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	<title type="html"><![CDATA[First Strike Forums — Game mode sudgestion for Space]]></title>
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	<updated>2007-10-04T17:43:57Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=5872</id>
		<entry>
			<title type="html"><![CDATA[Re: Game mode sudgestion for Space]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=81657#p81657" />
			<content type="html"><![CDATA[<p>nice ide OldBoy</p>]]></content>
			<author>
				<name><![CDATA[squalla2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=464</uri>
			</author>
			<updated>2007-10-04T17:43:57Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=81657#p81657</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Game mode sudgestion for Space]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=81535#p81535" />
			<content type="html"><![CDATA[<p>Another Spacemap:<br />A Stardestroyer moves from A to B (hyper buoy). The Rebels must prevent that.<br />1.) Destroy the engines of the destroyer<br />2.) Disable the destroyer with Ion weapons (I think blow up the engines take less time than disable the monster)&nbsp; (Does that prevent massive lag?)<br />3.) Boarding. Capture all the outposts in the destroyer.</p><p>1,2 Space only<br />--&gt; Perhaps the destroyer has important secret plans...</p>]]></content>
			<author>
				<name><![CDATA[OldBoy]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1238</uri>
			</author>
			<updated>2007-10-04T10:55:33Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=81535#p81535</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Game mode sudgestion for Space]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=81526#p81526" />
			<content type="html"><![CDATA[<p>a rebel space station and a ISD + some rebel space ships. Imperial mission is to bord and capture the reblel space station and vipe all rebel star ships. Rebel misson is to holde out the time limit or some ting the space station is a titan hvit flags (control bridge, docking bay)</p>]]></content>
			<author>
				<name><![CDATA[squalla2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=464</uri>
			</author>
			<updated>2007-10-04T10:37:15Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=81526#p81526</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Game mode sudgestion for Space]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=81413#p81413" />
			<content type="html"><![CDATA[<p>this is a great idea, but a few problems I have with posted suggestions, 1: yes, they definatly should use the titan and mod it, however, a titan is small, a capital ship is HUGE, the dev team could use the titan maps from 2142 as a start, but I honestly expect to see a MUCH larger area then that, the dry docking ship idea also sounds good, maybe have some of those big ships in dock, maybe have an objective where the rebels have to blow up several big ships in dry dock inside several hangers spread across the capital ship? and the big ships would have small, less then titan sized areas inside them?&nbsp; Also, there should be (in my opinion) assault carriers that would take off from rebel ships and would carry not pilots, but troopers with special weaponry load-outs for attacking the capital ship. These troop transports would be kind of like in battlefront, and would move slowly, maybe having a few mounted turrets used by troopers inside, I am sure a 2142 transport could easily be modded slightly (mostly a different skin and sound effects) for this purpose.</p><p>The Imperials objective could be to hold out until a set time period at which point reinforcements arrive to back up the capital ship, thereby defeating the rebels?</p>]]></content>
			<author>
				<name><![CDATA[PillowFire]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1514</uri>
			</author>
			<updated>2007-10-04T00:54:52Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=81413#p81413</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Game mode sudgestion for Space]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=81089#p81089" />
			<content type="html"><![CDATA[<p>I am All for the whole, Large map inside the Capital Ships. It would make for some awesome CQB corridor fights, as well as many other things. And Honestly, I think the ships should be movable, for tactical positioning for max weapons fire. <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></content>
			<author>
				<name><![CDATA[Wraithlord07]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1575</uri>
			</author>
			<updated>2007-10-03T15:53:01Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=81089#p81089</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Game mode sudgestion for Space]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80682#p80682" />
			<content type="html"><![CDATA[<p>Well I guess if they wanted to, they could make a ground map inside an ISD. Do some sequential objectives and such for the Rebs, and the story could be that the Rebs paralyzed the ISD, and boarded it with the intent on capturing it for a later mission.</p><p>But for the Space map Im sudgesting is to just have the Rebs try to take out the ISD by either blowing it from the inside, or blasting it to bits from out. To mimic the Titan mode a bit more, you could set it so that the Rebs are trying to take out the ISD, while the Imps are trying to take out a Mon Cal cruiser.</p>]]></content>
			<author>
				<name><![CDATA[Patriot]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1455</uri>
			</author>
			<updated>2007-10-02T21:01:16Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80682#p80682</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Game mode sudgestion for Space]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80664#p80664" />
			<content type="html"><![CDATA[<p>I dont see much point in it moving anyway. what its it going to do. What would be the imps objective. Should the entire map be inside the isd or will you have to fly to the isd.</p>]]></content>
			<author>
				<name><![CDATA[yultemsee]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1484</uri>
			</author>
			<updated>2007-10-02T20:21:03Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80664#p80664</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Game mode sudgestion for Space]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80635#p80635" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>blaz3r1121 wrote:</cite><blockquote><p>Maybe a game mode that actually does what battlefront 2 said it was going to do, you can wipe out thei shields then blow the hell out of the ship, or board the ship and blow it up from the inside. But actually go further than battlefront went, instead of having one room with three others leading off, thuis making it stupidly easy to destroy such a huge ship. Actually have a large amount of a Star Destroyer mapped out, that you can travel through and eventually get to the engines or the bridge, or whatever, and start blowing the ship up from the inside.</p></blockquote></div><p>Well, in Titan mode, theres a seperate map for the inside of the Titan, so I suppose they could use something like the mini Titan map for the inside of the Star Destroyer. And actually have gunner positions along the corridors.</p><p>I would think that the ISD would have to be stationary for this kind of a map. It would run better while trying to board, and any lag issue would be non-existant (or mostly at least).</p>]]></content>
			<author>
				<name><![CDATA[Patriot]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1455</uri>
			</author>
			<updated>2007-10-02T19:27:33Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80635#p80635</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Game mode sudgestion for Space]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80317#p80317" />
			<content type="html"><![CDATA[<p>I proposed a system in which every cap ship, or at least the stationary ones, had &#039;shield zones&#039; that you could penetrate with weapons, and which would eventually recharge. It&#039;d be done by adding invisible &#039;armour plating&#039; over the hull of the ship, each covering a section of the vessel and each respawning a while after destruction, to simulate the shield recharging.</p><p>The ship itself, however, would have a single hull, so that all damage, no matter where, was significant as it reduced the overall hit point count. However, the enemy would have to coordinate their attacks so that attacks were focused on one section of the shield, in order to easier wear it down and break through it.</p><p>And yes, a boarding action map where you are to capture a station or cap ship or perhaps do something like blow up supplies or munitions stored, or a ship in &#039;dry dock&#039; inside, would be great. ISD Judicator for GC was awesome.</p>]]></content>
			<author>
				<name><![CDATA[Safe-Keeper]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=392</uri>
			</author>
			<updated>2007-10-02T01:26:46Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80317#p80317</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Game mode sudgestion for Space]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80309#p80309" />
			<content type="html"><![CDATA[<p>Maybe a game mode that actually does what battlefront 2 said it was going to do, you can wipe out thei shields then blow the hell out of the ship, or board the ship and blow it up from the inside. But actually go further than battlefront went, instead of having one room with three others leading off, thuis making it stupidly easy to destroy such a huge ship. Actually have a large amount of a Star Destroyer mapped out, that you can travel through and eventually get to the engines or the bridge, or whatever, and start blowing the ship up from the inside.</p>]]></content>
			<author>
				<name><![CDATA[blaz3r1121]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1378</uri>
			</author>
			<updated>2007-10-02T01:01:16Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80309#p80309</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Game mode sudgestion for Space]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80288#p80288" />
			<content type="html"><![CDATA[<p>In GC, and everyone has to remember this, there was a Boarding action map on a static Dagger, and it was awesome fun... minus the lag...</p><p>But killing a ISD would be nice, though granting the ISD any significant movement would be hell!</p><p>There could be three options though in that scenario;</p><p>A) Kill the shield domes, then kill the bridge (Now I know people will say, those aren&#039;t shield domes they are sensor bulbs!!! I agree, but its a gameplay device)</p><p>B) pound the hull into oblivion.... (woo sounds like soooo much fun lets just sit in my B-Wing and plug away at that ISD anywhere)</p><p>C) an epic Space battle over Endor... Home One, other rebel ships etc... versus two ISD&#039;s and some support craft... [I think this is in the works though cause I heard Home One is planned in a next release)</p>]]></content>
			<author>
				<name><![CDATA[Lance Haith]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1564</uri>
			</author>
			<updated>2007-10-01T23:47:49Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80288#p80288</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Game mode sudgestion for Space]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80280#p80280" />
			<content type="html"><![CDATA[<p>That sounds really cool, both with and without the boarding parts.<br />It would bring a real order and obvious objectives to the space battles</p>]]></content>
			<author>
				<name><![CDATA[blaz3r1121]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1378</uri>
			</author>
			<updated>2007-10-01T23:40:06Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80280#p80280</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Game mode sudgestion for Space]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80164#p80164" />
			<content type="html"><![CDATA[<p>It all started when I was thinking about Xwing vs Tiefighter. After thinking of some of the situations they give you, I remembered the one where you have to take down a Star Destroyer.</p><p>So, I thought, hell, why not bring this up on the FS forums! My sudgestion, a space map where the Imps have to defend their Impstar, and the Rebs have to take it out. Sort of like a Titan mode in space, without the boarding part. But then again, being able to board the Impstar during an epic space fight wouldnt be a bad idea either!</p>]]></content>
			<author>
				<name><![CDATA[Patriot]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1455</uri>
			</author>
			<updated>2007-10-01T19:56:57Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80164#p80164</id>
		</entry>
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