<title><![CDATA[Re: Squadplay doesnt seem to get stimulated enough]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=80658#p80658</link>
			<description><![CDATA[<p>I find the best part of working in a squad is the officer. He helps a huge amount and its much easier to attack a part of the map with him.</p>]]></description>
			<author><![CDATA[null@example.com (yultemsee)]]></author>
			<pubDate>Tue, 02 Oct 2007 20:01:00 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=80658#p80658</guid>
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			<title><![CDATA[Re: Squadplay doesnt seem to get stimulated enough]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=80655#p80655</link>
			<description><![CDATA[<p>From my experience with this game I constantly see squads of guys working together leapfrogging down streets and what not. Perhaps I have just been playing on squad servers or something, but most everyone seems to be fighting in squads. Aside from the space maps...which I don&#039;t see the need for squads as much anyway.</p><p>The only thing that was slightly annoying was sometimes we would have a good squad support system going with medics and an officer and support and all and then...1 guy sees us and throws his grenade...boom everyone in the squad is dead...wow what an incentive to play as a squad when all it does is make you an easy target for nades. </p><p>Fortunately most people don&#039;t even think to use nades and just shoot back and forth. I think nades should be reduced in damage a bit more though.</p>]]></description>
			<author><![CDATA[null@example.com (Harvest)]]></author>
			<pubDate>Tue, 02 Oct 2007 19:56:58 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=80655#p80655</guid>
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			<title><![CDATA[Re: Squadplay doesnt seem to get stimulated enough]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=80634#p80634</link>
			<description><![CDATA[<div class="quotebox"><cite>Delta_Fixer wrote:</cite><blockquote><p>I have found lonewolfing in FS to be very difficult, which is good! And being able to spawn on the SL and NOT have to walk a far distance to get into a battle is huge for me. </p><p>But I don&#039;t think we should &quot;force&quot; anyone into being a part of a squad. I ike the idea of encouraging squad play via squad-only unlocks etc., though.</p></blockquote></div><p>It doesn&#039;t work. It just doesn&#039;t. Sometimes you have to force people to have fun, no matter how stupid it sounds.</p>]]></description>
			<author><![CDATA[null@example.com (JeRK)]]></author>
			<pubDate>Tue, 02 Oct 2007 19:24:25 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=80634#p80634</guid>
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			<title><![CDATA[Re: Squadplay doesnt seem to get stimulated enough]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=80626#p80626</link>
			<description><![CDATA[<p>I have found lonewolfing in FS to be very difficult, which is good! And being able to spawn on the SL and NOT have to walk a far distance to get into a battle is huge for me. </p><p>But I don&#039;t think we should &quot;force&quot; anyone into being a part of a squad. I ike the idea of encouraging squad play via squad-only unlocks etc., though.</p>]]></description>
			<author><![CDATA[null@example.com (Delta_Fixer)]]></author>
			<pubDate>Tue, 02 Oct 2007 19:11:21 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=80626#p80626</guid>
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			<title><![CDATA[Re: Squadplay doesnt seem to get stimulated enough]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=80581#p80581</link>
			<description><![CDATA[<p>When im in a squad not working so well i just find a place people are defending heal everybody there. I would like to see some smaller maps. They often encourage team work.</p>]]></description>
			<author><![CDATA[null@example.com (yultemsee)]]></author>
			<pubDate>Tue, 02 Oct 2007 17:26:15 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=80581#p80581</guid>
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			<title><![CDATA[Re: Squadplay doesnt seem to get stimulated enough]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=80232#p80232</link>
			<description><![CDATA[<p>Well thats why they aren&#039;t called AT-R2 units <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p><p>Squad play is great in First Strike if you have the right kinds of players. I had my squad working great together defending Jabbas Townhouse.</p><p>We had:<br />Assault, for scanning<br />Support, for generator<br />Heavy Weapons, for Sheild<br />Officer for Eweb and Health<br />Medic for Health Revive.</p><p>The classes are perfectly balanced out to have the best effectiveness when you have 1 of each in a squad. They are the ultimate fighting force.</p>]]></description>
			<author><![CDATA[null@example.com (TY2D2)]]></author>
			<pubDate>Mon, 01 Oct 2007 22:18:43 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=80232#p80232</guid>
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			<title><![CDATA[Re: Squadplay doesnt seem to get stimulated enough]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=80227#p80227</link>
			<description><![CDATA[<p>Down side with the droids is they get tangled up with the enviroment and explode.</p>]]></description>
			<author><![CDATA[null@example.com (Mega_Death)]]></author>
			<pubDate>Mon, 01 Oct 2007 22:11:40 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=80227#p80227</guid>
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			<title><![CDATA[Re: Squadplay doesnt seem to get stimulated enough]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=80211#p80211</link>
			<description><![CDATA[<p>Certain items only work while in squads. Like droids. That should motivate people to squad up.</p>]]></description>
			<author><![CDATA[null@example.com (<RT> Jimwalker-NL)]]></author>
			<pubDate>Mon, 01 Oct 2007 21:36:26 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=80211#p80211</guid>
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			<title><![CDATA[Re: Squadplay doesnt seem to get stimulated enough]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=80140#p80140</link>
			<description><![CDATA[<div class="quotebox"><blockquote><p>I would disagree with such a thing. I consider the squads to be a tool for ADVANCED teamwork. Thing is, you have to choose it willingly or it wont work IMO.</p></blockquote></div><p>There are lone wolf players who, when forced to join a squad, would do it and then go off and still be lone wolves. But I think that by forcing people to squad up, you&#039;ll help them see that </p><div class="quotebox"><blockquote><p>I dont put much faith in squads myself... I find it natural to bunch together regardless of being in someones squad.</p></blockquote></div><p>But the squad gives you the ability to VOIP and message to other squad members only, and lets the SL act as a spawn point. Plus that it gives you Exclusive™ Free™ Stuff that lone wolves can&#039;t have <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /> !</p><div class="quotebox"><blockquote><p>If anything, the squad isolate me from all the other players. We&#039;re a team after all wink</p></blockquote></div><p>That&#039;s why you have the Commander. Oh, wait, we don&#039;t <img src="https://forums.fsmod.com/img/smilies/sad.png" width="15" height="15" alt="sad" />&nbsp; [ducks devs <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /> ].</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Mon, 01 Oct 2007 19:01:46 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=80140#p80140</guid>
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			<title><![CDATA[Re: Squadplay doesnt seem to get stimulated enough]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=80119#p80119</link>
			<description><![CDATA[<p>i got on a server lastnight tried joining a squad and couldnt,it wouldnt let me join 1?</p>]]></description>
			<author><![CDATA[null@example.com (Bones334)]]></author>
			<pubDate>Mon, 01 Oct 2007 18:16:29 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=80119#p80119</guid>
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			<title><![CDATA[Re: Squadplay doesnt seem to get stimulated enough]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=80109#p80109</link>
			<description><![CDATA[<p>I think we&#039;ll introduce perhaps a few more squad only items that will encourage people to join up. As long as the current squads are using enough droids and using the officer class properly, the lonewolves should get ripped apart.</p>]]></description>
			<author><![CDATA[null@example.com (Mr.Guybrush)]]></author>
			<pubDate>Mon, 01 Oct 2007 17:59:45 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=80109#p80109</guid>
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			<title><![CDATA[Re: Squadplay doesnt seem to get stimulated enough]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=80107#p80107</link>
			<description><![CDATA[<p>Forcing to make squads is not best solution, I would go for encourage them more to be in team. For example like you have those droids etc. this is right approach, but if some like for example sniping he is not following orders anyway, why to kick him for it?</p>]]></description>
			<author><![CDATA[null@example.com (blahoslavia)]]></author>
			<pubDate>Mon, 01 Oct 2007 17:59:03 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=80107#p80107</guid>
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			<title><![CDATA[Re: Squadplay doesnt seem to get stimulated enough]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=80102#p80102</link>
			<description><![CDATA[<p>I would disagree with such a thing. I consider the squads to be a tool for ADVANCED teamwork. Thing is, you have to choose it willingly or it wont work IMO. I dont put much faith in squads myself... I find it natural to bunch together regardless of being in someones squad. If anything, the squad isolate me from all the other players. We&#039;re a team after all <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></description>
			<author><![CDATA[null@example.com (dawdler)]]></author>
			<pubDate>Mon, 01 Oct 2007 17:49:32 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=80102#p80102</guid>
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			<title><![CDATA[Re: Squadplay doesnt seem to get stimulated enough]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=80089#p80089</link>
			<description><![CDATA[<p>better get it working DS <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p><p>full force for squad play can never be a good idea. becuase there wil always be people who never want to join a squad.<br />hell even i sometimes feel like going solo. that while your not save in my squad if you dont follow orders</p>]]></description>
			<author><![CDATA[null@example.com (Markus)]]></author>
			<pubDate>Mon, 01 Oct 2007 17:17:49 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=80089#p80089</guid>
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			<title><![CDATA[Re: Squadplay doesnt seem to get stimulated enough]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=80068#p80068</link>
			<description><![CDATA[<p>I&#039;d actually like a &#039;Squad up or get kicked&#039; feature like in <em>PR</em>.</p>]]></description>
			<author><![CDATA[null@example.com (Safe-Keeper)]]></author>
			<pubDate>Mon, 01 Oct 2007 16:20:30 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=80068#p80068</guid>
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