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	<title type="html"><![CDATA[First Strike Forums — Escape From Hoth]]></title>
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	<updated>2007-10-04T23:12:39Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=5865</id>
		<entry>
			<title type="html"><![CDATA[Re: Escape From Hoth]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=81790#p81790" />
			<content type="html"><![CDATA[<p>That seems to be the case. I don&#039;t know whether the duration is affected by how long you fire (like in the case of the B-Wing&#039;s rapid fire ion cannon, you could shoot that thing for a while). </p><p>The primary use anti-fighter wise is the fact it travels much faster than your lasers and can disable the guy while you go in for a kill, I suppose. Still, I usually just use ion cannons for anti-cap ship work as sometimes it helps if you&#039;ve got quite a few guns on you.</p>]]></content>
			<author>
				<name><![CDATA[Carbon]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1637</uri>
			</author>
			<updated>2007-10-04T23:12:39Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=81790#p81790</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Escape From Hoth]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=81541#p81541" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Carbon wrote:</cite><blockquote><p>It gives gunner positions and the driver the EMP effect: can&#039;t move, but can shoot, clouded vision.</p></blockquote></div><p>So there is no benefit to long salvos from the ION gun?<br />As I understand you I might as well switch back to lasers as soon as I score a hit.</p>]]></content>
			<author>
				<name><![CDATA[Vreki]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1358</uri>
			</author>
			<updated>2007-10-04T11:14:37Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=81541#p81541</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Escape From Hoth]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=81529#p81529" />
			<content type="html"><![CDATA[<p>I&#039;ve been playing around on different servers, and its great to see the rebels coordinating the transports a bit better. One game i had 2 transports making the run for it with the lancer chasing them (It had rushed over to our spawn and noticed our transports had snuck round) Behind the Lancer we had the corvette making chase trying to take out the lancer.</p><p>The best tips i can give players: Man Ywings with a gunner, and keep those close to the gallofrees. Make sure the pilot ignores the tie fighters and concentrate on the bombers, while the gunner concentrates on blowing up tie fighters.</p><p>Man the gallofree and corvettes with as many gunners as possible and then use the rest to go in xwings/ywings.</p><p>Been impressed with your teamwork though lads, its a blast when you get some good fights going <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[Mr.Guybrush]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=881</uri>
			</author>
			<updated>2007-10-04T10:40:23Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=81529#p81529</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Escape From Hoth]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=81527#p81527" />
			<content type="html"><![CDATA[<p>Thanks for that clarification, Carbon. Do you know how long the EMP effect from being hit by an ion cannons lasts?</p>]]></content>
			<author>
				<name><![CDATA[Dominio]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=60</uri>
			</author>
			<updated>2007-10-04T10:37:21Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=81527#p81527</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Escape From Hoth]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=81521#p81521" />
			<content type="html"><![CDATA[<p>It gives gunner positions and the driver the EMP effect: can&#039;t move, but can shoot, clouded vision.</p>]]></content>
			<author>
				<name><![CDATA[Carbon]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1637</uri>
			</author>
			<updated>2007-10-04T10:28:07Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=81521#p81521</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Escape From Hoth]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=81475#p81475" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Robbiesan wrote:</cite><blockquote><p>One more little tip:&nbsp; The Rebels need more players to join up with transports and the corvettes.&nbsp; Often a fuly loaded (either) ship can make quick work of fighters and frigates.</p></blockquote></div><p>A tip for those times you find yourself alone in a capital ship <img src="https://forums.fsmod.com/img/smilies/sad.png" width="15" height="15" alt="sad" /> :<br />With a bit of clever manoeuvring you can bring both the F1 and F2 turret to bear on a target.<br />Then it is just a matter of timing to fire one gun while the other is recharging, thus doubling your firepower.</p><p>And a question:<br />Does the Y-wing ION cannon actually do anything? I have fired it at both fighters and capital ships without any visible effect.<br />Is there any situations where it is preferable to the laser?</p>]]></content>
			<author>
				<name><![CDATA[Vreki]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1358</uri>
			</author>
			<updated>2007-10-04T07:15:03Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=81475#p81475</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Escape From Hoth]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=81437#p81437" />
			<content type="html"><![CDATA[<p>HEY GUYS IN THE TIE BOMBERS, USE YOUR TORPEDOES! I just played a round with maybe one other person on my team using torps. It kind of defeats the purpose of piloting a big slow bomber if you&#039;re just going to plink the transports with your little laser.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| Ramseus]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=19</uri>
			</author>
			<updated>2007-10-04T02:02:40Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=81437#p81437</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Escape From Hoth]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=81329#p81329" />
			<content type="html"><![CDATA[<p>LOL!!&nbsp; great idea.&nbsp; <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[Robbiesan]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1170</uri>
			</author>
			<updated>2007-10-03T21:29:02Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=81329#p81329</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Escape From Hoth]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=81239#p81239" />
			<content type="html"><![CDATA[<p>I suggest to launch some automic Ion blasts from the planet towards the ISD and disable them <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[Dragunov]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=40</uri>
			</author>
			<updated>2007-10-03T19:23:51Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=81239#p81239</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Escape From Hoth]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=81206#p81206" />
			<content type="html"><![CDATA[<p>Awesome!&nbsp; Yep, I am beginning to see better tactics and overall play.&nbsp; I joined the ZA 24/7 Space Maps server last night to get in some practice on the Hoth map.&nbsp; It was a blast.&nbsp; Out of all the rounds for Hoth (say about 9) we did manage to win twice.&nbsp; It was awesome to see &quot;third transport is away&quot; and the new round.</p><p>I want to say kudos to the players who are providing support via fighters, Corvettes, and Gallofree gunners.&nbsp; Last night I had a damned good squad helping out.&nbsp; At one point I had two gunners who did a great job at keeping enemy fighters away, as well as some Xwings providing cover.&nbsp; Great job on that once again!!</p><p>In another round a fellow in a corvette traveled with us and actually placed himself between us and the lancer frigate and took all the fire for us.&nbsp; Damned awesome!!&nbsp; Unfortunately we still got blasted to smitherines but seeing that kind of sacrifice is exactly what makes for a winning team.</p><p>Last but not least is something funny.&nbsp; I joined a transport as a gunner and this guy was nose diving towards the ISD.&nbsp; I thought &quot;OMG!!&nbsp; We&#039;re gonna die!!&nbsp; Noooo.....!!&quot;&nbsp; Sure enough we slammed into the ISD but didn&#039;t take too much damage and did make it to the jump point.&nbsp; It was hella funny overall.&nbsp; I think the pilot was trying to fly it like an Xwing being a bit fancy, but the Gallofrees just aren&#039;t as responsive.&nbsp; LOL&nbsp; It was fun.</p><p>Good job to you who are learning better tactics towards teamplay and the big picture: three transports away!!&nbsp; It makes the map so much more fun.</p><p>One more little tip:&nbsp; The Rebels need more players to join up with transports and the corvettes.&nbsp; Often a fuly loaded (either) ship can make quick work of fighters and frigates.&nbsp; So, guys, if you see an open slot on a ship jump in to help out, but remember, as a transport don&#039;t fire until you are under threat.&nbsp; The transports need to be as unnoticed as possible to get to the jump point.</p><p>K, one more little tip: If you are the only one in your transport, you will likely die at the hands of a frigate but you can much to asve yourself from fighters.&nbsp; Keep an eye on the minimap and watch for incoming fighters.&nbsp; If the pilot is smart he&#039;ll hold fire until he gets right up behind you to ensure you do not fire back, but if not so smart they&#039;ll come in guns ablazing and you&#039;ll know right away to defend yourself.&nbsp; Jump into position 2 or 3 to take out the fighter/s and once they are toast, resume course.</p>]]></content>
			<author>
				<name><![CDATA[Robbiesan]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1170</uri>
			</author>
			<updated>2007-10-03T18:51:18Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=81206#p81206</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Escape From Hoth]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80624#p80624" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Robbiesan wrote:</cite><blockquote><p>Excellent post Domino!!&nbsp; Great to know about the shields on the transports.&nbsp; One thing I had wanted to mention, which you already have, is using stealth for the transports.&nbsp; </p><p>Transports should be used as stealthily as possible, meaning use a course far left (or right - depending on your start point) to keep the transport away from the main action as much as possible.&nbsp; Transport gunners, do not, I repeat - DO NOT - start shooting at fighters and ships when are not a threat.&nbsp; All that does is draw their attention and once you do that you are screwed.</p><p>I agree that transports should keep together so that should the pilots be able to get to the beacon they will be away 1-2-3 nice n quick.</p><p>Last but not least, capitol ships should try to stay in between transports and Imperial ships.&nbsp; Loaded with gunners they should have no problem taking down enemy ships before they go or at least to greatly soften them up for transport gunners to finish them off.</p><p>And, as mentioned, focus on the tie bombers.&nbsp; The fighters aren&#039;t much of a threat for the most part but the bombers will do you in pretty quickly.</p><p>Go Rebels!!</p></blockquote></div><p>I actually saw 2 X-wings escort a transport by staying a ways behind it and slowing down enough to stay in formation. Then they broke off to attack targets like the Tie bombers who love to stay on the 6 of a transport and just pound it forever. I was escorting the same transport. It worked well until more choas erupted around us and I lost the transport just long enough for it to be destroyed. Still I think people are starting to catch on to tactics more and more like you mention above. Keep the tips coming cause I&#039;ve been using them each time I play.</p>]]></content>
			<author>
				<name><![CDATA[WANTED]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1553</uri>
			</author>
			<updated>2007-10-02T19:06:14Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80624#p80624</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Escape From Hoth]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80617#p80617" />
			<content type="html"><![CDATA[<p>Excellent post Domino!!&nbsp; Great to know about the shields on the transports.&nbsp; One thing I had wanted to mention, which you already have, is using stealth for the transports.&nbsp; </p><p>Transports should be used as stealthily as possible, meaning use a course far left (or right - depending on your start point) to keep the transport away from the main action as much as possible.&nbsp; Transport gunners, do not, I repeat - DO NOT - start shooting at fighters and ships when are not a threat.&nbsp; All that does is draw their attention and once you do that you are screwed.</p><p>I agree that transports should keep together so that should the pilots be able to get to the beacon they will be away 1-2-3 nice n quick.</p><p>Last but not least, capitol ships should try to stay in between transports and Imperial ships.&nbsp; Loaded with gunners they should have no problem taking down enemy ships before they go or at least to greatly soften them up for transport gunners to finish them off.</p><p>And, as mentioned, focus on the tie bombers.&nbsp; The fighters aren&#039;t much of a threat for the most part but the bombers will do you in pretty quickly.</p><p>Go Rebels!!</p>]]></content>
			<author>
				<name><![CDATA[Robbiesan]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1170</uri>
			</author>
			<updated>2007-10-02T18:53:57Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80617#p80617</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Escape From Hoth]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80477#p80477" />
			<content type="html"><![CDATA[<p>well, some concrete hints by an official guy in some manual or such would really help... atm you just have some fighter data and infantry classes there</p>]]></content>
			<author>
				<name><![CDATA[HagenSaubauch]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1458</uri>
			</author>
			<updated>2007-10-02T11:27:19Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80477#p80477</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Escape From Hoth]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80438#p80438" />
			<content type="html"><![CDATA[<p>im glad you posted this,&nbsp; i agree, there should be a tips and strategy guide.</p>]]></content>
			<author>
				<name><![CDATA[JackD3ath]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1449</uri>
			</author>
			<updated>2007-10-02T06:49:22Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80438#p80438</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Escape From Hoth]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80435#p80435" />
			<content type="html"><![CDATA[<p>Most likely not, since the ISD is not a vehicle, and all the turret spawns were removed a loooong looong time ago.</p><p>Edit: I&#039;ve sent you a PM Dominio</p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2007-10-02T06:36:02Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80435#p80435</id>
		</entry>
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