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	<title type="html"><![CDATA[First Strike Forums — TK's while flying Capitol Ship]]></title>
	<link rel="self" href="https://forums.fsmod.com/extern.php?action=feed&amp;tid=5866&amp;type=atom" />
	<updated>2007-10-03T13:43:19Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=5866</id>
		<entry>
			<title type="html"><![CDATA[Re: TK's while flying Capitol Ship]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=81019#p81019" />
			<content type="html"><![CDATA[<p>Punishing is the worst part of the Battlefield series , especially when you get some T*@T walk over or near a perfectly visible mine then punish you for his idiocy.</p><p>When we ran a 2142 server the first thing we did was remove the punish facility and turn up the damage effect so these t@*ts got what was coming to them.</p><p>I&#039;m in agreement for the space battles too, there should be no punish for most of the kills,half the time you dont have time to react anyway and to then be punished when most of the time its not your fault or its too hard to say whos fault it is .And also the pilot of the cruiser should not get the kill when you fly into it,if any thing you should get a negative score for flying into him and wasting a perfectly good ship <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[holojumper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=837</uri>
			</author>
			<updated>2007-10-03T13:43:19Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=81019#p81019</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: TK's while flying Capitol Ship]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=81013#p81013" />
			<content type="html"><![CDATA[<p>personally, i say just turn tk punish off, and vote kick on... and if there&#039;s some way to lower the vote-kick limit (why is it EA -never- accounts for 30% of people to have &#039;opt out of voting&#039;, which is an automatic &#039;no&#039; vote, and therefore usually impossible to get the required amount of votes to actually kick someone? and what the hell happened to TEAM vote-kick??)</p>]]></content>
			<author>
				<name><![CDATA[VideoZombie]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=833</uri>
			</author>
			<updated>2007-10-03T13:27:56Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=81013#p81013</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: TK's while flying Capitol Ship]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80698#p80698" />
			<content type="html"><![CDATA[<p>would require very much activeness from the serveradmins, i sometimes admin our vanilla bf clanserver and its hard to cope with ppl not sticking to the serverrules when ur playing yourself...</p><p>also contacting an admin will take some time i think, wouldnt it?</p>]]></content>
			<author>
				<name><![CDATA[HagenSaubauch]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1458</uri>
			</author>
			<updated>2007-10-02T21:37:22Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80698#p80698</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: TK's while flying Capitol Ship]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80567#p80567" />
			<content type="html"><![CDATA[<p>I had this thought last night. As a stop gap measure, why not advise the server admins of the problem, with the suggestion that they implement a policy of no PTK&#039;s for collisions with capitol ships? If someone gets one, they can inform an admin. I don&#039;t know if it is possible for the admin to remove it, but they could give the punisher a warning, then a kick.</p>]]></content>
			<author>
				<name><![CDATA[Delusions of Grandeur]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1552</uri>
			</author>
			<updated>2007-10-02T16:57:18Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80567#p80567</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: TK's while flying Capitol Ship]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80458#p80458" />
			<content type="html"><![CDATA[<p>We&#039;ve had this problem in the testing server. We&#039;ll throw some ideas around and look into the issue as I find it frustrating as well.</p>]]></content>
			<author>
				<name><![CDATA[Mr.Guybrush]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=881</uri>
			</author>
			<updated>2007-10-02T09:07:19Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80458#p80458</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: TK's while flying Capitol Ship]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80171#p80171" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Lantis wrote:</cite><blockquote><p>more code added, means performance loses... <img src="https://forums.fsmod.com/img/smilies/hmm.png" width="15" height="15" alt="hmm" /></p></blockquote></div><p>True, but what if, as was suggested, TK&#039;s for collisions were turned off. Space battles are always such glorious chaos that collisions seem to be pretty common and no one is really to blame.</p>]]></content>
			<author>
				<name><![CDATA[Delusions of Grandeur]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1552</uri>
			</author>
			<updated>2007-10-01T20:13:46Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80171#p80171</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: TK's while flying Capitol Ship]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80168#p80168" />
			<content type="html"><![CDATA[<p>more code added, means performance loses... <img src="https://forums.fsmod.com/img/smilies/hmm.png" width="15" height="15" alt="hmm" /></p>]]></content>
			<author>
				<name><![CDATA[Lantis]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=600</uri>
			</author>
			<updated>2007-10-01T20:06:20Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80168#p80168</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: TK's while flying Capitol Ship]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80162#p80162" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Dominio wrote:</cite><blockquote><p>Isn&#039;t it possible to simply tweak the mod rules so that someone crashing into you isn&#039;t considered a kill? Maybe a workaround like adding an extra collision box around each ship that smaller ships will instantly explode upon impacting with, but the box itself is not considered to &quot;belong&quot; to the ship or the one who drives it?</p></blockquote></div><p>I like this idea. Give the ship a thin invisible skin around it for ships to crash into... however you won&#039;t get any kills for enemy ships crashing into you, it&#039;s not like you deserved them though =P</p>]]></content>
			<author>
				<name><![CDATA[Sowaka]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1547</uri>
			</author>
			<updated>2007-10-01T19:55:46Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80162#p80162</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: TK's while flying Capitol Ship]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80160#p80160" />
			<content type="html"><![CDATA[<p>Isn&#039;t it possible to simply tweak the mod rules so that someone crashing into you isn&#039;t considered a kill? Maybe a workaround like adding an extra collision box around each ship that smaller ships will instantly explode upon impacting with, but the box itself is not considered to &quot;belong&quot; to the ship or the one who drives it?</p>]]></content>
			<author>
				<name><![CDATA[Dominio]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=60</uri>
			</author>
			<updated>2007-10-01T19:53:15Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80160#p80160</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: TK's while flying Capitol Ship]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80158#p80158" />
			<content type="html"><![CDATA[<p>Though I havent been the unlucky recipient for a TK from someone ramming into my frigate, I know that the situation is relatively common for cap. ship users. You get punished for their stupidity, and they dont care. The guys who punish you like to screw with other players because they get a kick out of it. Cant really do much about it unfortunately...</p>]]></content>
			<author>
				<name><![CDATA[Patriot]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1455</uri>
			</author>
			<updated>2007-10-01T19:48:52Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80158#p80158</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[TK's while flying Capitol Ship]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80120#p80120" />
			<content type="html"><![CDATA[<p>LOVE THE MOD!</p><p>But has this happened to anyone else? While playing EFH yesterday, I was driving a capital ship. I kept getting TK notices. I wasn&#039;t aiming anywhere near my teammates, and I think it was because they were flying into me in fighters. (and of course, automatically selecting PTK afterwards) Eventually, I got kicked!</p><p>I don&#039;t think the original TK resolution system contemplated someone driving a vehicle which could survive so many collisions with its teammates vehicles.</p><p>I was wondering if this is common, and if any solution was in the works.</p>]]></content>
			<author>
				<name><![CDATA[Delusions of Grandeur]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1552</uri>
			</author>
			<updated>2007-10-01T18:18:06Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80120#p80120</id>
		</entry>
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