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	<title type="html"><![CDATA[First Strike Forums — Imperial Star Destroyer]]></title>
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	<updated>2007-10-04T21:37:36Z</updated>
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			<title type="html"><![CDATA[Re: Imperial Star Destroyer]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=81768#p81768" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>FSDev| Bandu wrote:</cite><blockquote><div class="quotebox"><cite>n00bster wrote:</cite><blockquote><p>A few quesitions/recommendations:</p><p>1) The ISD model seems to be a bit too narrow. In the movies and other SW games the ISD seems to be more bulky and wider, especially towards the aft section.</p></blockquote></div><p>Thats to do with the engine&#039;s field of view</p></blockquote></div><p>Yes, I confirmed this. Indeed, if you go high up in the map and you look top-down on the ISD it seems that the proportions are just right, so I guess I was mistaken by the camera view. <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p><p>Still, as another poster said, the ISD is one of the mightiest ships in the SW universe (after the Death Star and the Super Star Destroyer), so, plz make us a map in a future release with a fully powered ISD (like a defense objective map). I think that only if u increase the firing range and tracking speed of the turrets it will be a beast of a ship to encounter.</p><p>Let me explain:</p><p>The rebels spawn from one side of a map (fighters/bombers with Blockade Runners and Frigates) and they have to take out (in succession) the shield towers (2x), the lower &quot;dome&quot; like structure which I think is supposed to be the power generator or the tractor beam mechanism, and then destroy the bridge itself or even board the ISD (although that will make the map too complex) a la Titan Assault mode. When the HP of the ISD are brought to zero u just make the ID explode like the Titan (boom boom boom - whiteout).</p><p>The Imperials have to defend their ISD (since it will start losing HP after the shields are down) by using turbolaser/laser batteries (I think the autotargeting is good as it is in Escape from Hoth, just increase the turret tracking speed, HP, and firing range to make them more dangerous. Additional turrets on the sides and the lower part will probably be needed too) and flying fighters/bombers from the hangar in combination with a couple of larger escort ships. The point is for them to hold out until the Rebels lose their tickets.</p>]]></content>
			<author>
				<name><![CDATA[n00bster]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1577</uri>
			</author>
			<updated>2007-10-04T21:37:36Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=81768#p81768</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Imperial Star Destroyer]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=81313#p81313" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>-=CT=- JaFaR wrote:</cite><blockquote><p>Canonic Perfection</p><p>vs.</p><p>Gameplay.</p><p>Canonic Perfection is a target goal, but...</p><br /><p>Gameplay takes complete priority in a dead heat. Even so, there are canonic justifications for the implementations of the Star Destroyer here.</p><p>The Star Destroyer is well suited for long range assault due to the advanced nature and sheer quantity of its weapons. It can move quickly enough to keep fast Rebel and Pirate craft in range, then pummel them senseless with their guns. However, things get a lot dicier when a brawler-type capital ship, such as the highly durable Mon Cal cruiser.</p><p> Note the ISD getting fragged by a Mon Cal in Ep. 6. Presumably, it had help in the form of B-wings; but the ISD probably had its own bombers imperiling the Mon Cal. Note that the Mon Cal was in point blank range.</p><p> The ISD makes a great carrier, though. Hence why its a standoff vessel in these maps, suited for launching fighters. You&#039;d have to be a stupid Rebel cap ship driver to close with the ISD, given the power disparity and proximity to exiting TIE Bombers. And even when Gallofree transports have to get close to the ISD, the ion cannon on Hoth prevents it from using its most powerful systems.</p><p> Patience, people. No doubt you&#039;ll get a rough n&#039; tumbling full fledged Star Destroyer soon enough.</p></blockquote></div><p>Ok that had nothing to do with what I was saying, I just think it should be able to rip fighters apart. And a mon cal has no chance against a star destroyer without a lot of help that said the mon cal is still a powerfull ship.</p>]]></content>
			<author>
				<name><![CDATA[Stardestroyersarecool]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1003</uri>
			</author>
			<updated>2007-10-03T20:48:53Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=81313#p81313</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Imperial Star Destroyer]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80736#p80736" />
			<content type="html"><![CDATA[<p>Canonic Perfection</p><p>vs.</p><p>Gameplay.</p><p>Canonic Perfection is a target goal, but...</p><br /><p>Gameplay takes complete priority in a dead heat. Even so, there are canonic justifications for the implementations of the Star Destroyer here.</p><p>The Star Destroyer is well suited for long range assault due to the advanced nature and sheer quantity of its weapons. It can move quickly enough to keep fast Rebel and Pirate craft in range, then pummel them senseless with their guns. However, things get a lot dicier when a brawler-type capital ship, such as the highly durable Mon Cal cruiser.</p><p> Note the ISD getting fragged by a Mon Cal in Ep. 6. Presumably, it had help in the form of B-wings; but the ISD probably had its own bombers imperiling the Mon Cal. Note that the Mon Cal was in point blank range.</p><p> The ISD makes a great carrier, though. Hence why its a standoff vessel in these maps, suited for launching fighters. You&#039;d have to be a stupid Rebel cap ship driver to close with the ISD, given the power disparity and proximity to exiting TIE Bombers. And even when Gallofree transports have to get close to the ISD, the ion cannon on Hoth prevents it from using its most powerful systems.</p><p> Patience, people. No doubt you&#039;ll get a rough n&#039; tumbling full fledged Star Destroyer soon enough.</p>]]></content>
			<author>
				<name><![CDATA[-=CT=- JaFaR]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=813</uri>
			</author>
			<updated>2007-10-02T22:53:50Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80736#p80736</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Imperial Star Destroyer]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80720#p80720" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Kayin wrote:</cite><blockquote><div class="quotebox"><blockquote><p>Ok I think the star destroyer looks pretty good and I love the hanger setup, HOWEVER, I dont think you&#039;ve done justice to the sheer power of the star destroyer. Try and make it somewhat similar to the way they are in rouge squadron, you would only go neer it to take out its guns and there is every chance you will get torn to shreds.</p></blockquote></div><p>I&#039;m not sure if I remember correctly, but isn&#039;t that star destroyer Tyrant? The very same that was blasted with ion cannon. So it&#039;s just been disabled. That&#039;s the reason it&#039;s so weak.</p></blockquote></div><p>I know that but as far as the mod goes only the sd&#039;s engines are down its still launching ties, shooting and the hanger shield is up.</p>]]></content>
			<author>
				<name><![CDATA[Stardestroyersarecool]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1003</uri>
			</author>
			<updated>2007-10-02T22:05:56Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80720#p80720</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Imperial Star Destroyer]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80580#p80580" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>blind3001 wrote:</cite><blockquote><p>and the tractor beams if possible</p></blockquote></div><p>Holy cow people. Give the dev&#039;s a break!</p>]]></content>
			<author>
				<name><![CDATA[Mega_Death]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1445</uri>
			</author>
			<updated>2007-10-02T17:25:50Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80580#p80580</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Imperial Star Destroyer]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80551#p80551" />
			<content type="html"><![CDATA[<p>and the tractor beams if possible</p>]]></content>
			<author>
				<name><![CDATA[blind3001]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1017</uri>
			</author>
			<updated>2007-10-02T15:47:00Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80551#p80551</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Imperial Star Destroyer]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80543#p80543" />
			<content type="html"><![CDATA[<p>Yea, the profile of the SD is too narrow, needs to be more wide then long, but it may just be a camera trick.</p><p>I&#039;m sure they will add manned turrets in the future, and turrets on the underside as well as some Ion Cannon batteries <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /> SD&#039;s (depending on their class) have alot more guns than they coded for the first release.</p>]]></content>
			<author>
				<name><![CDATA[<[GR]>Takon]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1497</uri>
			</author>
			<updated>2007-10-02T15:36:18Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80543#p80543</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Imperial Star Destroyer]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80510#p80510" />
			<content type="html"><![CDATA[<div class="quotebox"><blockquote><p>Ok I think the star destroyer looks pretty good and I love the hanger setup, HOWEVER, I dont think you&#039;ve done justice to the sheer power of the star destroyer. Try and make it somewhat similar to the way they are in rouge squadron, you would only go neer it to take out its guns and there is every chance you will get torn to shreds.</p></blockquote></div><p>I&#039;m not sure if I remember correctly, but isn&#039;t that star destroyer Tyrant? The very same that was blasted with ion cannon. So it&#039;s just been disabled. That&#039;s the reason it&#039;s so weak.</p>]]></content>
			<author>
				<name><![CDATA[Kayin]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1083</uri>
			</author>
			<updated>2007-10-02T14:11:07Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80510#p80510</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Imperial Star Destroyer]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80509#p80509" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>n00bster wrote:</cite><blockquote><p>A few quesitions/recommendations:</p><p>1) The ISD model seems to be a bit too narrow. In the movies and other SW games the ISD seems to be more bulky and wider, especially towards the aft section.</p></blockquote></div><p>Thats to do with the engine&#039;s field of view</p>]]></content>
			<author>
				<name><![CDATA[Bandu]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=77</uri>
			</author>
			<updated>2007-10-02T14:10:22Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80509#p80509</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Imperial Star Destroyer]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80505#p80505" />
			<content type="html"><![CDATA[<p>Ok I think the star destroyer looks pretty good and I love the hanger setup, HOWEVER, I dont think you&#039;ve done justice to the sheer power of the star destroyer. Try and make it somewhat similar to the way they are in rouge squadron, you would only go neer it to take out its guns and there is every chance you will get torn to shreds.</p>]]></content>
			<author>
				<name><![CDATA[Stardestroyersarecool]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1003</uri>
			</author>
			<updated>2007-10-02T14:03:27Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80505#p80505</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Imperial Star Destroyer]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80499#p80499" />
			<content type="html"><![CDATA[<p>No it will be addressed, I can confirm personally that you cannot spawn camp under the hanger <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[FSDev| BLITZ]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=65</uri>
			</author>
			<updated>2007-10-02T13:54:40Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80499#p80499</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Imperial Star Destroyer]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80497#p80497" />
			<content type="html"><![CDATA[<p>You can&#039;t shoot out either <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p><p>This was addressed in the hotfix. Unless Woodrow forgot <img src="https://forums.fsmod.com/img/smilies/yikes.png" width="15" height="15" alt="yikes" /></p>]]></content>
			<author>
				<name><![CDATA[TY2D2]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=388</uri>
			</author>
			<updated>2007-10-02T13:51:25Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80497#p80497</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Imperial Star Destroyer]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80485#p80485" />
			<content type="html"><![CDATA[<p>just mass bombers in the hangar (since they cant shoot in) and then release all at once and rape that gallofree away!! <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></content>
			<author>
				<name><![CDATA[HagenSaubauch]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1458</uri>
			</author>
			<updated>2007-10-02T12:08:44Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80485#p80485</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Imperial Star Destroyer]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80483#p80483" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Dominio wrote:</cite><blockquote><div class="quotebox"><cite>n00bster wrote:</cite><blockquote><p>2) Can u make the weapons on the ISD manned? I&#039;ve noticed many turrets on the upper section of the ISD that only spin around aimlessly.</p></blockquote></div><p>Bring a gallofree transport close to those spinning cannons and you&#039;ll see that they can do more than spin!</p><p>Take a look at the <a href="http://www.fsmod.com/fsforums/viewtopic.php?id=5865">ongoing discussion thread about the map</a> for more information.</p></blockquote></div><p>Something happening more consistently on servers is people bringing the gallofree right into the launching bay of the ISD and raping TIEs coming out. </p><p>Can you add a few more turrets around the bay to prevent the raping?</p>]]></content>
			<author>
				<name><![CDATA[Mega_Death]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1445</uri>
			</author>
			<updated>2007-10-02T12:00:29Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80483#p80483</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Imperial Star Destroyer]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80480#p80480" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Dominio wrote:</cite><blockquote><p>Bring a gallofree transport close to those spinning cannons and you&#039;ll see that they can do more than spin!</p></blockquote></div><p>playing it one of my first times i just went very close over the surface of the isd seeing its turrets spinning but not inflicting any damage to me, i would have made it to the jump point but the respawned lancer blew me up before i could get there...</p>]]></content>
			<author>
				<name><![CDATA[HagenSaubauch]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1458</uri>
			</author>
			<updated>2007-10-02T11:37:07Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80480#p80480</id>
		</entry>
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