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	<title type="html"><![CDATA[First Strike Forums — More Suggestions]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=5859&amp;type=atom" />
	<updated>2007-10-01T22:43:58Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=5859</id>
		<entry>
			<title type="html"><![CDATA[Re: More Suggestions]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80247#p80247" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>RatoBranco wrote:</cite><blockquote><p>* Remove Fog from Space Maps;<br />* Create a docking bay for A-wings and X-wings inside Nebulon B;<br />* Show health bars from enemies capital ships;<br />* Create a way to control the laser turrets at the Star destroyer;<br />* Put more illumination inside hangar bay at the Star Destroyer;<br />* Set the mines to explode only with enemies;<br />* Fix the aim at the sniper rifle, the red spot is on the target but the shot hits the grass besides him,<br />&nbsp; &nbsp;the aim is way off.<br />* Create a missile lock system at the star fighters. Just like the one that exists at x-wing alliance.</p><br /><p>Thanks for the attention and good luck!</p></blockquote></div><p>Weve been looking at having a docking port like you see in the movies but its unlikely, at this point, we&#039;ll add in a hangar to the neb b, simply cos the movies state there wasnt one...since it was a medical frigate.. A more likely alternative will be the MC40 (or is it 30?) small mon cal carrier ship. </p><p>About the docking port. I doubt it would be appropriate for boarding , or even possible really.</p><br /><p>Health bars . We&#039;ll look into that. Would be helpful</p><p>We&#039;ll be adding in controlable turrets in the future</p><p>ISD lighting will improve later. Aswel as adding in the exterior lights and windows and actually lightmap the ISD (we ran out of time for release 1)</p><p>Freindly fire is set by the servers , so if you cant see those big red X&#039;s change server <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>The aim on the sniper. You can use the stabilizer . Not sure the key off hand tho. Check out the manual. Its probably the same key as the bf2142 one.</p><p>Missile systems will be looked into for later releases.</p>]]></content>
			<author>
				<name><![CDATA[Bandu]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=77</uri>
			</author>
			<updated>2007-10-01T22:43:58Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80247#p80247</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: More Suggestions]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80197#p80197" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>RatoBranco wrote:</cite><blockquote><p>* Remove Fog from Space Maps;<br />* Create a docking bay for A-wings and X-wings inside Nebulon B;<br />* Show health bars from enemies capital ships;<br />* Create a way to control the laser turrets at the Star destroyer;<br />* Put more illumination inside hangar bay at the Star Destroyer;<br />* Set the mines to explode only with enemies;<br />* Fix the aim at the sniper rifle, the red spot is on the target but the shot hits the grass besides him,<br />&nbsp; &nbsp;the aim is way off.<br />* Create a missile lock system at the star fighters. Just like the one that exists at x-wing alliance.</p><br /><p>Thanks for the attention and good luck!</p></blockquote></div><p>A fair warning to you. Your number 2 suggestion will rain down the Wrath of Lord Bandu upon you. The Nebulon B frigate does not have a docking bay. </p><p>I didn&#039;t know there was fog on the space maps.</p><p>The darkness in the star destroyer is due to your LOD distance. Set it to 100% in your graphic settings.</p><p>Mines are mines they don&#039;t check if there is a enemy or not. Your friendlies see a large red X. That should be a fair warning.<br />The sniper rifle needs a couple of seconds to settle down. So hold your fire and wait for it to settle.<br />Missile lock system is a little bit diffcult, but it&#039;s being looked into.</p><p>Keep those suggestions coming.</p>]]></content>
			<author>
				<name><![CDATA[<RT> Jimwalker-NL]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=510</uri>
			</author>
			<updated>2007-10-01T21:09:40Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80197#p80197</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[More Suggestions]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80062#p80062" />
			<content type="html"><![CDATA[<p>* Remove Fog from Space Maps;<br />* Create a docking bay for A-wings and X-wings inside Nebulon B;<br />* Show health bars from enemies capital ships;<br />* Create a way to control the laser turrets at the Star destroyer;<br />* Put more illumination inside hangar bay at the Star Destroyer;<br />* Set the mines to explode only with enemies;<br />* Fix the aim at the sniper rifle, the red spot is on the target but the shot hits the grass besides him,<br />&nbsp; &nbsp;the aim is way off.<br />* Create a missile lock system at the star fighters. Just like the one that exists at x-wing alliance.</p><br /><p>Thanks for the attention and good luck!</p>]]></content>
			<author>
				<name><![CDATA[RatoBranco]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1345</uri>
			</author>
			<updated>2007-10-01T16:08:40Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80062#p80062</id>
		</entry>
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