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	<title type="html"><![CDATA[First Strike Forums — Love the mod, and Hi.]]></title>
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	<updated>2007-10-02T21:59:00Z</updated>
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	<id>https://forums.fsmod.com/viewtopic.php?id=5892</id>
		<entry>
			<title type="html"><![CDATA[Re: Love the mod, and Hi.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80712#p80712" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Wraithlord07 wrote:</cite><blockquote><p>Hi, I&#039;m new here, and I&#039;m REALLY enjoying the Mod. </p><p>I do know its a W.I.P. but I have my 2 cents to add into it.</p><p>Spacefighting.<br />1. Please add shields to Rebel fighters.</p><p>2. Make TIE fighters faster and more twitchy maneuverable to compensate for shields.</p><p>3. Add lock on torpedoes/missiles.</p><p>4. Give the A-wing its Concussion missiles back! Make them Anti-Fighter but rubbish for anything else.</p><p>5. Give access to capital ships so you can board and kill from the inside if necessary, Only the ones that have Hangers, mind you.</p><p>6. Give the B-Wing its full weapon compliment, its supposed to have 3 ion cannons on each wingtip, a heavy laser on the end and 2 or 4 blasters mounted on the nose of the cockpit. Yes, its a powerful ship, but its SLOW and un-maneuverable.</p><p>7. Have the Ion cannons as a EMP/disable effect on an Area of Effect, so you can disable turrets on Cap ships, as per there function.</p><p>8. Give Tie bomber the following to balance against B-wing;<br />&nbsp; &nbsp; &nbsp; &nbsp;1. An extra Laser, making 2 on the craft.<br />&nbsp; &nbsp; &nbsp; &nbsp;2. A Gunner Seat.<br />&nbsp; &nbsp; &nbsp; &nbsp;3. Make the bomb launcher off the bottom fire bombs, let the gunner operate this, and switch between Bombs and Space Mines.<br />&nbsp; &nbsp; &nbsp; &nbsp;4. Add the Anti fighter Concussion missile launchers to the it, under pilot control.<br /><a href="http://starwars.wikia.com/wiki/TIE_Bomber">http://starwars.wikia.com/wiki/TIE_Bomber</a><br />The Gunner seat is because I don&#039;t think the pilot can switch between too many weapons, and maintain his/her piloting.</p><p>9. Add in a TIE boarding craft, a Tie bomber that can carry 4 plus pilot for the Capital ship takeovers, give it only the paired lasers.</p><p>10. Can the TIE Avenger be added in? <a href="http://starwars.wikia.com/wiki/TIE/ad_starfighter">http://starwars.wikia.com/wiki/TIE/ad_starfighter</a></p><p>11. Tie Interceptor needs a speed and a maneuverability boost, Perhaps a short afterburner as well, seeing as its supposed to be better than the A-wing.<a href="http://starwars.wikia.com/wiki/Tie_Interceptor">http://starwars.wikia.com/wiki/Tie_Interceptor</a></p><p>12. Add the ability to switch the lasers by selecting them again on the weapons list to fire in chain, pairs or quad bursts, for those that have 4.</p><p>13. Give the Y-wings there Ion Cannon turret back, so they can disable fighters and Cap ship guns for an attack run.</p><p>14. Give the A-wing the ability to go sensor silent, some sort of stealth ability, as per its jamming system, perhaps the ability to throw off locked missiles.</p><p>Thats about all I got for the Space portions. Its a REAL awesome mod, good job and keep on chugin. <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p></blockquote></div><p>I second all that.</p>]]></content>
			<author>
				<name><![CDATA[Stardestroyersarecool]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1003</uri>
			</author>
			<updated>2007-10-02T21:59:00Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80712#p80712</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Love the mod, and Hi.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80686#p80686" />
			<content type="html"><![CDATA[<p>That&#039;s a good idea Wraith, and it was aan option for our original plans concerning linked fire, but unforunately the problem runs a little deeper.&nbsp; I believe that problem stems from not being able to fire multiple projectiles simultaneously from different rotational bundles in the BF2142 engine.</p><p>And yes, you can enter the TIEs from the gantry...no need to jump to your death <img src="https://forums.fsmod.com/img/smilies/tongue.png" width="15" height="15" alt="tongue" /></p>]]></content>
			<author>
				<name><![CDATA[FSDev| RedMonkey999]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=58</uri>
			</author>
			<updated>2007-10-02T21:12:50Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80686#p80686</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Love the mod, and Hi.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80593#p80593" />
			<content type="html"><![CDATA[<p>*smacks self in forehead* On all fighters, you could be able to Link fire, using the F key, Each craft has more than one weapon on them, when you switch between them, it would simulate linked fire. </p><p>IE, instead of the X-wing having 4 lasers, you give it twelve. Yes it sounds retarded, but hear me out.<br />They fire in sets. The first mode is the standard stream fire, the second mode, SWITCHES to the second set of guns, which fire in paired mode, and the quad fire, is the Final set. You can only use 4 guns at a time, and you prolly won&#039;t be able to fire out of the same point, so you just cluster the extra &quot;Guns&quot; around the standard point.</p><p>But thats prolly too much work for Link firing. It would be sweet.</p><p>I wish I could code.</p><p>P.S Sorry for the double post.</p>]]></content>
			<author>
				<name><![CDATA[Wraithlord07]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1575</uri>
			</author>
			<updated>2007-10-02T17:37:58Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80593#p80593</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Love the mod, and Hi.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80589#p80589" />
			<content type="html"><![CDATA[<p>Yea, i tried. The TIE fighter scooted out from under me so fast, it wasn&#039;t even funny, Maybe it would work with the bombers.</p>]]></content>
			<author>
				<name><![CDATA[Wraithlord07]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1575</uri>
			</author>
			<updated>2007-10-02T17:30:58Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80589#p80589</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Love the mod, and Hi.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80573#p80573" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Vreki wrote:</cite><blockquote><div class="quotebox"><cite>WANTED wrote:</cite><blockquote><p>Ahh, I was wondering about that. So you can just walk up and hit &quot;E&quot; to enter without dropping in? Guess I take things to literal when I see them..haha. Ok, will try that in future so I don&#039;t suicide so much <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p></blockquote></div><p>You know, you make me wonder if it is possible to TIE-surf?<br />I see no practical use for it, but it would be awesome&nbsp; to shoot down a frigate with a hand-blaster <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p></blockquote></div><p>lol i tried that. but it was too fast to stay on. anybody notice you can exit the turrets of ships in space</p>]]></content>
			<author>
				<name><![CDATA[yultemsee]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1484</uri>
			</author>
			<updated>2007-10-02T17:07:40Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80573#p80573</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Love the mod, and Hi.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80558#p80558" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>WANTED wrote:</cite><blockquote><p>Ahh, I was wondering about that. So you can just walk up and hit &quot;E&quot; to enter without dropping in? Guess I take things to literal when I see them..haha. Ok, will try that in future so I don&#039;t suicide so much <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p></blockquote></div><p>You know, you make me wonder if it is possible to TIE-surf?<br />I see no practical use for it, but it would be awesome&nbsp; to shoot down a frigate with a hand-blaster <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[Vreki]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1358</uri>
			</author>
			<updated>2007-10-02T16:14:12Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80558#p80558</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Love the mod, and Hi.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80554#p80554" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Vreki wrote:</cite><blockquote><div class="quotebox"><cite>WANTED wrote:</cite><blockquote><p>One thing that I would like to see fixed is the boarding on the tie fighters inside the Star Destroyer. I love being able to walk up to my choice of fighter/bomber but what annoys me is when I drop down to board one and someone has jumped in a second before I did and now I fall to my death while they fly off. Can we make it so if you fall you don&#039;t die and can climb back up a ladder or stairs to re-board?</p></blockquote></div><p>I hate to cramp your free-diving style, but you can actually enter the TIE from the gangway just above it, no need to jump <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p></blockquote></div><p>Ahh, I was wondering about that. So you can just walk up and hit &quot;E&quot; to enter without dropping in? Guess I take things to literal when I see them..haha. Ok, will try that in future so I don&#039;t suicide so much <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[WANTED]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1553</uri>
			</author>
			<updated>2007-10-02T15:59:37Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80554#p80554</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Love the mod, and Hi.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80550#p80550" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>WANTED wrote:</cite><blockquote><p>One thing that I would like to see fixed is the boarding on the tie fighters inside the Star Destroyer. I love being able to walk up to my choice of fighter/bomber but what annoys me is when I drop down to board one and someone has jumped in a second before I did and now I fall to my death while they fly off. Can we make it so if you fall you don&#039;t die and can climb back up a ladder or stairs to re-board?</p></blockquote></div><p>I hate to cramp your free-diving style, but you can actually enter the TIE from the gangway just above it, no need to jump <img src="https://forums.fsmod.com/img/smilies/wink.png" width="15" height="15" alt="wink" /></p>]]></content>
			<author>
				<name><![CDATA[Vreki]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1358</uri>
			</author>
			<updated>2007-10-02T15:46:42Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80550#p80550</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Love the mod, and Hi.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80537#p80537" />
			<content type="html"><![CDATA[<p>Thanks for the kind words. I can tell you that the ISD gantry will be addressed in a future update, as I know its a bit frustrating.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| BLITZ]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=65</uri>
			</author>
			<updated>2007-10-02T15:26:43Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80537#p80537</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Love the mod, and Hi.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80530#p80530" />
			<content type="html"><![CDATA[<p>Good list and good replies from the Devs. </p><p>Btw, I would like to add it&#039;s nice to see such commitment to this mod. I know the amount of effort and hard work it takes to complete something from beginning to end over a long period of time and you guys should be commended on the success you have achieved.</p><p>One thing that I would like to see fixed is the boarding on the tie fighters inside the Star Destroyer. I love being able to walk up to my choice of fighter/bomber but what annoys me is when I drop down to board one and someone has jumped in a second before I did and now I fall to my death while they fly off. Can we make it so if you fall you don&#039;t die and can climb back up a ladder or stairs to re-board?</p><p>On a positive note, I love your attention to detail. Once I read the ion cannons were firing on the destroyer from the planet and then witnessed this in game, it gave me a warm fuzzy feeling all over. Nice work on that!</p><p>I hope someone compiles a good tactics and weapons/fighter manual in PDF form for the space part. The Rebel and Imperial manuals are excellent additions for ground combat.</p>]]></content>
			<author>
				<name><![CDATA[WANTED]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1553</uri>
			</author>
			<updated>2007-10-02T15:08:28Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80530#p80530</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Love the mod, and Hi.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80528#p80528" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>FSDev| RedMonkey999 wrote:</cite><blockquote><p>13. The Y-Wing&#039;s turret currently has the ability to switch between ion and laser fire by pressing the &#039;F&#039; key.</p></blockquote></div><p>Cool, I did not know that there was another hotkey to switch weapons. That would clear up the whole Tie bomber copilot thing. <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p><p>Thanks for all the replies, It is simply awesome to see such a active mod. Thumbs up and rock on. <img src="https://forums.fsmod.com/img/smilies/smile.png" width="15" height="15" alt="smile" /></p>]]></content>
			<author>
				<name><![CDATA[Wraithlord07]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1575</uri>
			</author>
			<updated>2007-10-02T15:03:33Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80528#p80528</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Love the mod, and Hi.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80512#p80512" />
			<content type="html"><![CDATA[<div class="quotebox"><cite>Wraithlord07 wrote:</cite><blockquote><p>3. Make the bomb launcher off the bottom fire bombs, let the gunner operate this, and switch between Bombs and Space Mines.</p></blockquote></div><p>you can press F to do this</p>]]></content>
			<author>
				<name><![CDATA[Bandu]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=77</uri>
			</author>
			<updated>2007-10-02T14:13:28Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80512#p80512</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Love the mod, and Hi.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80494#p80494" />
			<content type="html"><![CDATA[<p>WOW! That is a big list! Nice to see the replies from the devs though. What I like about the game so far is the attention to detail in everything to date. My experience so far with the space battles is one of a very good mix of lore and balance.&nbsp; A lot of the dog fights are coming down to pilot experience as well as craft capability which I think is probably one of the best Star Wars ship combat games I have experienced in a long time. </p><p>of course everyone has expectations and I see a lot of posts like this one asking for different craft or changes to the current ones. Certainly there is always room for improvement in any game, yet I cant help thinking to myself that some are expecting too much. This is R1, I wasn&#039;t expecting perfection, the fact that you have managed to blow me away with it so far speaks volumes for both your teams efforts and what can be expected upon the final release. </p><p>Congratulations guys and keep up the good work!!</p>]]></content>
			<author>
				<name><![CDATA[Twigs]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=1382</uri>
			</author>
			<updated>2007-10-02T13:28:39Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80494#p80494</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Love the mod, and Hi.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80482#p80482" />
			<content type="html"><![CDATA[<p><img src="https://forums.fsmod.com/img/smilies/cool.png" width="15" height="15" alt="cool" /></p>]]></content>
			<author>
				<name><![CDATA[Canadiens1160]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=246</uri>
			</author>
			<updated>2007-10-02T11:53:56Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80482#p80482</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Love the mod, and Hi.]]></title>
			<link rel="alternate" href="https://forums.fsmod.com/viewtopic.php?pid=80476#p80476" />
			<content type="html"><![CDATA[<p>1. We plan on implementing some form of shields for rebel fighters in the future.</p><p>2. TIE fighter manueverability and speed capabilities are based off of lore.&nbsp; Further tweaking may be necessary to ensure balance once shields have been implemented to the rebel craft, but that will involve testing, and most likely won&#039;t appear untill R2 or later.</p><p>3. We will be testing the implementation of lock-on missiles/torpedoes for a future release.</p><p>4. See 3.&nbsp; Weapon strengths/weaknesses will be tweaked according to lore sources.</p><p>5. Due to engine limitations, sacrifices will have to be made for certain capital ships to allow boarding and interior access.&nbsp; We will be testing our options concerning interiors, and will hopefully reach a good compromise for a future release.</p><p>6. Star Wars lore states that the B-wing carries varying weapons loadouts based on pilot prefferences, unfortunately this may not be entirely possible in the BF2142 engine.&nbsp; We picked one of the lore accurate loadouts for R1m however, different weapons loadouts for different ships may be found on various maps in future releases.</p><p>7. If not already implemented, this feature has been tested and will most likely appear in future patches.</p><p>8. The TIE Bomber isn&#039;t anywhere near balanced with the B-Wing in Star Wars lore, and the team has decided to stay away from mirror balancing between sides as it can cause boring gameplay.&nbsp; In answer to your requests:<br />&nbsp; &nbsp; &nbsp; &nbsp;a) The TIE Bomber currently has 2 laser cannons verticaly opposed from each other on the center of the craft as per Star Wars lore.<br />&nbsp; &nbsp; &nbsp; &nbsp;b) According to lore, the standard TIE Bomber configuration is a single seater, other variants may be implemented in future releases (same with the Y-Wing).<br />&nbsp; &nbsp; &nbsp; &nbsp;c) As Un-Co noted, we tested a vertical bomb chute on the TIE Bomber but decided that forward firing torpedos were a more likely weapon loadout for space battles versus enemy capital ships.&nbsp; Other loadouts may be present in future releases (possible loadouts include gravity bombs for ground maps, concussion missiles, etc.).<br />&nbsp; &nbsp; &nbsp; &nbsp;d) See c).</p><p>9. This is largely dependent on &#039;5.&#039; but expect canon craft to be implemented before we begin work on EU vehicles such as the TIE Boarding Craft.</p><p>10. Our efforts will be directed towards movie-canon craft being implemented before begining work on EU vehicles.</p><p>11. Various performance tweaks will be made for upcomming releases based on balance and lore.&nbsp; However, the A-Wing outperformed the TIE Interceptor according to lore sources.</p><p>12. Unfortunately engine limitations have prevented us from accomplishing this feature as of yet.&nbsp; If we discover a work-around we will implement this feature.&nbsp; No promises though as the BF engine can be very challenging to work with at times.</p><p>13. The Y-Wing&#039;s turret currently has the ability to switch between ion and laser fire by pressing the &#039;F&#039; key.</p><p>14. Our ambitions for the depth of space gameplay our incredible, but these things take time to test, retest, implement, cause CTDS for no apparent reason, fix, retest, and finally be added to a release so please be patient and stay tuned.</p><p>Thanks for posting your opinions and we welcome feedback for every part of the mod as we&#039;re making it for you, the player.&nbsp; Feel free to post your wants and desires for future features in the &#039;Wants List&#039; forum.</p>]]></content>
			<author>
				<name><![CDATA[FSDev| RedMonkey999]]></name>
				<uri>https://forums.fsmod.com/profile.php?id=58</uri>
			</author>
			<updated>2007-10-02T11:14:24Z</updated>
			<id>https://forums.fsmod.com/viewtopic.php?pid=80476#p80476</id>
		</entry>
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