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		<title><![CDATA[First Strike Forums — Background music while playing]]></title>
		<link>https://forums.fsmod.com/viewtopic.php?id=5870</link>
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		<description><![CDATA[The most recent posts in Background music while playing.]]></description>
		<lastBuildDate>Sat, 06 Oct 2007 09:28:13 +0000</lastBuildDate>
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			<title><![CDATA[Re: Background music while playing]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=82350#p82350</link>
			<description><![CDATA[<div class="quotebox"><cite>Dominio wrote:</cite><blockquote><div class="quotebox"><cite>FSDev| General Un-Co wrote:</cite><blockquote><p>Finally and most importantly changing any file within a zip will cause punkbuster to kick you for modified content, due to your files being of a different size too those in the punkbuster checksums.</p></blockquote></div><p>Well... while there may be ways to address your other concerns, if you are right on this account then that would certainly spell doom for the whole idea. Are you absolutely sure that this is the case?</p></blockquote></div><p>Well, I&#039;ve now verified this myself, and it is true. PunkBuster will not allow any kind of modification to a client-side ZIP and still let you connect. So unless it is possible to configure PunkBuster to exclude sound_client.zip from the MD5 checksum verifications it seems like this can&#039;t be done.</p><p>Really too bad. Adding music to the maps in old Galactic Conquest really added a lot to the atmosphere during play. It&#039;s a shame that BF2142 should turn out to be LESS customizable than BF1942 in this respect.</p>]]></description>
			<author><![CDATA[null@example.com (Dominio)]]></author>
			<pubDate>Sat, 06 Oct 2007 09:28:13 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=82350#p82350</guid>
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			<title><![CDATA[Re: Background music while playing]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=81948#p81948</link>
			<description><![CDATA[<div class="quotebox"><cite>FSDev| General Un-Co wrote:</cite><blockquote><p>Finally and most importantly changing any file within a zip will cause punkbuster to kick you for modified content, due to your files being of a different size too those in the punkbuster checksums.</p></blockquote></div><p>Well... while there may be ways to address your other concerns, if you are right on this account then that would certainly spell doom for the whole idea. Are you absolutely sure that this is the case?</p><div class="quotebox"><cite>FSDev| General Un-Co wrote:</cite><blockquote><p>Don&#039;t waste Blitz&#039;s time with such matters, Talon is the stand in PR guy while xERo is away, please direct PR issues towarrds him.</p></blockquote></div><p>Well, thanks for informing me, not to mention responding to me in non-patronizing manner this time.</p><div class="quotebox"><cite>FSDev| General Un-Co wrote:</cite><blockquote><p>Btw check the times on your post and Tys he posted 2 hours before you <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" />. Both Ty and I were in the process of typing up tutorials to help the mappers, in the custom mapping section (Ty finished his first).</p></blockquote></div><p>Alright. I didn&#039;t really think that the developers were trying to hide how to use the editors with FS/BF2142 from the player base, but the concern seemed to have popped up once or twice before on the forums.</p><p>As for locking the thread, I hardly think it is necessary. If you are certain that punkbuster will not allow an ogg file in a client-side zip to be replaced, then I rest my case and this discussion can be more or less considered over.</p>]]></description>
			<author><![CDATA[null@example.com (Dominio)]]></author>
			<pubDate>Fri, 05 Oct 2007 10:34:13 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=81948#p81948</guid>
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			<title><![CDATA[Re: Background music while playing]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=81916#p81916</link>
			<description><![CDATA[<p>The reason why I posted that &#039;tutorial&#039;, is because your will simply loop 1 song repeatedly until the map finishes. The average bf2 round time is in my experience 20-30 minutes. &#039;The Imperial march&#039; is 3:02 long (at least my file is), that means the file will repeat 6.67-&gt;10 times per round, now think that most servers play each map at least twice, that makes 13.33 -&gt;20 times in a row. The only way to stop it being to quit the game and rename the files. I know there is no way I or for that matter most people would put up with that.</p><p>&nbsp; It is also important to note (that as someone else pointed out) 90% of players aren&#039;t going to edit files to play music if they even bothered to read the manual to find that such a &#039;feature&#039; existed. Not to mention most people simply run a music player in the background... So there is really no point including it.</p><p> Finally and most importantly changing any file within a zip will cause punkbuster to kick you for modified content, due to your files being of a different size too those in the punkbuster checksums.</p><p>Where does this leave us? Exactly what Flippy, Ty, Ulph, Markus and my self said before if you want music, open Media Player. THIS THREAD NEEDS TO BE LOCKED imo.</p><p>&nbsp; Don&#039;t waste Blitz&#039;s time with such matters, Talon is the stand in PR guy while xERo is away, please direct PR issues towarrds him.</p><p>Btw check the times on your post and Tys he posted 2 hours before you <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" />. Both Ty and I were in the process of typing up tutorials to help the mappers, in the custom mapping section (Ty finished his first).</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| General Un-Co)]]></author>
			<pubDate>Fri, 05 Oct 2007 09:22:19 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=81916#p81916</guid>
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			<title><![CDATA[Re: Background music while playing]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=81643#p81643</link>
			<description><![CDATA[<p>I&#039;d just prefer hearing diatnant foot steps than any song. No music when I play.</p>]]></description>
			<author><![CDATA[null@example.com (Mega_Death)]]></author>
			<pubDate>Thu, 04 Oct 2007 17:10:30 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=81643#p81643</guid>
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			<title><![CDATA[Re: Background music while playing]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=81594#p81594</link>
			<description><![CDATA[<div class="quotebox"><cite>Mr.Guybrush wrote:</cite><blockquote><p>Guys, you must understand that alot of us devs have been working our nails through to the bone for the past few weeks (some of us have been havingl ess than 5 hours sleep a day for a long time). So don&#039;t blast us if we seem a bit... &#039;negative&#039;.</p></blockquote></div><p>(Excellent job BTW)</p><p>I don&#039;t even listen to the music in games.&nbsp; I usually turn the sound effects up so I can hear them over my own music playing and turn off the game music... (for any game I&#039;m playing).&nbsp; Besides if you&#039;re not sacrificing performance to get the music.. you&#039;re sacrificing resources.&nbsp; That is unless your computer can handle the resource or performance drain... and if it can... why not listen to your own music.. I recommend &quot;Static X&quot; for playing the First Strike Mod.. <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (triphammer)]]></author>
			<pubDate>Thu, 04 Oct 2007 14:25:56 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=81594#p81594</guid>
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			<title><![CDATA[Re: Background music while playing]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=81583#p81583</link>
			<description><![CDATA[<div class="quotebox"><cite>Mr.Guybrush wrote:</cite><blockquote><div class="quotebox"><cite>Carbon wrote:</cite><blockquote><p>should have little to no performance cost.</p></blockquote></div><p>heh you&#039;ve not got alot of experience modding bf2142 have you <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p></blockquote></div><p>Are you suggesting that adding an extra background looping ambient OGG backdrop for each map - even a silent one - would actually give a performance hit?</p><div class="quotebox"><cite>Mr.Guybrush wrote:</cite><blockquote><p>Guys, you must understand that alot of us devs have been working our nails through to the bone for the past few weeks (some of us have been havingl ess than 5 hours sleep a day for a long time). So don&#039;t blast us if we seem a bit... &#039;negative&#039;.</p></blockquote></div><p>I fully understand if you are all tired, and I don&#039;t have a problem with people being negative in general in response to my suggestions. I don&#039;t even have a problem with people not even bothering to read and understand what it actually is I am suggesting before they post their criticism. It&#039;s the <em>ironizing</em> I have a problem with (which has been demonstrated so far by General Un-Co and Markus). I *do* have a problem with someone - even developers... <em>particularly</em> developers, who should know better than to insult the player base - ridiculing me for suggesting it in the first place, though.</p><div class="quotebox"><cite>Mr.Guybrush wrote:</cite><blockquote><p>All issues raised in our forums will be looked at and discussed through the development process of R2.</p></blockquote></div><p>Fair enough... I just want to make sure you actually understand what it is that I&#039;m proposing here.</p><div class="quotebox"><cite>Carbon wrote:</cite><blockquote><p>Well, I&#039;m not a dev, but I understand exactly what you&#039;re proposing, and unlike some of the rather negative responses in this thread, it seems like a good option that would take minimal implementation and be rather fun to play with (adding all sorts of custom music, or just the basic Star Wars ones if you&#039;ve got &#039;em) assuming PB doesn&#039;t check hashes.</p></blockquote></div><p>I&#039;m glad to hear at least someone else understands me, dev team member or not. Thanks for the support, and the attempt to clarify what I&#039;m really saying.</p><div class="quotebox"><cite>Carbon wrote:</cite><blockquote><p>The only thing I worry about is that the ambient sound would be played (I assume) with the settings for volume for &quot;general&quot;, rather than the separate music slider, making the end-user have to play with volume quite a bit if their track is too loud or too quiet without the benefit of a quick esc -&gt; options -&gt; audio.</p></blockquote></div><p>True, but the player in question could always fix this by remastering his OGG files to a different volume level. A hassle, for sure, for just changing the volume of the music, but at least a way to do it.</p>]]></description>
			<author><![CDATA[null@example.com (Dominio)]]></author>
			<pubDate>Thu, 04 Oct 2007 13:46:45 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=81583#p81583</guid>
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			<title><![CDATA[Re: Background music while playing]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=81534#p81534</link>
			<description><![CDATA[<div class="quotebox"><cite>Carbon wrote:</cite><blockquote><p>should have little to no performance cost.</p></blockquote></div><p>heh you&#039;ve not got alot of experience modding bf2142 have you <img src="https://forums.fsmod.com/img/smilies/big_smile.png" width="15" height="15" alt="big_smile" /></p><p>Guys, you must understand that alot of us devs have been working our nails through to the bone for the past few weeks (some of us have been havingl ess than 5 hours sleep a day for a long time). So don&#039;t blast us if we seem a bit... &#039;negative&#039;. </p><p>All issues raised in our forums will be looked at and discussed through the development process of R2.</p>]]></description>
			<author><![CDATA[null@example.com (Mr.Guybrush)]]></author>
			<pubDate>Thu, 04 Oct 2007 10:54:12 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=81534#p81534</guid>
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			<title><![CDATA[Re: Background music while playing]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=81532#p81532</link>
			<description><![CDATA[<div class="quotebox"><blockquote><p>I have as of yet not had anyone seriously comment on this specific suggestion with the empty OGGs, and I would appreciate if someone did.</p></blockquote></div><p>Well, I&#039;m not a dev, but I understand exactly what you&#039;re proposing, and unlike some of the rather negative responses in this thread, it seems like a good option that would take minimal implementation and be rather fun to play with (adding all sorts of custom music, or just the basic Star Wars ones if you&#039;ve got &#039;em) assuming PB doesn&#039;t check hashes.</p><p>The only thing I worry about is that the ambient sound would be played (I assume) with the settings for volume for &quot;general&quot;, rather than the separate music slider, making the end-user have to play with volume quite a bit if their track is too loud or too quiet without the benefit of a quick esc -&gt; options -&gt; audio. </p><p>But yeah, I don&#039;t understand the hostility. Not everyone has a $100 keyboard, and BF2142 does *not* like alt-tab. It&#039;s not a ten-hour sorta deal, my (educated) assumption (having a background in level design, though not BF2&#039;s editor) is that it would be relatively easy to do and should have little to no performance cost.</p><p>EDIT: Since a few people seem to not really understand the process (though I may be overestimating here), I&#039;ll explain it like this. Let&#039;s say you wanted some space in your little side &quot;who posted this&quot; thing on the forums, where the avatar would go, and you didn&#039;t want an avatar. So, you matched the background of the forums color, and made a small jpg file, uploaded it to your website, and pointed the forums to it. Ta-da, now you have a &quot;blank&quot; avatar that spaces out the text. Now let&#039;s say you wanted to change it to a new avatar.</p><p>Well, you don&#039;t have to upload a new file or anything - you could simply just change the back-end jpg you just made to the image you wanted. While this might seem like a stupid pointless thing for an avatar (why not just point the forum to your new one), you can&#039;t do that in a map for obvious reasons.</p><p>So what you do is make a small silent file that is looped, makes absolutely zero sound, but is played globally. The average user won&#039;t get anything, because, well, it&#039;s silent. But a user that wanted some sort of music could replace that silent file with the one he wanted, and get &quot;music&quot; on that level that obviously only played for him (because he&#039;s the only one with the clientside replacement).</p>]]></description>
			<author><![CDATA[null@example.com (Carbon)]]></author>
			<pubDate>Thu, 04 Oct 2007 10:45:34 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=81532#p81532</guid>
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			<title><![CDATA[Re: Background music while playing]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=81520#p81520</link>
			<description><![CDATA[<div class="quotebox"><cite>FSDev| Ulversial wrote:</cite><blockquote><p>*possible means in this insance, making it something else than a looping song in the background that&#039;s not optional.</p></blockquote></div><p>I think you skipped past what I wrote a bit higher up, Ulversial. I just presented a way to make it possible <em>and</em> optional. Let me repeat it:</p><div class="quotebox"><cite>Dominio wrote:</cite><blockquote><p>What about what I suggested before, though, to simply add an empty OGG for each map, which is basically just a client-side placeholder meant to be replaced by the player? It is a very simple client-side tweak to replace an OGG file in a zip archive, and it would make the ambient music completely optional to the player (and disabled by default).</p><p>Not to mention there is a licensing advantage to this. As you know, you are not allowed to distribute Star Wars soundtrack with the mod. However, those players who own a legitimate copy of the soundtrack are perfectly allowed to &quot;plug it in&quot; as soundtrack to the mod client-side.</p></blockquote></div><p>This IS possible. The same technique is used to give ambient background SFX to the maps in the current version of the mod, and by delivering the mod by default with empty placeholder OGGs instead of actual music files, the dev team will make this feature completely optional to the player - and disabled by default. It would also be ridiculously easy for the mappers to put in. The <em>only</em> possible drawback of doing this would be in case playing an empty/silent OGG file during play would have a negative impact on game performance.</p><p>Vader and Preacher so far seem to be the only ones who have understood fully exactly what I am suggesting here, although Preacher seemed to miss the point that doing it would make the music entirely optional, and disabled by default, so most players wouldn&#039;t even notice a difference. I have as of yet not had anyone seriously comment on this specific suggestion with the empty OGGs, and I would appreciate if someone did. Thank you for at least responding to me in a non-condescending fashion, Ulversial, unlike General Un-Co. I frankly do not feel like I should have to be ironized over and ridiculed by any member of the FSDev team just for making an earnest suggestion, and I have made this clear to Blitz (because to my knowledge the team doesn&#039;t have a formal public relations person - perhaps it&#039;s time to assign one?).</p>]]></description>
			<author><![CDATA[null@example.com (Dominio)]]></author>
			<pubDate>Thu, 04 Oct 2007 10:25:35 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=81520#p81520</guid>
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			<title><![CDATA[Re: Background music while playing]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=81515#p81515</link>
			<description><![CDATA[<p>domini it&#039;s not possible*, nor do we see any way of making it possible*.</p><p>sorry.</p><p>*possible means in this insance, making it something else than a looping song in the background that&#039;s not optional.</p><p>so the best option is actually winamp/foobar2000/wmp/cd in the background. I hope u still like us anyway <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></description>
			<author><![CDATA[null@example.com (FSDev| Ulversial)]]></author>
			<pubDate>Thu, 04 Oct 2007 10:04:07 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=81515#p81515</guid>
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			<title><![CDATA[Re: Background music while playing]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=81514#p81514</link>
			<description><![CDATA[<div class="quotebox"><cite>FSDev| General Un-Co wrote:</cite><blockquote><p>We have:<br /><a href="http://www.fsmod.com/fsforums/viewtopic.php?id=5931">http://www.fsmod.com/fsforums/viewtopic.php?id=5931</a></p></blockquote></div><p>That had not been posted at the time of my writing the previous to which you commented, and it&#039;s quite possible that TY2D2 made the post in direct response to my request.</p><div class="quotebox"><cite>FSDev| General Un-Co wrote:</cite><blockquote><p>The following is a tut on how to listen to music in a map:<br />1. Buy a &#039;multimedia keyboard&#039;.&nbsp; (You can tell these keyboards from a regular keyboard by the (|&lt;&lt;) (&gt;)&nbsp; ([]) (&gt;&gt;|) buttons)<br />2. Open &#039;Windows media player&#039;.<br />3. Create a playlist called &#039;FS&#039; with all your desired songs in it.<br />4. Start up FS.<br />5. Hit play (&gt;).<br />6. If the song isn&#039;t appropriate hit &#039;next&#039; (&gt;&gt;|).<br />7. Repeat step 6 until satisfied.</p><p>Has never failed me before.</p></blockquote></div><p>What I am asking for is not detailed instructions on how to run an external mp3 player, nor on how to listen to the song I want to hear for a special map in general, but thanks for assuming I&#039;m a complete idiot and providing me with them anyway.</p><p>What I&#039;m after is a technical solution to the mod that would provide the players (NOT just me) with a simple, integrated, and above all OPTIONAL way to AUTOMIZE this process. If you have no answer to that question then kindly feel free to refrain from ridiculing me.</p><p>And the same goes for you, Markus.</p>]]></description>
			<author><![CDATA[null@example.com (Dominio)]]></author>
			<pubDate>Thu, 04 Oct 2007 10:01:30 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=81514#p81514</guid>
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			<title><![CDATA[Re: Background music while playing]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=81488#p81488</link>
			<description><![CDATA[<p>want advanced options?</p><p>get yourself on of those nice keyboard with a LCD screen. (logitech g15)<br />install winamp.<br />install the lcd plugin for winamp<br />and you can now even scroll in your playlist <img src="https://forums.fsmod.com/img/smilies/yikes.png" width="15" height="15" alt="yikes" /></p>]]></description>
			<author><![CDATA[null@example.com (Markus)]]></author>
			<pubDate>Thu, 04 Oct 2007 07:54:14 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=81488#p81488</guid>
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			<title><![CDATA[Re: Background music while playing]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=81486#p81486</link>
			<description><![CDATA[<div class="quotebox"><cite>Dominio wrote:</cite><blockquote><p>Why won&#039;t the FSDevs give us the basics of how to get the editor to work with BF2142/FS?</p></blockquote></div><p>We have:<br /><a href="http://www.fsmod.com/fsforums/viewtopic.php?id=5931">http://www.fsmod.com/fsforums/viewtopic.php?id=5931</a></p><br /><p>The following is a tut on how to listen to music in a map:<br />1. Buy a &#039;multimedia keyboard&#039;.&nbsp; (You can tell these keyboards from a regular keyboard by the (|&lt;&lt;) (&gt;)&nbsp; ([]) (&gt;&gt;|) buttons)<br />2. Open &#039;Windows media player&#039;.<br />3. Create a playlist called &#039;FS&#039; with all your desired songs in it.<br />4. Start up FS.<br />5. Hit play (&gt;).<br />6. If the song isn&#039;t appropriate hit &#039;next&#039; (&gt;&gt;|).<br />7. Repeat step 6 until satisfied.</p><p>Has never failed me before.</p>]]></description>
			<author><![CDATA[null@example.com (FSDev| General Un-Co)]]></author>
			<pubDate>Thu, 04 Oct 2007 07:42:03 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=81486#p81486</guid>
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			<title><![CDATA[Re: Background music while playing]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=81476#p81476</link>
			<description><![CDATA[<div class="quotebox"><cite>Dominio wrote:</cite><blockquote><p>What about what I suggested before, though, to simply add an empty OGG for each map, which is basically just a client-side placeholder meant to be replaced by the player? It is a very simple client-side tweak to replace an OGG file in a zip archive, and it would make the ambient music completely optional to the player (and disabled by default).</p><p>Not to mention there is a licensing advantage to this. As you know, you are not allowed to distribute Star Wars soundtrack with the mod. However, those players who own a legitimate copy of the soundtrack are perfectly allowed to &quot;plug it in&quot; as soundtrack to the mod client-side.</p></blockquote></div><p>A comment on this, Preacher? Don&#039;t you think this is a simple and effective enough way to allow the players to plug in their own custom soundtrack?</p>]]></description>
			<author><![CDATA[null@example.com (Dominio)]]></author>
			<pubDate>Thu, 04 Oct 2007 07:16:36 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=81476#p81476</guid>
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			<title><![CDATA[Re: Background music while playing]]></title>
			<link>https://forums.fsmod.com/viewtopic.php?pid=80868#p80868</link>
			<description><![CDATA[<div class="quotebox"><cite>FSDev| The_Preacher wrote:</cite><blockquote><p>we can easily implement music into a map (the basic way as in just playing in teh background without being triggered by certain events) however the issue boils down to thus. if we add it to teh map no one has a choice wether they want to hear teh music or not, EVERYONE must listen to teh music including those that hate teh music.</p><p>I don&#039;t think you will see/hear constant in-game music unless we can find a way to make it an option.</p><p>we will be looking at it for R2/R3</p></blockquote></div><p>Sounds great.</p><p>What about what I suggested before, though, to simply add an empty OGG for each map, which is basically just a client-side placeholder meant to be replaced by the player? It is a very simple client-side tweak to replace an OGG file in a zip archive, and it would make the ambient music completely optional to the player (and disabled by default).</p><p>Not to mention there is a licensing advantage to this. As you know, you are not allowed to distribute Star Wars soundtrack with the mod. However, those players who own a legitimate copy of the soundtrack are perfectly allowed to &quot;plug it in&quot; as soundtrack to the mod client-side.</p><div class="quotebox"><cite>Bloedig_Vader wrote:</cite><blockquote><p>Um, yeah..... Read the forums and all the trivial, simplistic, overly discussed items people ask about all the time.&nbsp; &nbsp;Assume 10% of the players will know what to do but, no matter how simple the operation, 90% will either ask about how to do something or will be upset about the fact they don&#039;t understand what to do.&nbsp; &nbsp;Not to mention that even with a manual right in front of peoples faces, few actually take the time to read them, let alone understand them.</p></blockquote></div><p>Well at least then all any dev or more experienced player would need to tell someone who drops such questions in the forum would be &quot;RTFM&quot;. The operation is not exactly rocket science.</p><div class="quotebox"><cite>Bloedig_Vader wrote:</cite><blockquote><p>For a couple reasons.&nbsp; First, cause then you can tell the rest of us the steps for getting the editor to work with First Strike.&nbsp; &nbsp;Second, cause it was your idea and you could speed the process of testing the idea yourself.</p></blockquote></div><p>Why won&#039;t the FSDevs give us the basics of how to get the editor to work with BF2142/FS?</p>]]></description>
			<author><![CDATA[null@example.com (Dominio)]]></author>
			<pubDate>Wed, 03 Oct 2007 05:28:52 +0000</pubDate>
			<guid>https://forums.fsmod.com/viewtopic.php?pid=80868#p80868</guid>
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